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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-08-08
Commit of dhewg's patch to fix screen refreshes on the Wii
Paul Gilbert
2009-08-07
Bugfix for #2831159 - Palace guards saying !!HIGH STRING!!
Paul Gilbert
2009-08-05
Bugfix for music not being stopped when music volume is set to zero
Paul Gilbert
2009-08-02
Make MemoryReAlloc() 64-bit alignment safe
Joost Peters
2009-08-02
align memory handles to sizeof(void*) instead of 4 (which is just good enough...
Joost Peters
2009-08-02
Show a message if saving or loading a game fails.
Torbjörn Andersson
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-07-20
Bugfix for hangs on scene changes in Discworld 1 after having loaded a savega...
Paul Gilbert
2009-07-19
Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry
Paul Gilbert
2009-07-16
Fixed GCC warning.
Torbjörn Andersson
2009-07-16
Prior script fix also fixes bug #2820788, with stealing wizard's mallets
Paul Gilbert
2009-07-16
Added game script fix for bug #2680397 - game hang when using the brochure on...
Paul Gilbert
2009-07-16
Added no blocking fix for Present Outside Inn scene as well
Paul Gilbert
2009-07-16
Game script fix for bug #2525010 - in the GRA version, the luggage blocked Ri...
Paul Gilbert
2009-07-15
Created a system for inserting arbitrary code fragments into game scripts, an...
Paul Gilbert
2009-07-14
TINSEL: Don't use ioFailed to check if a file was opened succesfuly
Max Horn
2009-07-11
Bugfix to properly save the currently playing midi music when saving a scene
Paul Gilbert
2009-07-10
tinsel: proper detection entry for Discworld 1 Italian only CD
Fabio Battaglia
2009-07-02
Added support for compressed sample files (patch #2815426 by m_kiewitz)
Sven Hesse
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-06-23
tinsel: added some comments to psx palette mapper
Fabio Battaglia
2009-06-16
Formatting.
Johannes Schickel
2009-06-16
tinsel: check only english.txt for DW1 psx version detection, and use recursi...
Fabio Battaglia
2009-06-06
Added game GUI options to advancedDetector and updated all engines
Eugene Sandulenko
2009-06-03
Fix warning about signed vs. unsigned comparison.
Johannes Schickel
2009-06-03
tinsel: fixed endianess issue in psx palette remapper
Fabio Battaglia
2009-06-03
tinsel: removed some warnings related to psx code and cleanup of psx palette ...
Fabio Battaglia
2009-05-31
tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSX
Fabio Battaglia
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-29
Changed SaveFileManager methods to take Common::String params (instead of cha...
Max Horn
2009-05-26
tinsel: add default paths needed by Discworld PSX, now the user shouldn't nee...
Fabio Battaglia
2009-05-25
tinsel: avoid unnecessary checks in discworld psx palette remapper
Fabio Battaglia
2009-05-25
Till we specify an common behavior when loading a game state on startup fails...
Johannes Schickel
2009-05-25
tinsel: remove the ugly psx l-space workaround, and instead add a check into ...
Fabio Battaglia
2009-05-25
tinsel: add PSX specific code to workaround the thief bug in past ankh-morpor...
Fabio Battaglia
2009-05-25
tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
Fabio Battaglia
2009-05-25
tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
Fabio Battaglia
2009-05-25
tinsel: add entry in detector for Discworld PSX demo
Fabio Battaglia
2009-05-25
tinsel: endianess fix Discworld PSX palette remapper
Fabio Battaglia
2009-05-24
tinsel: fix some uninitialized var used in Discworld PSX
Fabio Battaglia
2009-05-24
tinsel: fix for CLUT palettes in Discworld PSX
Fabio Battaglia
2009-05-24
tinsel: Changes to psx palette conversion function
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-24
tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...
Fabio Battaglia
2009-05-24
tinsel: take into account clipping when drawing PSX 4-bit images
Fabio Battaglia
2009-05-24
tinsel: disable midi playing for Discworld PSX, as the game uses the propriet...
Fabio Battaglia
2009-05-24
tinsel: sound samples and speech support for Discworld PSX using VAG. Based o...
Fabio Battaglia
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-05-18
tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX
Fabio Battaglia
2009-05-18
tinsel: start adding transparency support to Discworld PSX
Fabio Battaglia
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