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2009-03-22TINSEL: cleanupMax Horn
svn-id: r39617
2009-03-21Converted some leftover tinselV1 code, so that the engine builds when DEBUG ↵Filippos Karapetis
is set svn-id: r39598
2009-03-19Added some more debug messagesSven Hesse
svn-id: r39532
2009-03-15Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the ↵Max Horn
SCI engine svn-id: r39428
2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
svn-id: r39350
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-01add virtual keyboard backend hints for savegame nameKostas Nakos
svn-id: r39056
2009-03-01only center vertically in DW2Kostas Nakos
svn-id: r39052
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing ↵Kostas Nakos
standard winapi defines svn-id: r39049
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-19Fix #2614150 - DW2: Repeating SFX that should stop/pause don'tJoost Peters
svn-id: r38552
2009-02-15Proper endianness handling in MatchingLevels().Joost Peters
Fixes #2603000 "DW2: Long pause entering Shades (big endian)" svn-id: r38316
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
2009-02-07Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - ↵Joost Peters
DW2: Big Endian crash on loading saved game svn-id: r36245
2009-02-04correct endianness in SetActorRGB()Joost Peters
svn-id: r36220
2009-02-04Fix palette on big endianJoost Peters
svn-id: r36219
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is ↵Joost Peters
playable now. svn-id: r36218
2009-02-04DW2 endian fixesJoost Peters
svn-id: r36216
2009-02-04endian fixJoost Peters
svn-id: r36214
2009-02-02Fixed warning about implicit signed -> unsigned integer conversionMax Horn
svn-id: r36200
2009-02-02endian safetyJoost Peters
svn-id: r36199
2009-02-02t2PlayReel() endian fixesJoost Peters
svn-id: r36198
2009-02-02more endian fixesJoost Peters
svn-id: r36197
2009-02-01endian fixJoost Peters
svn-id: r36196
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-28Silence GCC warning.Torbjörn Andersson
svn-id: r36122
2009-01-27cleanupMax Horn
svn-id: r36084
2009-01-25Fixed warning.Torbjörn Andersson
svn-id: r36059
2009-01-25some DW2 endian fixesJoost Peters
svn-id: r36058
2009-01-24fixing #2531282: don't fall back to a real audio CD when playing enhanced ↵Willem Jan Palenstijn
midi tracks svn-id: r36030
2009-01-20Mention that kSupportsRTL is problematic in tinselFilippos Karapetis
svn-id: r35969
2009-01-20Implemented loading from the command line and the GMM for tinsel ↵Filippos Karapetis
(kSupportsLoadingDuringStartup) svn-id: r35958
2009-01-20Fix another warningMax Horn
svn-id: r35934
2009-01-20Some WIP code for the kSupportsLoadingDuringStartup engine featureFilippos Karapetis
svn-id: r35932
2009-01-17Since users need to rename the sound and index files in DW2, throw nice GUI ↵Filippos Karapetis
error messages when these files are not found before dying with an error svn-id: r35886
2009-01-14Fix for non-looped tracks of the music enhancement project. Also, got rid of ↵Filippos Karapetis
the dwMidiIndex variable svn-id: r35862
2009-01-12Don't call _mixer->stopAll() when changing scenes, as this stops the ↵Filippos Karapetis
enhanced audio tracks as well. Sounds are stopped by stopAllSamples() svn-id: r35839
2009-01-12CleanupFilippos Karapetis
svn-id: r35838
2009-01-12Imitate the way the original game is playing MIDI tracks when playing ↵Filippos Karapetis
enhanced ones svn-id: r35837
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵Filippos Karapetis
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-27Added extra endian conversion. This may fix bug #2462700Paul Gilbert
svn-id: r35566
2008-12-24add comment for clarificationJoost Peters
svn-id: r35528
2008-12-24on systems that need alignment, allocate chunks that are a multiple of 4 to ↵Joost Peters
ensure we get aligned chunks. Otherwise, some pNode structs will be dereferenced from unaligned addresses. svn-id: r35527
2008-12-23change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - ↵Joost Peters
must've been accidentally undone by the DW2 merge) svn-id: r35508
2008-12-23endian fixesJoost Peters
svn-id: r35506