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2009-04-29Fixed dword alignment warning (as reported by salty-horse)Paul Gilbert
svn-id: r40198
2009-04-29Re-introduced the ability to skip the title scenes in Discworld 1. Since the ↵Paul Gilbert
exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens. svn-id: r40196
2009-04-27Fixed a method name clash, and changed the Restart dialog to properly use ↵Paul Gilbert
the renamed method, rather than just setting the global variable directly svn-id: r40158
2009-04-26tinsel: changed PSX CLUT converter to report effective number of colours ↵Fabio Battaglia
used in the palette svn-id: r40151
2009-04-25Added code to enable Discworld 2 to play directly from the CD (only the ↵Paul Gilbert
first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). svn-id: r40141
2009-04-25Bugfix to the coroutine handling in CdDoChangePaul Gilbert
svn-id: r40140
2009-04-24tinsel: begin modifying drawing function to support psx 4-bit clutsFabio Battaglia
svn-id: r40119
2009-04-24tinsel: added Discworld PSX palette converting functionFabio Battaglia
svn-id: r40109
2009-04-23tinsel: start wiring some Discworld PSX graphical functions into engineFabio Battaglia
svn-id: r40091
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to ↵Fabio Battaglia
support Discworld PSX graphics svn-id: r40090
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
svn-id: r40021
2009-04-09TINSEL: Added some doxygen comments to the Tinsel coroutine codeMax Horn
svn-id: r39908
2009-03-30TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ↵Johannes Schickel
-Wparentheses in the Makefile"). svn-id: r39759
2009-03-23Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG methodPaul Gilbert
svn-id: r39627
2009-03-23Removed unused variables from a DEBUG methodPaul Gilbert
svn-id: r39625
2009-03-22TINSEL: More polygon code cleanupMax Horn
svn-id: r39618
2009-03-22TINSEL: cleanupMax Horn
svn-id: r39617
2009-03-21Converted some leftover tinselV1 code, so that the engine builds when DEBUG ↵Filippos Karapetis
is set svn-id: r39598
2009-03-19Added some more debug messagesSven Hesse
svn-id: r39532
2009-03-15Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the ↵Max Horn
SCI engine svn-id: r39428
2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
svn-id: r39350
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-01add virtual keyboard backend hints for savegame nameKostas Nakos
svn-id: r39056
2009-03-01only center vertically in DW2Kostas Nakos
svn-id: r39052
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing ↵Kostas Nakos
standard winapi defines svn-id: r39049
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-19Fix #2614150 - DW2: Repeating SFX that should stop/pause don'tJoost Peters
svn-id: r38552
2009-02-15Proper endianness handling in MatchingLevels().Joost Peters
Fixes #2603000 "DW2: Long pause entering Shades (big endian)" svn-id: r38316
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
2009-02-07Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - ↵Joost Peters
DW2: Big Endian crash on loading saved game svn-id: r36245
2009-02-04correct endianness in SetActorRGB()Joost Peters
svn-id: r36220
2009-02-04Fix palette on big endianJoost Peters
svn-id: r36219
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is ↵Joost Peters
playable now. svn-id: r36218
2009-02-04DW2 endian fixesJoost Peters
svn-id: r36216
2009-02-04endian fixJoost Peters
svn-id: r36214
2009-02-02Fixed warning about implicit signed -> unsigned integer conversionMax Horn
svn-id: r36200
2009-02-02endian safetyJoost Peters
svn-id: r36199
2009-02-02t2PlayReel() endian fixesJoost Peters
svn-id: r36198
2009-02-02more endian fixesJoost Peters
svn-id: r36197
2009-02-01endian fixJoost Peters
svn-id: r36196
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-28Silence GCC warning.Torbjörn Andersson
svn-id: r36122
2009-01-27cleanupMax Horn
svn-id: r36084
2009-01-25Fixed warning.Torbjörn Andersson
svn-id: r36059
2009-01-25some DW2 endian fixesJoost Peters
svn-id: r36058
2009-01-24fixing #2531282: don't fall back to a real audio CD when playing enhanced ↵Willem Jan Palenstijn
midi tracks svn-id: r36030