Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-20 | Bugfix for hangs on scene changes in Discworld 1 after having loaded a ↵ | Paul Gilbert | |
savegame from the GMM when the title screens are displayed svn-id: r42626 | |||
2009-07-19 | Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry | Paul Gilbert | |
svn-id: r42611 | |||
2009-07-16 | Fixed GCC warning. | Torbjörn Andersson | |
svn-id: r42536 | |||
2009-07-16 | Prior script fix also fixes bug #2820788, with stealing wizard's mallets | Paul Gilbert | |
svn-id: r42528 | |||
2009-07-16 | Added game script fix for bug #2680397 - game hang when using the brochure ↵ | Paul Gilbert | |
on the Beekeeper svn-id: r42527 | |||
2009-07-16 | Added no blocking fix for Present Outside Inn scene as well | Paul Gilbert | |
svn-id: r42522 | |||
2009-07-16 | Game script fix for bug #2525010 - in the GRA version, the luggage blocked ↵ | Paul Gilbert | |
Rincewind's exit from the Inn, leaving him in a non-walkable area svn-id: r42521 | |||
2009-07-15 | Created a system for inserting arbitrary code fragments into game scripts, ↵ | Paul Gilbert | |
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500 | |||
2009-07-14 | TINSEL: Don't use ioFailed to check if a file was opened succesfuly | Max Horn | |
svn-id: r42468 | |||
2009-07-11 | Bugfix to properly save the currently playing midi music when saving a scene | Paul Gilbert | |
svn-id: r42377 | |||
2009-07-10 | tinsel: proper detection entry for Discworld 1 Italian only CD | Fabio Battaglia | |
svn-id: r42356 | |||
2009-07-02 | Added support for compressed sample files (patch #2815426 by m_kiewitz) | Sven Hesse | |
svn-id: r42020 | |||
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-06-23 | tinsel: added some comments to psx palette mapper | Fabio Battaglia | |
svn-id: r41806 | |||
2009-06-16 | Formatting. | Johannes Schickel | |
svn-id: r41588 | |||
2009-06-16 | tinsel: check only english.txt for DW1 psx version detection, and use ↵ | Fabio Battaglia | |
recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles svn-id: r41587 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-06-03 | Fix warning about signed vs. unsigned comparison. | Johannes Schickel | |
svn-id: r41143 | |||
2009-06-03 | tinsel: fixed endianess issue in psx palette remapper | Fabio Battaglia | |
svn-id: r41142 | |||
2009-06-03 | tinsel: removed some warnings related to psx code and cleanup of psx palette ↵ | Fabio Battaglia | |
remapper function svn-id: r41138 | |||
2009-05-31 | tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSX | Fabio Battaglia | |
svn-id: r41068 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-26 | tinsel: add default paths needed by Discworld PSX, now the user shouldn't ↵ | Fabio Battaglia | |
need to move files around svn-id: r40901 | |||
2009-05-25 | tinsel: avoid unnecessary checks in discworld psx palette remapper | Fabio Battaglia | |
svn-id: r40892 | |||
2009-05-25 | Till we specify an common behavior when loading a game state on startup ↵ | Johannes Schickel | |
fails / the user tries to load an non existing save slot, change Tinsel to start up the game as if no slot was specified. (This 'fixes' bug #2796215 "DW: Black screen when loading via command line") svn-id: r40890 | |||
2009-05-25 | tinsel: remove the ugly psx l-space workaround, and instead add a check into ↵ | Fabio Battaglia | |
PlayMidi for psx version svn-id: r40884 | |||
2009-05-25 | tinsel: add PSX specific code to workaround the thief bug in past ↵ | Fabio Battaglia | |
ankh-morpork, i still have to give a better look at this though svn-id: r40882 | |||
2009-05-25 | tinsel: avoid unnecessary iterations in Discworld PSX palette remapper | Fabio Battaglia | |
svn-id: r40879 | |||
2009-05-25 | tinsel: Discworld PSX uses "index.dat" as scene index file, not "index" | Fabio Battaglia | |
svn-id: r40878 | |||
2009-05-25 | tinsel: add entry in detector for Discworld PSX demo | Fabio Battaglia | |
svn-id: r40877 | |||
2009-05-25 | tinsel: endianess fix Discworld PSX palette remapper | Fabio Battaglia | |
svn-id: r40876 | |||
2009-05-24 | tinsel: fix some uninitialized var used in Discworld PSX | Fabio Battaglia | |
svn-id: r40875 | |||
2009-05-24 | tinsel: fix for CLUT palettes in Discworld PSX | Fabio Battaglia | |
svn-id: r40873 | |||
2009-05-24 | tinsel: Changes to psx palette conversion function | Fabio Battaglia | |
svn-id: r40869 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-24 | tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in ↵ | Fabio Battaglia | |
Discworld PSX svn-id: r40864 | |||
2009-05-24 | tinsel: take into account clipping when drawing PSX 4-bit images | Fabio Battaglia | |
svn-id: r40862 | |||
2009-05-24 | tinsel: disable midi playing for Discworld PSX, as the game uses the ↵ | Fabio Battaglia | |
proprietary (and unsupported) PlayStation SEQ format svn-id: r40860 | |||
2009-05-24 | tinsel: sound samples and speech support for Discworld PSX using VAG. Based ↵ | Fabio Battaglia | |
on a patch provided by clone2727 svn-id: r40852 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-18 | tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX | Fabio Battaglia | |
svn-id: r40698 | |||
2009-05-18 | tinsel: start adding transparency support to Discworld PSX | Fabio Battaglia | |
svn-id: r40697 | |||
2009-05-16 | Add detection for Russian version of DW2. | Eugene Sandulenko | |
svn-id: r40622 | |||
2009-05-15 | Added detection entry for Hebrew Discworld 1 release | Paul Gilbert | |
svn-id: r40614 | |||
2009-05-15 | tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, ↵ | Fabio Battaglia | |
palette is still wrong though svn-id: r40606 | |||
2009-05-04 | TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on ↵ | Max Horn | |
overlapping strings is unsafe) svn-id: r40307 | |||
2009-04-29 | Fixed dword alignment warning (as reported by salty-horse) | Paul Gilbert | |
svn-id: r40198 | |||
2009-04-29 | Re-introduced the ability to skip the title scenes in Discworld 1. Since the ↵ | Paul Gilbert | |
exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens. svn-id: r40196 | |||
2009-04-27 | Fixed a method name clash, and changed the Restart dialog to properly use ↵ | Paul Gilbert | |
the renamed method, rather than just setting the global variable directly svn-id: r40158 |