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AgeCommit message (Expand)Author
2009-04-29Fixed dword alignment warning (as reported by salty-horse)Paul Gilbert
2009-04-29Re-introduced the ability to skip the title scenes in Discworld 1. Since the ...Paul Gilbert
2009-04-27Fixed a method name clash, and changed the Restart dialog to properly use the...Paul Gilbert
2009-04-26tinsel: changed PSX CLUT converter to report effective number of colours used...Fabio Battaglia
2009-04-25Added code to enable Discworld 2 to play directly from the CD (only the first...Paul Gilbert
2009-04-25Bugfix to the coroutine handling in CdDoChangePaul Gilbert
2009-04-24tinsel: begin modifying drawing function to support psx 4-bit clutsFabio Battaglia
2009-04-24tinsel: added Discworld PSX palette converting functionFabio Battaglia
2009-04-23tinsel: start wiring some Discworld PSX graphical functions into engineFabio Battaglia
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to supp...Fabio Battaglia
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
2009-04-09TINSEL: Added some doxygen comments to the Tinsel coroutine codeMax Horn
2009-03-30TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...Johannes Schickel
2009-03-23Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG methodPaul Gilbert
2009-03-23Removed unused variables from a DEBUG methodPaul Gilbert
2009-03-22TINSEL: More polygon code cleanupMax Horn
2009-03-22TINSEL: cleanupMax Horn
2009-03-21Converted some leftover tinselV1 code, so that the engine builds when DEBUG i...Filippos Karapetis
2009-03-19Added some more debug messagesSven Hesse
2009-03-15Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the S...Max Horn
2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01add virtual keyboard backend hints for savegame nameKostas Nakos
2009-03-01only center vertically in DW2Kostas Nakos
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing st...Kostas Nakos
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-19Fix #2614150 - DW2: Repeating SFX that should stop/pause don'tJoost Peters
2009-02-15Proper endianness handling in MatchingLevels().Joost Peters
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
2009-02-07Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW...Joost Peters
2009-02-04correct endianness in SetActorRGB()Joost Peters
2009-02-04Fix palette on big endianJoost Peters
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playa...Joost Peters
2009-02-04DW2 endian fixesJoost Peters
2009-02-04endian fixJoost Peters
2009-02-02Fixed warning about implicit signed -> unsigned integer conversionMax Horn
2009-02-02endian safetyJoost Peters
2009-02-02t2PlayReel() endian fixesJoost Peters
2009-02-02more endian fixesJoost Peters
2009-02-01endian fixJoost Peters
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-28Silence GCC warning.Torbjörn Andersson
2009-01-27cleanupMax Horn
2009-01-25Fixed warning.Torbjörn Andersson
2009-01-25some DW2 endian fixesJoost Peters
2009-01-24fixing #2531282: don't fall back to a real audio CD when playing enhanced mid...Willem Jan Palenstijn