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authorEugene Sandulenko2009-01-01 15:06:43 +0000
committerEugene Sandulenko2009-01-01 15:06:43 +0000
commit696897b0583ad52ebc6f7666525277847619a8ce (patch)
tree5ac2be2991e94dce32c5bb7fdb0dcc4188221503 /engines/tinsel
parent05d3633eb32ead8e11435b85a9db1ddaa1482fcb (diff)
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Whoa! Removing trailing spaces.
svn-id: r35648
Diffstat (limited to 'engines/tinsel')
-rw-r--r--engines/tinsel/actors.cpp10
-rw-r--r--engines/tinsel/anim.cpp6
-rw-r--r--engines/tinsel/bg.cpp2
-rw-r--r--engines/tinsel/bmv.cpp10
-rw-r--r--engines/tinsel/cliprect.cpp4
-rw-r--r--engines/tinsel/config.cpp4
-rw-r--r--engines/tinsel/coroutine.h4
-rw-r--r--engines/tinsel/cursor.cpp6
-rw-r--r--engines/tinsel/debugger.cpp2
-rw-r--r--engines/tinsel/detection.cpp10
-rw-r--r--engines/tinsel/dialogs.cpp56
-rw-r--r--engines/tinsel/dialogs.h2
-rw-r--r--engines/tinsel/events.cpp6
-rw-r--r--engines/tinsel/graphics.cpp20
-rw-r--r--engines/tinsel/handle.cpp2
-rw-r--r--engines/tinsel/heapmem.cpp2
-rw-r--r--engines/tinsel/move.cpp4
-rw-r--r--engines/tinsel/music.cpp6
-rw-r--r--engines/tinsel/object.cpp2
-rw-r--r--engines/tinsel/palette.cpp4
-rw-r--r--engines/tinsel/pcode.cpp10
-rw-r--r--engines/tinsel/pcode.h4
-rw-r--r--engines/tinsel/pdisplay.cpp8
-rw-r--r--engines/tinsel/play.cpp30
-rw-r--r--engines/tinsel/play.h2
-rw-r--r--engines/tinsel/polygons.cpp32
-rw-r--r--engines/tinsel/rince.cpp10
-rw-r--r--engines/tinsel/saveload.cpp12
-rw-r--r--engines/tinsel/savescn.cpp10
-rw-r--r--engines/tinsel/scene.cpp4
-rw-r--r--engines/tinsel/sched.cpp14
-rw-r--r--engines/tinsel/sched.h26
-rw-r--r--engines/tinsel/scn.cpp2
-rw-r--r--engines/tinsel/scroll.cpp8
-rw-r--r--engines/tinsel/serializer.h8
-rw-r--r--engines/tinsel/sound.cpp6
-rw-r--r--engines/tinsel/sound.h4
-rw-r--r--engines/tinsel/strres.cpp14
-rw-r--r--engines/tinsel/sysvar.h2
-rw-r--r--engines/tinsel/text.cpp6
-rw-r--r--engines/tinsel/text.h2
-rw-r--r--engines/tinsel/timers.cpp2
-rw-r--r--engines/tinsel/tinlib.cpp52
-rw-r--r--engines/tinsel/tinsel.cpp44
44 files changed, 237 insertions, 237 deletions
diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp
index c2402285b8..6020fa7d24 100644
--- a/engines/tinsel/actors.cpp
+++ b/engines/tinsel/actors.cpp
@@ -285,7 +285,7 @@ static void ActorTinselProcess(CORO_PARAM, const void *param) {
// Run the Glitter code
assert(actorInfo[atp->id - 1].actorCode); // no code to run
- _ctx->pic = InitInterpretContext(GS_ACTOR, actorInfo[atp->id - 1].actorCode,
+ _ctx->pic = InitInterpretContext(GS_ACTOR, actorInfo[atp->id - 1].actorCode,
atp->event, NOPOLY, atp->id, NULL);
CORO_INVOKE_1(Interpret, _ctx->pic);
@@ -374,7 +374,7 @@ void ActorEvent(CORO_PARAM, int ano, TINSEL_EVENT tEvent, bool bWait, int myEsca
ano, // Actor
NULL, // No object
myEscape);
-
+
if (atp.pic != NULL) {
_ctx->pProc = g_scheduler->createProcess(PID_TCODE, ActorTinselProcess, &atp, sizeof(atp));
AttachInterpret(atp.pic, _ctx->pProc);
@@ -386,7 +386,7 @@ void ActorEvent(CORO_PARAM, int ano, TINSEL_EVENT tEvent, bool bWait, int myEsca
CORO_END_CODE;
}
-
+
/**
* Called at the start of each scene for each actor with a code block.
* @param as Actor structure
@@ -1525,7 +1525,7 @@ bool ActorTagIsWanted(int actor) {
}
/**
- * Given cursor position and an actor number, ascertains
+ * Given cursor position and an actor number, ascertains
* whether the cursor is within the actor's tag area.
* Returns True for a positive result, False for negative.
*/
@@ -1664,7 +1664,7 @@ int GetActorFilmNumber(int ano) {
void StoreActorReel(int actor, int column, OBJECT *pObj) {
RANGE_CHECK(actor);
int i;
-
+
for (i = 0; i < MAX_REELS; i++) {
if (actorInfo[actor-1].presColumns[i] == -1) {
// Store reel and object
diff --git a/engines/tinsel/anim.cpp b/engines/tinsel/anim.cpp
index 055e0bba94..b52d01860b 100644
--- a/engines/tinsel/anim.cpp
+++ b/engines/tinsel/anim.cpp
@@ -44,8 +44,8 @@ SCRIPTSTATE DoNextFrame(ANIM *pAnim) {
const ANI_SCRIPT *pAni = (const ANI_SCRIPT *)LockMem(pAnim->hScript);
while (1) { // repeat until a real image
- debugC(DEBUG_DETAILED, kTinselDebugAnimations,
- "DoNextFrame %ph index=%d, op=%xh", (byte *)pAnim, pAnim->scriptIndex,
+ debugC(DEBUG_DETAILED, kTinselDebugAnimations,
+ "DoNextFrame %ph index=%d, op=%xh", (byte *)pAnim, pAnim->scriptIndex,
FROM_LE_32(pAni[pAnim->scriptIndex].op));
switch ((int32)FROM_LE_32(pAni[pAnim->scriptIndex].op)) {
@@ -212,7 +212,7 @@ SCRIPTSTATE DoNextFrame(ANIM *pAnim) {
void InitStepAnimScript(ANIM *pAnim, OBJECT *pAniObj, SCNHANDLE hNewScript, int aniSpeed) {
OBJECT *pObj; // multi-object list iterator
- debugC(DEBUG_DETAILED, kTinselDebugAnimations,
+ debugC(DEBUG_DETAILED, kTinselDebugAnimations,
"InitStepAnimScript Object=(%d,%d,%xh) script=%xh aniSpeed=%d rec=%ph",
!pAniObj ? 0 : fracToInt(pAniObj->xPos),
!pAniObj ? 0 : fracToInt(pAniObj->yPos),
diff --git a/engines/tinsel/bg.cpp b/engines/tinsel/bg.cpp
index a5b4170673..0f83760987 100644
--- a/engines/tinsel/bg.cpp
+++ b/engines/tinsel/bg.cpp
@@ -211,7 +211,7 @@ static void BGotherProcess(CORO_PARAM, const void *param) {
while (StepAnimScript(&_ctx->anim) != ScriptFinished)
CORO_SLEEP(1);
-
+
CORO_END_CODE;
}
diff --git a/engines/tinsel/bmv.cpp b/engines/tinsel/bmv.cpp
index feac5d2c76..ef23ce06be 100644
--- a/engines/tinsel/bmv.cpp
+++ b/engines/tinsel/bmv.cpp
@@ -285,7 +285,7 @@ static void PrepBMV(const byte *sourceData, int length, short deltaFetchDisp) {
// Shift another 2 bits to get hi nibble
eax = (eax & 0xffffff00) | ((eax & 0xff) >> 2);
NEXT_BYTE(esi);
-
+
if ((eax & 0xC) != 0) {
flag = true;
ROL(eax, ecx);
@@ -679,10 +679,10 @@ static int FollowingPacket(int thisPacket, bool bReallyImportant) {
// Following 3 bytes are the length
if (bReallyImportant) {
// wrapped round or at least 3 bytes
- assert(((nextReadSlot * SLOT_SIZE) < thisPacket) ||
+ assert(((nextReadSlot * SLOT_SIZE) < thisPacket) ||
((thisPacket + 3) < (nextReadSlot * SLOT_SIZE)));
- if ((nextReadSlot * SLOT_SIZE >= thisPacket) &&
+ if ((nextReadSlot * SLOT_SIZE >= thisPacket) &&
((thisPacket + 3) >= nextReadSlot*SLOT_SIZE)) {
// MaintainBuffer calls this back, but with false
MaintainBuffer();
@@ -1005,7 +1005,7 @@ static bool DoBMVFrame(void) {
xscr = -640;
else
xscr = 0;
-
+
PrepBMV(bigBuffer + graphOffset, length, xscr);
currentFrame++;
@@ -1112,7 +1112,7 @@ void CopyMovieToScreen(void) {
int yStart = (SCREEN_HEIGHT - SCREEN_HIGH) / 2;
memset(_vm->screen().getBasePtr(0, 0), 0, yStart * SCREEN_WIDTH);
memcpy(_vm->screen().getBasePtr(0, yStart), ScreenBeg, SCREEN_WIDTH * SCREEN_HIGH);
- memset(_vm->screen().getBasePtr(0, yStart + SCREEN_HIGH), 0,
+ memset(_vm->screen().getBasePtr(0, yStart + SCREEN_HIGH), 0,
(SCREEN_HEIGHT - SCREEN_HIGH - yStart) * SCREEN_WIDTH);
BmvDrawText(true);
diff --git a/engines/tinsel/cliprect.cpp b/engines/tinsel/cliprect.cpp
index b67ae7b17f..bd84cc0049 100644
--- a/engines/tinsel/cliprect.cpp
+++ b/engines/tinsel/cliprect.cpp
@@ -128,7 +128,7 @@ void FindMovingObjects(OBJECT *pObjList, Common::Point *pWin, Common::Rect *pCli
if ((pObj->flags & DMA_CHANGED) || // object changed
HasPalMoved(pObj->pPal)) { // or palette moved
// object has changed in some way
-
+
Common::Rect rcClip; // objects clipped bounding rectangle
Common::Rect rcObj; // objects bounding rectangle
@@ -152,7 +152,7 @@ void FindMovingObjects(OBJECT *pObjList, Common::Point *pWin, Common::Rect *pCli
rcObj.right = rcObj.left + pObj->width;
rcObj.bottom = rcObj.top + pObj->height;
- // calc intersection of object with clipping rect
+ // calc intersection of object with clipping rect
if (IntersectRectangle(rcClip, rcObj, *pClip)) {
// current position is within clipping rect
AddClipRect(rcClip);
diff --git a/engines/tinsel/config.cpp b/engines/tinsel/config.cpp
index bec286a96b..4695a2e435 100644
--- a/engines/tinsel/config.cpp
+++ b/engines/tinsel/config.cpp
@@ -83,10 +83,10 @@ void WriteConfig(void) {
default:
lang = Common::EN_ANY;
}
-
+
ConfMan.set("language", Common::getLanguageCode(lang));
}
-
+
// Write to disk
ConfMan.flushToDisk();
}
diff --git a/engines/tinsel/coroutine.h b/engines/tinsel/coroutine.h
index 8cdbd44b19..30d90970b6 100644
--- a/engines/tinsel/coroutine.h
+++ b/engines/tinsel/coroutine.h
@@ -35,7 +35,7 @@ namespace Tinsel {
* <http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html>.
* However, many improvements and tweaks have been made, in particular
* by taking advantage of C++ features not available in C.
- *
+ *
* Why is this code here? Well, the Tinsel engine apparently used
* setjmp/longjmp based coroutines as a core tool from the start, and
* so they are deeply ingrained into the whole code base. When we
@@ -45,7 +45,7 @@ namespace Tinsel {
* would have meant a major restructuring of the entire code base, a
* rather daunting task. Also, it would have very likely introduced
* tons of regressons.
- *
+ *
* So instead of getting rid of the coroutines, we chose to implement
* them in an alternate way, using Simon Tatham's trick as described
* above. While the trick is dirty, the result seems to be clear enough,
diff --git a/engines/tinsel/cursor.cpp b/engines/tinsel/cursor.cpp
index 3fc3b974e9..c58a15849d 100644
--- a/engines/tinsel/cursor.cpp
+++ b/engines/tinsel/cursor.cpp
@@ -172,7 +172,7 @@ void SetCursorXY(int newx, int newy) {
int Loffset, Toffset; // Screen offset
PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
- newx -= Loffset;
+ newx -= Loffset;
newy -= Toffset;
if (GetDriverPosition(&x, &y))
@@ -210,7 +210,7 @@ bool GetCursorXYNoWait(int *x, int *y, bool absolute) {
*x += Loffset;
*y += Toffset;
}
-
+
return true;
}
@@ -443,7 +443,7 @@ static void DoCursorMove(void) {
// get new mouse driver position - could have been modified
ptMouse = _vm->getMousePosition();
-
+
if (lastCursorX != ptMouse.x || lastCursorY != ptMouse.y) {
resetUserEventTime();
diff --git a/engines/tinsel/debugger.cpp b/engines/tinsel/debugger.cpp
index 904763e228..b3cb2d1b92 100644
--- a/engines/tinsel/debugger.cpp
+++ b/engines/tinsel/debugger.cpp
@@ -46,7 +46,7 @@ extern SCNHANDLE GetSceneHandle(void);
//----------------- SUPPORT FUNCTIONS ---------------------
-//static
+//static
int strToInt(const char *s) {
if (!*s)
// No string at all
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
index 4cae5885b5..32d4562ad9 100644
--- a/engines/tinsel/detection.cpp
+++ b/engines/tinsel/detection.cpp
@@ -52,8 +52,8 @@ uint32 TinselEngine::getFeatures() const {
return _gameDescription->features;
}
-Common::Language TinselEngine::getLanguage() const {
- return _gameDescription->desc.language;
+Common::Language TinselEngine::getLanguage() const {
+ return _gameDescription->desc.language;
}
Common::Platform TinselEngine::getPlatform() const {
@@ -454,14 +454,14 @@ public:
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
- virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool TinselMetaEngine::hasFeature(MetaEngineFeature f) const {
- return
+ return
(f == kSupportsListSaves) ||
// TODO: See tinsel.cpp ll 994-1005
#if 0
@@ -561,7 +561,7 @@ Common::Error TinselEngine::loadGameState(int slot) {
// slot numbers instead of savelist entry numbers for loading.
// This would also allow '-2' as slot for CD changes without
// any major hackery.
-
+
int listSlot = -1;
const int numStates = Tinsel::getList();
for (int i = 0; i < numStates; ++i) {
diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp
index b807abce57..c5d7449d3b 100644
--- a/engines/tinsel/dialogs.cpp
+++ b/engines/tinsel/dialogs.cpp
@@ -351,9 +351,9 @@ struct INV_DEF {
int FirstDisp; // Index to first item currently displayed
int inventoryX; // } Display position
- int inventoryY; // }
+ int inventoryY; // }
int otherX; // } Display position
- int otherY; // }
+ int otherY; // }
int MaxInvObj; // Max. allowed contents
@@ -417,7 +417,7 @@ static OBJECT *RectObject = 0, *SlideObject = 0; // Current display objects, for
// objects are in objArray.
static int sliderYpos = 0; // For positioning the slider
-static int sliderYmax = 0, sliderYmin = 0; //
+static int sliderYmax = 0, sliderYmin = 0; //
#define sliderRange (sliderYmax - sliderYmin)
@@ -541,14 +541,14 @@ enum BFUNC {
OPENQUIT,
INITGAME,
MUSICVOL,
-
+
HOPPER2, // Call up Scene Hopper 2
BF_CHANGESCENE,
CLANG,
RLANG
#ifdef MAC_OPTIONS
- , MASTERVOL, SAMPVOL
+ , MASTERVOL, SAMPVOL
#endif
};
@@ -1418,7 +1418,7 @@ static void ObjectProcess(CORO_PARAM, const void *param) {
*/
void InvTinselEvent(INV_OBJECT *pinvo, TINSEL_EVENT event, PLR_EVENT be, int index) {
OP_INIT to = { pinvo, event, be, 0 };
-
+
if (InventoryHidden || (TinselV2 && !pinvo->hScript))
return;
@@ -1523,7 +1523,7 @@ void InvLoadGame(void) {
if (iconArray[HL1] != NULL) {
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
iconArray[HL1] = NULL;
- }
+ }
RestoreGame(rGame+cd.extraBase);
}
}
@@ -1643,7 +1643,7 @@ void Select(int i, bool force) {
// New highlight box
switch (cd.box[i].boxType) {
case RGROUP:
- iconArray[HL2] = RectangleObject(BgPal(),
+ iconArray[HL2] = RectangleObject(BgPal(),
(TinselV2 ? HighlightColour() : COL_HILIGHT), cd.box[i].w, cd.box[i].h);
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL2]);
MultiSetAniXY(iconArray[HL2],
@@ -1745,8 +1745,8 @@ void AddToInventory(int invno, int icon, bool hold) {
INV_OBJECT *invObj;
// Validate trying to add to a legal inventory
- assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV
- || invno == INV_OPEN || (invno == INV_DEFAULT && TinselV2));
+ assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV
+ || invno == INV_OPEN || (invno == INV_DEFAULT && TinselV2));
if (invno == INV_OPEN) {
assert(InventoryState == ACTIVE_INV && (ino == INV_1 || ino == INV_2)); // addopeninv() with inventry not open
@@ -2219,11 +2219,11 @@ static int WhichMenuBox(int curX, int curY, bool bSlides) {
// Slider on extra window
if (cd.bExtraWin) {
const Common::Rect &r = TinselV2 ?
- Common::Rect(411, 46, 425, 339) :
+ Common::Rect(411, 46, 425, 339) :
Common::Rect(20 + 181, 24 + 2, 20 + 181 + 8, 24 + 139 + 5);
if (r.contains(curX, curY)) {
-
+
if (curY < (r.top + (TinselV2 ? 18 : 5)))
return IB_UP;
else if (curY > (r.bottom - (TinselV2 ? 18 : 5)))
@@ -2269,7 +2269,7 @@ void InvBoxes(bool InBody, int curX, int curY) {
if (iconArray[HL1] != NULL) {
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
iconArray[HL1] = NULL;
- }
+ }
} else if (index != cd.pointBox) {
cd.pointBox = index;
// A new box is pointed to - high-light it
@@ -2281,7 +2281,7 @@ void InvBoxes(bool InBody, int curX, int curY) {
///* I don't agree */ cd.box[cd.pointBox].boxType == RGROUP ||
cd.box[cd.pointBox].boxType == AATBUT ||
cd.box[cd.pointBox].boxType == AABUT) {
- iconArray[HL1] = RectangleObject(BgPal(),
+ iconArray[HL1] = RectangleObject(BgPal(),
(TinselV2 ? HighlightColour() : COL_HILIGHT),
cd.box[cd.pointBox].w, cd.box[cd.pointBox].h);
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
@@ -2633,7 +2633,7 @@ static void AddBackground(OBJECT **rect, OBJECT **title, int extraH, int extraV,
// add it to display list and position it
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), *rect);
- MultiSetAniXY(*rect, InvD[ino].inventoryX + NM_BG_POS_X,
+ MultiSetAniXY(*rect, InvD[ino].inventoryX + NM_BG_POS_X,
InvD[ino].inventoryY + NM_BG_POS_Y);
MultiSetZPosition(*rect, Z_INV_BRECT);
@@ -2752,7 +2752,7 @@ void AddBox(int *pi, int i) {
*pi += 1;
// Stick in the text
- if ((cd.box[i].textMethod == TM_POINTER) ||
+ if ((cd.box[i].textMethod == TM_POINTER) ||
(!TinselV2 && (cd.box[i].ixText == USE_POINTER))) {
if (cd.box[i].boxText != NULL) {
if (cd.box[i].boxType == RGROUP) {
@@ -2849,7 +2849,7 @@ void AddBox(int *pi, int i) {
assert(cd.box[i].ixText != USE_POINTER);
LoadStringRes(configStrings[cd.box[i].ixText], TextBufferAddr(), TBUFSZ);
}
- iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
TextBufferAddr(), 0, x + MDTEXT_XOFF, y + MDTEXT_YOFF, GetTagFontHandle(), TXT_RIGHT);
MultiSetZPosition(iconArray[*pi], Z_INV_ITEXT);
*pi += 1;
@@ -2915,7 +2915,7 @@ void AddBox(int *pi, int i) {
assert(cd.box[i].ixText != USE_POINTER);
LoadStringRes(configStrings[cd.box[i].ixText], TextBufferAddr(), TBUFSZ);
}
- iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
TextBufferAddr(), 0, x+MDTEXT_XOFF, y+MDTEXT_YOFF, GetTagFontHandle(), TXT_RIGHT);
MultiSetZPosition(iconArray[*pi], Z_INV_ITEXT);
*pi += 1;
@@ -3060,7 +3060,7 @@ int AddExtraWindow(int x, int y, OBJECT **retObj) {
MultiSetZPosition(retObj[n], Z_INV_MFRAME);
n++;
retObj[n] = AddObject(&pfilm->reels[IX_H156], -1); // Bottom
- MultiSetAniXY(retObj[n], x + (TinselV2 ? TLwidth : 6), y +
+ MultiSetAniXY(retObj[n], x + (TinselV2 ? TLwidth : 6), y +
(TinselV2 ? TLheight + 208 + BLheight + NM_BSY : 143));
MultiSetZPosition(retObj[n], Z_INV_MFRAME);
n++;
@@ -3241,7 +3241,7 @@ void ConstructInventory(InventoryType filling) {
// Bottom side extra
retObj[n] = AddObject(&pfilm->reels[IX_H26], -1);
MultiSetAniXY(retObj[n], invX + offx, invY + TLheight + eV + BLheight + NM_BSY);
-
+
MultiSetZPosition(retObj[n], zpos);
n++;
}
@@ -3387,7 +3387,7 @@ bool RePosition(void) {
InvD[ino].inventoryY += MAXTOP - p;
bMoveitMoveit = true; // I like to....
}
-
+
return bMoveitMoveit;
}
@@ -3731,7 +3731,7 @@ void HideConversation(bool bHide) {
case CONV_DEF:
InvD[INV_CONV].inventoryY = y - SysVar(SV_CONV_ABOVE_Y);
break;
-
+
default:
break;
}
@@ -3764,7 +3764,7 @@ void HideConversation(bool bHide) {
int Loffset, Toffset;
PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
- y = GetActorBottom(thisConvActor) - MultiHighest(RectObject) +
+ y = GetActorBottom(thisConvActor) - MultiHighest(RectObject) +
SysVar(SV_CONV_BELOW_Y);
y -= Toffset;
}
@@ -3816,7 +3816,7 @@ bool ConvIsHidden(void) {
* Start up an inventory window.
*/
void PopUpInventory(int invno) {
- assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV
+ assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV
|| invno == INV_CONF || invno == INV_MENU); // Trying to open illegal inventory
if (InventoryState == IDLE_INV) {
@@ -4220,7 +4220,7 @@ void InventoryProcess(CORO_PARAM, const void *) {
}
} else
CORO_INVOKE_1(ButtonToggle, g_buttonEffect.box);
-
+
g_buttonEffect.bButAnim = false;
}
@@ -5098,7 +5098,7 @@ void InvPickup(int index) {
return;
// If not holding anything
- if (HeldItem == INV_NOICON && InvD[ino].contents[index] &&
+ if (HeldItem == INV_NOICON && InvD[ino].contents[index] &&
(!TinselV2 || InvD[ino].contents[index] != HeldItem)) {
// Pick-up
invObj = GetInvObject(InvD[ino].contents[index]);
@@ -5186,7 +5186,7 @@ static void InvWalkTo(const Common::Point &coOrds) {
// To cater for drop in dead space between icons,
// look 1 pixel right, then 1 down, then 1 right and down.
- if (i == INV_NOICON && HeldItem != INV_NOICON &&
+ if (i == INV_NOICON && HeldItem != INV_NOICON &&
(ino == INV_1 || ino == INV_2)) {
pt.x += 1; // 1 to the right
i = InvItem(pt, false);
@@ -5203,7 +5203,7 @@ static void InvWalkTo(const Common::Point &coOrds) {
if (ino == INV_CONV) {
ConvAction(i);
- } else
+ } else
InvPickup(i);
}
break;
diff --git a/engines/tinsel/dialogs.h b/engines/tinsel/dialogs.h
index faf95c7d1c..670f695a06 100644
--- a/engines/tinsel/dialogs.h
+++ b/engines/tinsel/dialogs.h
@@ -69,7 +69,7 @@ struct INV_OBJECT {
void PopUpInventory(int invno);
enum CONFTYPE {
- MAIN_MENU, SAVE_MENU, LOAD_MENU, QUIT_MENU, RESTART_MENU, SOUND_MENU,
+ MAIN_MENU, SAVE_MENU, LOAD_MENU, QUIT_MENU, RESTART_MENU, SOUND_MENU,
CONTROLS_MENU, SUBTITLES_MENU, HOPPER_MENU1, HOPPER_MENU2, TOP_WINDOW
};
diff --git a/engines/tinsel/events.cpp b/engines/tinsel/events.cpp
index 91f75fe71e..ea5dbf0655 100644
--- a/engines/tinsel/events.cpp
+++ b/engines/tinsel/events.cpp
@@ -310,7 +310,7 @@ static void ProcessUserEvent(TINSEL_EVENT uEvent, const Common::Point &coOrds, P
GetCursorXY(&aniX, &aniY, true);
// There could be a poly involved which has no tag.
- if ((hPoly = InPolygon(aniX, aniY, TAG)) != NOPOLY ||
+ if ((hPoly = InPolygon(aniX, aniY, TAG)) != NOPOLY ||
(!TinselV2 && ((hPoly = InPolygon(aniX, aniY, EXIT)) != NOPOLY))) {
if (TinselV2 && (uEvent != PROV_WALKTO))
PolygonEvent(nullContext, hPoly, uEvent, 0, false, 0);
@@ -391,7 +391,7 @@ void PlayerEvent(PLR_EVENT pEvent, const Common::Point &coOrds) {
"PLR_MENU", "PLR_QUIT", "PLR_PGUP", "PLR_PGDN", "PLR_HOME", "PLR_END",
"PLR_DRAG1_START", "PLR_DRAG1_END", "PLR_DRAG2_START", "PLR_DRAG2_END",
"PLR_JUMP", "PLR_NOEVENT"};
- debugC(DEBUG_BASIC, kTinselDebugActions, "%s - (%d,%d)",
+ debugC(DEBUG_BASIC, kTinselDebugActions, "%s - (%d,%d)",
actionList[pEvent], coOrds.x, coOrds.y);
static uint32 lastRealAction = 0;
@@ -602,7 +602,7 @@ void PolyTinselProcess(CORO_PARAM, const void *param) {
/**
* Run the Polygon process with the given event
*/
-void PolygonEvent(CORO_PARAM, HPOLYGON hPoly, TINSEL_EVENT tEvent, int actor, bool bWait,
+void PolygonEvent(CORO_PARAM, HPOLYGON hPoly, TINSEL_EVENT tEvent, int actor, bool bWait,
int myEscape, bool *result) {
CORO_BEGIN_CONTEXT;
PTP_INIT to;
diff --git a/engines/tinsel/graphics.cpp b/engines/tinsel/graphics.cpp
index 210bff0d5f..4209d1fe33 100644
--- a/engines/tinsel/graphics.cpp
+++ b/engines/tinsel/graphics.cpp
@@ -63,7 +63,7 @@ static void t0WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool apply
int leftClip = applyClipping ? pObj->leftClip : 0;
int rightClip = applyClipping ? pObj->rightClip : 0;
-
+
// Horizontal loop
for (int x = 0; x < pObj->width; ) {
uint32 numBytes = READ_UINT32(srcP);
@@ -91,7 +91,7 @@ static void t0WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool apply
} else {
// Copy a specified sequence length of pixels
srcP += clipAmount;
-
+
int runLength = numBytes - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
@@ -209,7 +209,7 @@ static void WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyCl
tempDest += boxBounds.right - boxBounds.left + 1;
width -= 3 - boxBounds.left + 1;
-
+
// None of the remaining horizontal blocks should be left clipped
boxBounds.left = 0;
}
@@ -340,7 +340,7 @@ static void WrtTrans(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) {
return;
}
- // Set up the offset between destination lines
+ // Set up the offset between destination lines
int lineOffset = SCREEN_WIDTH - pObj->width;
// Loop through any remaining lines
@@ -350,7 +350,7 @@ static void WrtTrans(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) {
--pObj->height;
destP += lineOffset;
- }
+ }
}
/**
@@ -494,7 +494,7 @@ void ClearScreen() {
void *pDest = _vm->screen().getBasePtr(0, 0);
memset(pDest, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
g_system->clearScreen();
- g_system->updateScreen();
+ g_system->updateScreen();
}
/**
@@ -505,7 +505,7 @@ void UpdateScreenRect(const Common::Rect &pClip) {
byte *pSrc = (byte *)_vm->screen().getBasePtr(pClip.left, pClip.top);
g_system->copyRectToScreen(pSrc, _vm->screen().pitch, pClip.left, pClip.top + yOffset,
pClip.width(), pClip.height());
- g_system->updateScreen();
+ g_system->updateScreen();
}
/**
@@ -515,7 +515,7 @@ void DrawObject(DRAWOBJECT *pObj) {
uint8 *srcPtr = NULL;
uint8 *destPtr;
- if ((pObj->width <= 0) || (pObj->height <= 0))
+ if ((pObj->width <= 0) || (pObj->height <= 0))
// Empty image, so return immediately
return;
@@ -527,7 +527,7 @@ void DrawObject(DRAWOBJECT *pObj) {
pObj->transOffset = 0;
} else {
byte *p = (byte *)LockMem(pObj->hBits & HANDLEMASK);
-
+
srcPtr = p + (pObj->hBits & OFFSETMASK);
pObj->charBase = (char *)p + READ_LE_UINT32(p + 0x10);
pObj->transOffset = READ_LE_UINT32(p + 0x14);
@@ -536,7 +536,7 @@ void DrawObject(DRAWOBJECT *pObj) {
// Get destination starting point
destPtr = (byte *)_vm->screen().getBasePtr(pObj->xPos, pObj->yPos);
-
+
// Handle various draw types
uint8 typeId = pObj->flags & 0xff;
diff --git a/engines/tinsel/handle.cpp b/engines/tinsel/handle.cpp
index 41774a9c88..b463244123 100644
--- a/engines/tinsel/handle.cpp
+++ b/engines/tinsel/handle.cpp
@@ -411,7 +411,7 @@ uint8 *LockMem(SCNHANDLE offset) {
if (pH->pNode->pBaseAddr && (pH->filesize & fLoaded))
// already allocated and loaded
return pH->pNode->pBaseAddr + (offset & OFFSETMASK);
-
+
if (pH->pNode->pBaseAddr == NULL)
// must have been discarded - reallocate the memory
MemoryReAlloc(pH->pNode, pH->filesize & FSIZE_MASK,
diff --git a/engines/tinsel/heapmem.cpp b/engines/tinsel/heapmem.cpp
index 704f3c8104..e77f505edb 100644
--- a/engines/tinsel/heapmem.cpp
+++ b/engines/tinsel/heapmem.cpp
@@ -259,7 +259,7 @@ bool HeapCompact(long size, bool bDiscard) {
}
}
}
-
+
if (pOldest)
// discard the oldest block
MemoryDiscard(pOldest);
diff --git a/engines/tinsel/move.cpp b/engines/tinsel/move.cpp
index 20e4175e01..4422a7cf4a 100644
--- a/engines/tinsel/move.cpp
+++ b/engines/tinsel/move.cpp
@@ -1195,7 +1195,7 @@ static void NewCoOrdinates(int fromx, int fromy, int *targetX, int *targetY,
// Ignore if already in it (it may have just appeared)
if (!InMoverBlock(pMover, pMover->objX, pMover->objY)) {
*s2 = ENTERING_MBLOCK; // Trying to walk through an actor
-
+
*hS2p = -1;
if (collisionActor)
*collisionActor = ma;
@@ -1359,7 +1359,7 @@ int SetActorDest(PMOVER pMover, int clickX, int clickY, bool igPath, SCNHANDLE h
}
} else {
int wodResult = WorkOutDestination(clickX, clickY, &targetX, &targetY);
-
+
if (pMover->actorID == GetLeadId()) {
lastLeadXdest = targetX;
lastLeadYdest = targetY;
diff --git a/engines/tinsel/music.cpp b/engines/tinsel/music.cpp
index 979fc61270..4e5b890335 100644
--- a/engines/tinsel/music.cpp
+++ b/engines/tinsel/music.cpp
@@ -124,7 +124,7 @@ const int enhancedAudioSCNVersion[] = {
0, 0, 0, 0, 0, 0, 0, 0, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 0, 0, 0, 0, 0, 0, 52, 4,
- 0, 0, 0, 0
+ 0, 0, 0, 0
};
int GetTrackNumber(SCNHANDLE hMidi) {
@@ -918,8 +918,8 @@ void dumpMusic() {
int outFileSize = 0;
char buffer[20000];
- int total = (_vm->getFeatures() & GF_SCNFILES) ?
- ARRAYSIZE(midiOffsetsSCNVersion) :
+ int total = (_vm->getFeatures() & GF_SCNFILES) ?
+ ARRAYSIZE(midiOffsetsSCNVersion) :
ARRAYSIZE(midiOffsetsGRAVersion);
for (int i = 0; i < total; i++) {
diff --git a/engines/tinsel/object.cpp b/engines/tinsel/object.cpp
index c9766631f9..6add275341 100644
--- a/engines/tinsel/object.cpp
+++ b/engines/tinsel/object.cpp
@@ -252,7 +252,7 @@ void SortObjectList(OBJECT *pObjList) {
// set head of list dummy OBJ Z Y values to lowest possible
head.yPos = intToFrac(MIN_INT16);
head.zPos = MIN_INT;
-
+
for (pPrev = &head, pObj = head.pNext; pObj != NULL; pPrev = pObj, pObj = pObj->pNext) {
// check Z order
if (pObj->zPos < pPrev->zPos) {
diff --git a/engines/tinsel/palette.cpp b/engines/tinsel/palette.cpp
index afbe6555fc..cd628439ad 100644
--- a/engines/tinsel/palette.cpp
+++ b/engines/tinsel/palette.cpp
@@ -376,7 +376,7 @@ void SwapPalette(PALQ *pPalQ, SCNHANDLE hNewPal) {
// Copy all the colours
memcpy(pPalQ->palRGB, pNewPal->palRGB, pNewPal->numColours * sizeof(COLORREF));
-
+
if (!pPalQ->bFading)
// Q the change to the video DAC
UpdateDACqueue(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColours), pPalQ->palRGB);
@@ -496,7 +496,7 @@ void CreateTranslucentPalette(SCNHANDLE hPalette) {
// map the Value field to one of the 4 colours reserved for the translucent palette
val /= 63;
- transPalette[i + 1] = (uint8)((val == 0) ? 0 : val +
+ transPalette[i + 1] = (uint8)((val == 0) ? 0 : val +
(TinselV2 ? TranslucentColour() : COL_HILIGHT) - 1);
}
}
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp
index 81e7459c71..b90a90bfc2 100644
--- a/engines/tinsel/pcode.cpp
+++ b/engines/tinsel/pcode.cpp
@@ -160,7 +160,7 @@ static void FreeWaitCheck(PINT_CONTEXT pic, bool bVoluntary) {
(icList + i)->waitNumber2 = 0;
break;
}
- }
+ }
}
// Is someone waiting for this?
@@ -249,7 +249,7 @@ void FreeMasterInterpretContext(void) {
* @param actorId Associated actor (if any)
* @param pinvo Associated inventory object
*/
-INT_CONTEXT *InitInterpretContext(GSORT gsort, SCNHANDLE hCode, TINSEL_EVENT event,
+INT_CONTEXT *InitInterpretContext(GSORT gsort, SCNHANDLE hCode, TINSEL_EVENT event,
HPOLYGON hpoly, int actorid, INV_OBJECT *pinvo, int myEscape) {
INT_CONTEXT *ic;
@@ -326,7 +326,7 @@ void RegisterGlobals(int num) {
if (TinselV2) {
// read initial values
CdCD(nullContext);
-
+
Common::File f;
if (!f.open(GLOBALS_FILENAME))
error(CANNOT_FIND_FILE, GLOBALS_FILENAME);
@@ -340,7 +340,7 @@ void RegisterGlobals(int num) {
if (f.ioFailed())
error(FILE_IS_CORRUPT, GLOBALS_FILENAME);
-
+
f.close();
}
}
@@ -514,7 +514,7 @@ void Interpret(CORO_PARAM, INT_CONTEXT *ic) {
// same spot (i.e. here).
//
// The reasons we do it this way, instead of turning Interpret into
- // a 'proper' coroutine are (1) we avoid implementation problems
+ // a 'proper' coroutine are (1) we avoid implementation problems
// (CORO_INVOKE involves adding 'case' statements, but Interpret
// already has a huge switch/case, so that would not work out of the
// box), (2) we incurr less overhead, (3) it's easier to debug,
diff --git a/engines/tinsel/pcode.h b/engines/tinsel/pcode.h
index fef45d5e03..ec8b9e4587 100644
--- a/engines/tinsel/pcode.h
+++ b/engines/tinsel/pcode.h
@@ -41,7 +41,7 @@ enum RESUME_STATE {
};
enum {
- PCODE_STACK_SIZE = 128 //!< interpeters stack size
+ PCODE_STACK_SIZE = 128 //!< interpeters stack size
};
enum GSORT {
@@ -128,7 +128,7 @@ void WaitInterpret(CORO_PARAM, PPROCESS pWaitProc, bool *result);
#define CONV_BOTTOM 1 // conversation() parameter
#define CONV_END 2 //
-#define CONTROL_OFF 0 // control()
+#define CONTROL_OFF 0 // control()
#define CONTROL_ON 1 // parameter
#define CONTROL_OFFV 2 //
#define CONTROL_OFFV2 3 //
diff --git a/engines/tinsel/pdisplay.cpp b/engines/tinsel/pdisplay.cpp
index 8cb6fcde0e..0eecaf28ef 100644
--- a/engines/tinsel/pdisplay.cpp
+++ b/engines/tinsel/pdisplay.cpp
@@ -317,7 +317,7 @@ int GetTaggedActor(void) {
}
/**
- * Tag process keeps us updated as to which polygon is currently tagged
+ * Tag process keeps us updated as to which polygon is currently tagged
* (if one is). Tag process asks us for this information, as does ProcessUserEvent().
*/
static void SaveTaggedPoly(HPOLYGON hp) {
@@ -559,7 +559,7 @@ static bool PolyTag(HotSpotTag *pTag, OBJECT **ppText) {
int strLen;
if (GetPolyTagHandle(hp) != 0)
strLen = LoadStringRes(GetPolyTagHandle(hp), TextBufferAddr(), TBUFSZ);
- else
+ else
strLen = LoadStringRes(hTagtext, TextBufferAddr(), TBUFSZ);
if (strLen == 0)
@@ -656,7 +656,7 @@ void TagProcess(CORO_PARAM, const void *) {
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
-
+
_ctx->pText = NULL;
_ctx->Tag = NO_HOTSPOT_TAG;
@@ -735,7 +735,7 @@ static void leavingpoly(CORO_PARAM, HPOLYGON hp) {
SetPolyTagWanted(hp, false, false, 0);
} else if (PolyTagState(hp) == TAG_ON) {
- // Delete this tag entry
+ // Delete this tag entry
SetPolyTagState(hp, TAG_OFF);
}
diff --git a/engines/tinsel/play.cpp b/engines/tinsel/play.cpp
index e42a531939..55616863ee 100644
--- a/engines/tinsel/play.cpp
+++ b/engines/tinsel/play.cpp
@@ -277,7 +277,7 @@ static void SoundReel(CORO_PARAM, SCNHANDLE hFilm, int column, int speed,
} else if (pAni[_ctx->frameNumber].op == ANI_ADJUSTXY) {
_ctx->frameNumber += 3;
} else {
- // ANI_STOP, ANI_HIDE, ANI_HFLIP,
+ // ANI_STOP, ANI_HIDE, ANI_HFLIP,
// ANI_VFLIP, ANI_HVFLIP, default
_ctx->frameNumber++;
}
@@ -388,7 +388,7 @@ static void ResSoundReel(CORO_PARAM, const void *) {
CORO_BEGIN_CODE(_ctx);
- CORO_INVOKE_ARGS(SoundReel, (CORO_SUBCTX, soundReels[i].hFilm, soundReels[i].column,
+ CORO_INVOKE_ARGS(SoundReel, (CORO_SUBCTX, soundReels[i].hFilm, soundReels[i].column,
-1, 0, soundReels[i].actorCol));
CORO_KILL_SELF();
@@ -422,11 +422,11 @@ static void t1PlayReel(CORO_PARAM, const PPINIT *ppi) {
CORO_BEGIN_CONTEXT;
OBJECT *pPlayObj; // Object
ANIM thisAnim; // Animation structure
-
+
bool mActor; // Gets set if this is a moving actor
bool lifeNoMatter;
bool replaced;
-
+
const FREEL *pfreel; // The 'column' to play
int stepCount;
int frameCount;
@@ -658,13 +658,13 @@ static void t1PlayReel(CORO_PARAM, const PPINIT *ppi) {
/**
* - Don't bother if this reel is already playing for this actor.
* - If explicit co-ordinates, use these, If embedded co-ordinates,
- * leave alone, otherwise use actor's current position.
- * - Moving actors get hidden during this play, other actors get
- * replaced by this play.
+ * leave alone, otherwise use actor's current position.
+ * - Moving actors get hidden during this play, other actors get
+ * replaced by this play.
* - Column 0 of a film gets its appropriate Z-position, slave columns
- * get slightly bigger Z-positions, in column order.
+ * get slightly bigger Z-positions, in column order.
* - Play proceeds until the script finishes, another reel starts up for
- * this actor, or the actor gets killed.
+ * this actor, or the actor gets killed.
* - If called from an splay(), moving actor's co-ordinates are updated
* after the play, any walk still in progress will go on from there.
* @param x Co-ordinates from the play(), set to (-1, -1) if none
@@ -854,7 +854,7 @@ static void t2PlayReel(CORO_PARAM, int x, int y, bool bRestore, int speed, SCNHA
*/
InitStepAnimScript(&_ctx->thisAnim, _ctx->pPlayObj, _ctx->pFreel->script, speed);
- if (bRestore || (ActorEsc(_ctx->reelActor) == true &&
+ if (bRestore || (ActorEsc(_ctx->reelActor) == true &&
ActorEev(_ctx->reelActor) != GetEscEvents())) {
// From restore, step to jump or end
SkipFrames(&_ctx->thisAnim, -1);
@@ -938,7 +938,7 @@ static void PlayProcess(CORO_PARAM, const void *param) {
CORO_BEGIN_CODE(_ctx);
if (TinselV2)
- CORO_INVOKE_ARGS(t2PlayReel, (CORO_SUBCTX, ppi->x, ppi->y, ppi->bRestore, ppi->speed,
+ CORO_INVOKE_ARGS(t2PlayReel, (CORO_SUBCTX, ppi->x, ppi->y, ppi->bRestore, ppi->speed,
ppi->hFilm, ppi->column, ppi->myescEvent, ppi->bTop));
else
CORO_INVOKE_1(t1PlayReel, ppi);
@@ -968,7 +968,7 @@ void NewestFilm(SCNHANDLE film, const FREEL *reel) {
* NOTE: The processes are started in reverse order so that the first
* column's process kicks in first.
*/
-void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact, bool escOn,
+void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact, bool escOn,
int myescEvent, bool bTop) {
assert(hFilm != 0); // Trying to play NULL film
const FILM *pFilm;
@@ -1027,7 +1027,7 @@ void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int myescEvent, bool bT
* Start up a play process for each slave column in a film.
* Play the first column directly from the parent process.
*/
-void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact,
+void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact,
bool escOn, int myescEvent, bool bTop) {
CORO_BEGIN_CONTEXT;
PPINIT ppi;
@@ -1039,7 +1039,7 @@ void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool spla
assert(hFilm != 0); // Trying to play NULL film
const FILM *pFilm;
-
+
pFilm = (const FILM *)LockMem(hFilm);
// Now allowed empty films!
@@ -1059,7 +1059,7 @@ void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool spla
_ctx->ppi.escOn = escOn;
_ctx->ppi.myescEvent = myescEvent;
- // Start display process for each secondary reel in the film in Tinsel 1,
+ // Start display process for each secondary reel in the film in Tinsel 1,
// or all of them in Tinsel 2
for (int i = FROM_LE_32(pFilm->numreels) - 1; i >= (TinselV2 ? 0 : 1); i--) {
NewestFilm(hFilm, &pFilm->reels[i]);
diff --git a/engines/tinsel/play.h b/engines/tinsel/play.h
index 5cdca25faa..dd79b304f8 100644
--- a/engines/tinsel/play.h
+++ b/engines/tinsel/play.h
@@ -47,7 +47,7 @@ void PlayFilm(CORO_PARAM, SCNHANDLE film, int x, int y, int actorid, bool splay,
void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int myescEvent, bool bTop);
-void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact,
+void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact,
bool escOn, int myescEvent, bool bTop);
void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y);
diff --git a/engines/tinsel/polygons.cpp b/engines/tinsel/polygons.cpp
index 7d00a8a37a..184bd24f6b 100644
--- a/engines/tinsel/polygons.cpp
+++ b/engines/tinsel/polygons.cpp
@@ -95,7 +95,7 @@ struct POLYGON {
int a[4]; // y1-y2 }
int b[4]; // x2-x1 } See IsInPolygon()
long c[4]; // y1x2 - x1y2 }
-
+
/*
* Internal derived data for speed and conveniance
* set up by PseudoCentre()
@@ -173,7 +173,7 @@ public:
int32 nodecount; //!<The number of nodes in this polygon
int32 pnodelistx,pnodelisty; //!<offset in chunk to this array if present
int32 plinelist;
-
+
SCNHANDLE hScript; //!< handle of code segment for polygon events
};
@@ -219,7 +219,7 @@ void Poly::nextPoly() {
for (int i = 0; i < 4; ++i) x[i] = nextLong(_pData);
for (int i = 0; i < 4; ++i) y[i] = nextLong(_pData);
-
+
if (TinselV2) {
xoff = nextLong(_pData);
yoff = nextLong(_pData);
@@ -599,7 +599,7 @@ void FindBestPoint(HPOLYGON hp, int *x, int *y, int *pline) {
int32 b2 = (int)FROM_LE_32(line->b2); //!< b squared
int32 a2pb2 = (int)FROM_LE_32(line->a2pb2); //!< a squared + b squared
int32 ra2pb2 = (int)FROM_LE_32(line->ra2pb2); //!< root(a squared + b squared)
-
+
int32 ab = (int)FROM_LE_32(line->ab);
int32 ac = (int)FROM_LE_32(line->ac);
int32 bc = (int)FROM_LE_32(line->bc);
@@ -736,7 +736,7 @@ static const POLYGON *TryPath(POLYGON *last, POLYGON *whereto, POLYGON *current)
*/
static HPOLYGON PathOnTheWay(HPOLYGON from, HPOLYGON to) {
// TODO: Fingolfin says: This code currently uses DFS (depth first search),
- // in the TryPath function, to compute a path between 'from' and 'to'.
+ // in the TryPath function, to compute a path between 'from' and 'to'.
// However, a BFS (breadth first search) might yield more natural results,
// at least in cases where there are multiple possible paths.
// There is a small risk of regressions caused by such a change, though.
@@ -753,7 +753,7 @@ static HPOLYGON PathOnTheWay(HPOLYGON from, HPOLYGON to) {
for (i = 0; i < MAX_POLY; i++) { // For each polygon..
POLYGON *p = Polys[i];
- if (p && p->polyType == PATH) //...if it's a path
+ if (p && p->polyType == PATH) //...if it's a path
p->tried = false;
}
Polys[from]->tried = true;
@@ -818,7 +818,7 @@ int NearestEndNode(HPOLYGON hPath, int x, int y) {
nlistx = (int32 *)(pps + (int)FROM_LE_32(ptp.pnodelistx));
nlisty = (int32 *)(pps + (int)FROM_LE_32(ptp.pnodelisty));
-
+
const int nodecount = (int)FROM_LE_32(ptp.nodecount);
d1 = ABS(x - (int)FROM_LE_32(nlistx[0])) + ABS(y - (int)FROM_LE_32(nlisty[0]));
@@ -926,7 +926,7 @@ int NearestNodeWithin(HPOLYGON hNpath, int x, int y) {
*/
void NearestCorner(int *x, int *y, HPOLYGON hStartPoly, HPOLYGON hDestPoly) {
const POLYGON *psp, *pdp;
- int j;
+ int j;
int ncorn = 0; // nearest corner
HPOLYGON hNpath = NOPOLY; // path containing nearest corner
int ThisD, SmallestD = 1000;
@@ -942,7 +942,7 @@ void NearestCorner(int *x, int *y, HPOLYGON hStartPoly, HPOLYGON hDestPoly) {
for (j = 0; j < 4; j++) {
if (IsInPolygon(psp->cx[j], psp->cy[j], hDestPoly)) {
ThisD = ABS(*x - psp->cx[j]) + ABS(*y - psp->cy[j]);
- if (ThisD < SmallestD) {
+ if (ThisD < SmallestD) {
hNpath = hStartPoly;
ncorn = j;
// Try to ignore it if virtually stood on it
@@ -956,7 +956,7 @@ void NearestCorner(int *x, int *y, HPOLYGON hStartPoly, HPOLYGON hDestPoly) {
for (j = 0; j < 4; j++) {
if (IsInPolygon(pdp->cx[j], pdp->cy[j], hStartPoly)) {
ThisD = ABS(*x - pdp->cx[j]) + ABS(*y - pdp->cy[j]);
- if (ThisD < SmallestD) {
+ if (ThisD < SmallestD) {
hNpath = hDestPoly;
ncorn = j;
// Try to ignore it if virtually stood on it
@@ -1187,7 +1187,7 @@ bool deadPolys[MAX_POLY]; // Currently just for dead blocks
void RebootDeadTags(void) {
nextfreeT = numScenesT = 0;
nextfreeE = numScenesE = 0;
-
+
memset(SceneTags, 0, sizeof(SceneTags));
memset(SceneExits, 0, sizeof(SceneExits));
memset(TagStates, 0, sizeof(TagStates));
@@ -1357,14 +1357,14 @@ static void SetPathAdjacencies() {
// For each polygon..
for (i1 = 0; i1 < MAX_POLY-1; i1++) {
- // Get polygon, but only carry on if it's a path
+ // Get polygon, but only carry on if it's a path
p1 = Polys[i1];
if (!p1 || p1->polyType != PATH)
continue;
// For each subsequent polygon..
for (i2 = i1 + 1; i2 < MAX_POLY; i2++) {
- // Get polygon, but only carry on if it's a path
+ // Get polygon, but only carry on if it's a path
p2 = Polys[i2];
if (!p2 || p2->polyType != PATH)
continue;
@@ -1421,7 +1421,7 @@ void CheckNPathIntegrity() {
for (i = 0; i < MAX_POLY; i++) { // For each polygon..
rp = Polys[i];
- if (rp && rp->polyType == PATH && rp->subtype == NODE) { //...if it's a node path
+ if (rp && rp->polyType == PATH && rp->subtype == NODE) { //...if it's a node path
// Get compiled polygon structure
cp = (const POLY *)pps + rp->pIndex; // This polygon
nlistx = (int32 *)(pps + (int)FROM_LE_32(cp.pnodelistx));
@@ -1495,7 +1495,7 @@ static void SetExTags(SCNHANDLE ph) {
return;
}
}
-
+
i = numScenesT++;
currentTScene = i;
assert(numScenesT < MAX_SCENES); // Dead tag remembering: scene limit
@@ -1582,7 +1582,7 @@ static void FiddlyBit(POLYGON *p) {
p->lright[t1] = MAX(p->cx[t1], p->cx[(t1+1)%4]);
p->lleft[t1] = MIN(p->cx[t1], p->cx[(t1+1)%4]);
- p->ltop[t1] = MIN(p->cy[t1], p->cy[(t1+1)%4]);
+ p->ltop[t1] = MIN(p->cy[t1], p->cy[(t1+1)%4]);
p->lbottom[t1] = MAX(p->cy[t1], p->cy[(t1+1)%4]);
p->a[t1] = p->cy[t1] - p->cy[(t1+1)%4];
diff --git a/engines/tinsel/rince.cpp b/engines/tinsel/rince.cpp
index 6590aed749..f92b8800db 100644
--- a/engines/tinsel/rince.cpp
+++ b/engines/tinsel/rince.cpp
@@ -229,7 +229,7 @@ void HideMover(PMOVER pMover, int sf) {
if (!TinselV2) {
// sf is only passed in Tinsel v1
pMover->SlowFactor = sf;
- } else {
+ } else {
// Tinsel 2 specific code
if (IsTaggedActor(pMover->actorID)) {
// It may be pointed to
@@ -575,7 +575,7 @@ void AlterMover(PMOVER pMover, SCNHANDLE film, AR_FUNCTION fn) {
StepAnimScript(&pMover->actorAnim); // 04/01/95
#endif
}
-
+
// Hang on, we may not want him yet! 04/01/95
if (pMover->bHidden)
MultiSetZPosition(pMover->actorObj, -1);
@@ -689,7 +689,7 @@ static void InitialPathChecks(PMOVER pMover, int xpos, int ypos) {
z = GetScale(FirstPathPoly(), pMover->objY);
}
- SetMoverWalkReel(pMover, FORWARD, z, false);
+ SetMoverWalkReel(pMover, FORWARD, z, false);
}
static void MoverProcessHelper(int X, int Y, int id, PMOVER pMover) {
@@ -758,7 +758,7 @@ void T1MoverProcess(CORO_PARAM, const void *param) {
const PMOVER pActor = *(const PMOVER *)param;
CORO_BEGIN_CODE(_ctx);
-
+
while (1) {
if (pActor->bSpecReel) {
if (!pActor->bHidden)
@@ -882,7 +882,7 @@ PMOVER InMoverBlock(PMOVER pMover, int x, int y) {
caR = GetMoverRight(pMover) + x - caX;
for (int i = 0; i < MAX_MOVERS; i++) {
- if (pMover == &Movers[i] ||
+ if (pMover == &Movers[i] ||
(TinselV2 && (Movers[i].actorObj == NULL)) ||
(!TinselV2 && !Movers[i].bActive))
continue;
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index 02153aed59..05fad82a66 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -157,7 +157,7 @@ static bool syncSaveGameHeader(Serializer &s, SaveGameHeader &hdr) {
}
static void syncSavedMover(Serializer &s, SAVED_MOVER &sm) {
- SCNHANDLE *pList[3] = { (SCNHANDLE *)&sm.walkReels,
+ SCNHANDLE *pList[3] = { (SCNHANDLE *)&sm.walkReels,
(SCNHANDLE *)&sm.standReels, (SCNHANDLE *)&sm.talkReels };
s.syncAsUint32LE(sm.bActive);
@@ -165,7 +165,7 @@ static void syncSavedMover(Serializer &s, SAVED_MOVER &sm) {
s.syncAsSint32LE(sm.objX);
s.syncAsSint32LE(sm.objY);
s.syncAsUint32LE(sm.hLastfilm);
-
+
for (int pIndex = 0; pIndex < 3; ++pIndex) {
SCNHANDLE *p = pList[pIndex];
for (int i = 0; i < TOTAL_SCALES * 4; ++i)
@@ -281,7 +281,7 @@ static char *NewName(void) {
static char result[FNAMELEN];
int i;
int ano = 1; // Allocated number
-
+
while (1) {
Common::String fname = _vm->getSavegameFilename(ano);
strcpy(result, fname.c_str());
@@ -343,7 +343,7 @@ int getList(Common::SaveFileManager *saveFileMan, const Common::String &target)
if (difftime(mktime(&hdr.dateTime), mktime(&savedFiles[i].dateTime)) > 0) {
Common::copy_backward(&savedFiles[i], &savedFiles[numSfiles], &savedFiles[numSfiles + 1]);
break;
- }
+ }
}
#endif
@@ -366,7 +366,7 @@ int getList(void) {
// TODO/FIXME: Just always reload this data? Be careful about slow downs!!!
if (!NeedLoad)
return numSfiles;
-
+
return getList(_vm->getSaveFileMan(), _vm->getTargetName());
}
@@ -478,7 +478,7 @@ static void DoSave(void) {
return;
Serializer s(0, f);
-
+
// Write out a savegame header
SaveGameHeader hdr;
hdr.id = SAVEGAME_ID;
diff --git a/engines/tinsel/savescn.cpp b/engines/tinsel/savescn.cpp
index 66564f1c81..32f375290f 100644
--- a/engines/tinsel/savescn.cpp
+++ b/engines/tinsel/savescn.cpp
@@ -226,7 +226,7 @@ static void SortMAProcess(CORO_PARAM, const void *) {
HideMover(GetMover(rsd->SavedMoverInfo[_ctx->i].actorID));
}
- ActorPalette(rsd->SavedMoverInfo[_ctx->i].actorID,
+ ActorPalette(rsd->SavedMoverInfo[_ctx->i].actorID,
rsd->SavedMoverInfo[_ctx->i].startColour, rsd->SavedMoverInfo[_ctx->i].paletteLength);
if (rsd->SavedMoverInfo[_ctx->i].brightness != BOGUS_BRIGHTNESS)
@@ -237,7 +237,7 @@ static void SortMAProcess(CORO_PARAM, const void *) {
SetSysVar(ISV_DIVERT_ACTOR, _ctx->viaActor);
bNotDoneYet = false;
-
+
CORO_END_CODE;
}
@@ -311,7 +311,7 @@ static int DoRestoreSceneFrame(SAVED_DATA *sd, int n) {
case RS_COUNT:
_vm->_sound->stopAllSamples();
ClearScreen();
-
+
// Master script only affected on restore game, not restore scene
if (TinselV2 && (sd == &sgData)) {
g_scheduler->killMatchingProcess(PID_MASTER_SCR);
@@ -350,7 +350,7 @@ static int DoRestoreSceneFrame(SAVED_DATA *sd, int n) {
PlayfieldSetPos(FIELD_WORLD, sd->SavedLoffset, sd->SavedToffset);
SetNoBlocking(sd->SavedNoBlocking);
}
-
+
RestoreNoScrollData(&sd->SavedNoScrollData);
if (TinselV2) {
@@ -422,7 +422,7 @@ void SaveGame(char *name, char *desc) {
DoSaveScene(&sgData);
RequestSaveGame(name, desc, &sgData, &savedSceneCount, ssData);
-
+
// Actual saving is performed by ProcessSRQueue
}
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index 8826d97099..b0aac5b605 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -245,7 +245,7 @@ static void LoadScene(SCNHANDLE scene, int entry) {
// Music stuff
char *cptr = (char *)FindChunk(scene, CHUNK_MUSIC_FILENAME);
assert(cptr);
- _vm->_pcmMusic->setMusicSceneDetails(FROM_LE_32(ss->hMusicScript),
+ _vm->_pcmMusic->setMusicSceneDetails(FROM_LE_32(ss->hMusicScript),
FROM_LE_32(ss->hMusicSegment), cptr);
}
@@ -289,7 +289,7 @@ static void LoadScene(SCNHANDLE scene, int entry) {
++es;
else
es = (const ENTRANCE_STRUC *)((const byte *)es + 8);
-
+
}
if (i == FROM_LE_32(ss->numEntrance))
diff --git a/engines/tinsel/sched.cpp b/engines/tinsel/sched.cpp
index 526ad3fcf6..8ced3ba9c0 100644
--- a/engines/tinsel/sched.cpp
+++ b/engines/tinsel/sched.cpp
@@ -69,17 +69,17 @@ Scheduler::Scheduler() {
#endif
pRCfunction = 0;
-
+
active = new PROCESS;
active->pPrevious = NULL;
-
+
g_scheduler = this; // FIXME HACK
}
Scheduler::~Scheduler() {
free(processList);
processList = NULL;
-
+
delete active;
active = 0;
}
@@ -342,7 +342,7 @@ PROCESS *Scheduler::createProcess(int pid, CORO_ADDR coroAddr, const void *pPara
if (pProc->pNext)
pProc->pNext->pPrevious = pProc;
active->pNext = pProc;
-
+
}
// set coroutine entry point
@@ -377,7 +377,7 @@ PROCESS *Scheduler::createProcess(int pid, CORO_ADDR coroAddr, const void *pPara
void Scheduler::killProcess(PROCESS *pKillProc) {
// make sure a valid process pointer
assert(pKillProc >= processList && pKillProc <= processList + NUM_PROCESS - 1);
-
+
// can not kill the current process using killProcess !
assert(pCurrent != pKillProc);
@@ -490,7 +490,7 @@ int Scheduler::killMatchingProcess(int pidKill, int pidMask) {
/**
* Set pointer to a function to be called by killProcess().
- *
+ *
* May be called by a resource allocator, the function supplied is
* called by killProcess() to allow the resource allocator to free
* resources allocated to the dying process.
@@ -603,7 +603,7 @@ void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait
if (_ctx->pic == NULL)
return;
- _ctx->pProc = g_scheduler->createProcess(PID_PROCESS + i, ProcessTinselProcess,
+ _ctx->pProc = g_scheduler->createProcess(PID_PROCESS + i, ProcessTinselProcess,
&_ctx->pic, sizeof(_ctx->pic));
AttachInterpret(_ctx->pic, _ctx->pProc);
break;
diff --git a/engines/tinsel/sched.h b/engines/tinsel/sched.h
index 1e2d3f796e..67b11271cd 100644
--- a/engines/tinsel/sched.h
+++ b/engines/tinsel/sched.h
@@ -49,7 +49,7 @@ struct PROCESS {
PROCESS *pPrevious; //!< pointer to previous process in active or free list
CoroContext state; //!< the state of the coroutine
- CORO_ADDR coroAddr; //!< the entry point of the coroutine
+ CORO_ADDR coroAddr; //!< the entry point of the coroutine
int sleepTime; //!< number of scheduler cycles to sleep
int pid; //!< process ID
@@ -66,18 +66,18 @@ class Scheduler {
public:
/** Pointer to a function of the form "void function(PPROCESS)" */
typedef void (*VFPTRPP)(PROCESS *);
-
+
private:
-
+
/** list of all processes */
PROCESS *processList;
-
+
/** active process list - also saves scheduler state */
PROCESS *active;
-
+
/** pointer to free process list */
PROCESS *pFreeProcesses;
-
+
/** the currently active process */
PROCESS *pCurrent;
@@ -88,7 +88,7 @@ private:
void CheckStack();
#endif
-
+
/**
* Called from killProcess() to enable other resources
* a process may be allocated to be released.
@@ -102,11 +102,11 @@ public:
~Scheduler();
void reset();
-
+
#ifdef DEBUG
void printStats();
#endif
-
+
void schedule();
void rescheduleAll();
void reschedule(PPROCESS pReSchedProc = NULL);
@@ -114,12 +114,12 @@ public:
PROCESS *createProcess(int pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam);
void killProcess(PROCESS *pKillProc);
-
+
PROCESS *getCurrentProcess();
int getCurrentPID() const;
int killMatchingProcess(int pidKill, int pidMask = -1);
-
-
+
+
void setResourceCallback(VFPTRPP pFunc);
};
@@ -131,7 +131,7 @@ extern Scheduler *g_scheduler; // FIXME: Temporary global var, to be used until
void SceneProcesses(uint32 numProcess, SCNHANDLE hProcess);
void CallSceneProcess(uint32 procID);
void KillSceneProcess(uint32 procID);
-void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait,
+void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait,
int myEscape, bool *result = NULL);
void RestoreSceneProcess(INT_CONTEXT *pic);
diff --git a/engines/tinsel/scn.cpp b/engines/tinsel/scn.cpp
index 2825a90fe3..e0b4188b90 100644
--- a/engines/tinsel/scn.cpp
+++ b/engines/tinsel/scn.cpp
@@ -55,7 +55,7 @@ byte *FindChunk(SCNHANDLE handle, uint32 chunk) {
// V0 chunk types can be found by substracting 2 from the
// chunk type. Note that CHUNK_STRING and CHUNK_BITMAP are
// the same in V0 and V1
- if (TinselVersion == TINSEL_V0 &&
+ if (TinselVersion == TINSEL_V0 &&
chunk != CHUNK_STRING && chunk != CHUNK_BITMAP)
chunk -= 0x2L;
diff --git a/engines/tinsel/scroll.cpp b/engines/tinsel/scroll.cpp
index 579775c91f..f31f596c43 100644
--- a/engines/tinsel/scroll.cpp
+++ b/engines/tinsel/scroll.cpp
@@ -58,11 +58,11 @@ static int oldx = 0, oldy = 0;
/** Boundaries and numbers of boundaries */
static SCROLLDATA sd = {
{
- {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
{0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}
},
{
- {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
{0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}
},
0,
@@ -415,9 +415,9 @@ void ScrollProcess(CORO_PARAM, const void *) {
CORO_BEGIN_CODE(_ctx);
- // In Tinsel v2, scenes may play movies, so the background may not always
+ // In Tinsel v2, scenes may play movies, so the background may not always
// already be initialised like it is in v1
- while (!GetBgObject())
+ while (!GetBgObject())
CORO_SLEEP(1);
ImageH = BgHeight(); // Dimensions
diff --git a/engines/tinsel/serializer.h b/engines/tinsel/serializer.h
index 98ee398ef8..8984cb4757 100644
--- a/engines/tinsel/serializer.h
+++ b/engines/tinsel/serializer.h
@@ -45,7 +45,7 @@ namespace Tinsel {
} \
_bytesSynced += SIZE; \
}
-
+
// TODO: Write comment for this
// TODO: Inspired by the SCUMM engine -- move to common/ code and use in more engines?
@@ -58,9 +58,9 @@ public:
bool isSaving() { return (_saveStream != 0); }
bool isLoading() { return (_loadStream != 0); }
-
+
uint bytesSynced() const { return _bytesSynced; }
-
+
void syncBytes(byte *buf, uint16 size) {
if (_loadStream)
_loadStream->read(buf, size);
@@ -90,7 +90,7 @@ protected:
#undef SYNC_AS
-// TODO: Make a subclass "VersionedSerializer", which makes it easy to support
+// TODO: Make a subclass "VersionedSerializer", which makes it easy to support
// multiple versions of a savegame format (again inspired by SCUMM).
/*
class VersionedSerializer : public Serializer {
diff --git a/engines/tinsel/sound.cpp b/engines/tinsel/sound.cpp
index 9d1996ca01..aec61b410e 100644
--- a/engines/tinsel/sound.cpp
+++ b/engines/tinsel/sound.cpp
@@ -88,7 +88,7 @@ bool SoundManager::playSample(int id, Audio::Mixer::SoundType type, Audio::Sound
// get file offset for this sample
uint32 dwSampleIndex = _sampleIndex[id];
-
+
// move to correct position in the sample file
_sampleStream.seek(dwSampleIndex);
if (_sampleStream.ioFailed() || (uint32)_sampleStream.pos() != dwSampleIndex)
@@ -190,7 +190,7 @@ bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int p
// get file offset for this sample
uint32 dwSampleIndex = _sampleIndex[id];
-
+
if (dwSampleIndex == 0) {
warning("Tinsel2 playSample, non-existant sample %d", id);
return false;
@@ -305,7 +305,7 @@ int8 SoundManager::getPan(int x) {
if (x < 0) {
if (x < (-SCREEN_WIDTH / 2))
return -127;
-
+
x = (-x * 127) / (SCREEN_WIDTH / 2);
return 0 - x;
diff --git a/engines/tinsel/sound.h b/engines/tinsel/sound.h
index 9b980822dc..8b969a5f48 100644
--- a/engines/tinsel/sound.h
+++ b/engines/tinsel/sound.h
@@ -103,12 +103,12 @@ public:
void stopAllSamples(void); // Stops any currently playing sample
void stopSpecSample(int id, int sub = 0); // Stops a specific sample
-
+
void setSFXVolumes(uint8 volume);
bool sampleExists(int id);
bool sampleIsPlaying(int id = -1);
-
+
// TODO: Internal method, make this protected?
void openSampleFiles(void);
void closeSampleStream(void);
diff --git a/engines/tinsel/strres.cpp b/engines/tinsel/strres.cpp
index ad28c48334..2d963ae8bb 100644
--- a/engines/tinsel/strres.cpp
+++ b/engines/tinsel/strres.cpp
@@ -80,7 +80,7 @@ LANGUAGE textLanguage, sampleLanguage = TXT_ENGLISH;
void ChangeLanguage(LANGUAGE newLang) {
Common::File f;
uint32 textLen = 0; // length of buffer
-
+
textLanguage = newLang;
sampleLanguage = newLang;
@@ -98,8 +98,8 @@ void ChangeLanguage(LANGUAGE newLang) {
error(CANNOT_FIND_FILE, _vm->getTextFile(newLang));
}
- // Check whether the file is compressed or not - for compressed files the
- // first long is the filelength and for uncompressed files it is the chunk
+ // Check whether the file is compressed or not - for compressed files the
+ // first long is the filelength and for uncompressed files it is the chunk
// identifier
textLen = f.readUint32LE();
if (f.ioFailed())
@@ -392,12 +392,12 @@ LANGUAGE NextLanguage(LANGUAGE thisOne) {
int i;
for (i = thisOne+1; i < NUM_LANGUAGES; i++) {
- if (languages[i].bPresent)
+ if (languages[i].bPresent)
return (LANGUAGE)i;
}
for (i = 0; i < thisOne; i++) {
- if (languages[i].bPresent)
+ if (languages[i].bPresent)
return (LANGUAGE)i;
}
@@ -409,12 +409,12 @@ LANGUAGE PrevLanguage(LANGUAGE thisOne) {
int i;
for (i = thisOne-1; i >= 0; i--) {
- if (languages[i].bPresent)
+ if (languages[i].bPresent)
return (LANGUAGE)i;
}
for (i = NUM_LANGUAGES-1; i > thisOne; i--) {
- if (languages[i].bPresent)
+ if (languages[i].bPresent)
return (LANGUAGE)i;
}
diff --git a/engines/tinsel/sysvar.h b/engines/tinsel/sysvar.h
index 869a99caa3..8866558e62 100644
--- a/engines/tinsel/sysvar.h
+++ b/engines/tinsel/sysvar.h
@@ -86,7 +86,7 @@ typedef enum { SV_DEFAULT_INV,
ISV_GHOST_ACTOR,
ISV_GHOST_BASE,
ISV_GHOST_COLOUR,
-
+
SV_TOPVALID } SYSVARS;
diff --git a/engines/tinsel/text.cpp b/engines/tinsel/text.cpp
index 7e36e5236f..fbeee9b8ed 100644
--- a/engines/tinsel/text.cpp
+++ b/engines/tinsel/text.cpp
@@ -107,7 +107,7 @@ int JustifyText(char *szStr, int xPos, const FONT *pFont, int mode) {
* @param mode Mode flags for the string
* @param sleepTime Sleep time between each character (if non-zero)
*/
-OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
+OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
int xPos, int yPos, SCNHANDLE hFont, int mode, int sleepTime) {
int xJustify; // x position of text after justification
int yOffset; // offset to next line of text
@@ -153,7 +153,7 @@ OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
} else { // printable character
int aniX, aniY; // char image animation offsets
-
+
OBJ_INIT oi;
oi.hObjImg = FROM_LE_32(pFont->fontInit.hObjImg);
oi.objFlags = FROM_LE_32(pFont->fontInit.objFlags);
@@ -265,7 +265,7 @@ OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
*/
bool IsCharImage(SCNHANDLE hFont, char c) {
byte c2 = (byte)c;
-
+
// Inventory save game name editor needs to be more clever for
// multi-byte characters. This bodge will stop it erring.
if (bMultiByte && (c2 & 0x80))
diff --git a/engines/tinsel/text.h b/engines/tinsel/text.h
index 0fcc965ff9..29e1a08bfe 100644
--- a/engines/tinsel/text.h
+++ b/engines/tinsel/text.h
@@ -98,7 +98,7 @@ struct TEXTOUT {
* @param mode mode flags for the string
* @param sleepTime Sleep time between each character (if non-zero)
*/
-OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
+OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour,
int xPos, int yPos, SCNHANDLE hFont, int mode, int sleepTime = 0);
OBJECT *ObjectTextOutIndirect( // output a string of text
diff --git a/engines/tinsel/timers.cpp b/engines/tinsel/timers.cpp
index 92abf4c028..8446aad0fa 100644
--- a/engines/tinsel/timers.cpp
+++ b/engines/tinsel/timers.cpp
@@ -23,7 +23,7 @@
*
* Handles timers.
*
- * Note: As part of the transition to ScummVM, the ticks field of a timer has been changed
+ * Note: As part of the transition to ScummVM, the ticks field of a timer has been changed
* to a millisecond value, rather than ticks at 24Hz. Most places should be able to use
* the timers without change, since the ONE_SECOND constant has been set to be in MILLISECONDS
*/
diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp
index 788b999142..0a29a9fe82 100644
--- a/engines/tinsel/tinlib.cpp
+++ b/engines/tinsel/tinlib.cpp
@@ -150,7 +150,7 @@ enum MASTER_LIB_CODES {
CLOSEINVENTORY, CONTROL, CONVERSATION, CONVTOPIC, CURSOR, CURSORXPOS, CURSORYPOS,
CUTSCENE, DECCONVW, DECCSTRINGS, DECCURSOR, DECFLAGS, DECINV1, DECINV2, DECINVW,
DECLARELANGUAGE, DECLEAD, DECSCALE, DECTAGFONT, DECTALKFONT, DELICON,
- DELINV, DELTOPIC, DIMMUSIC, DROP, DROPEVERYTHING, DROPOUT, EFFECTACTOR, ENABLEMENU,
+ DELINV, DELTOPIC, DIMMUSIC, DROP, DROPEVERYTHING, DROPOUT, EFFECTACTOR, ENABLEMENU,
ENDACTOR, ESCAPE, ESCAPEOFF, ESCAPEON, EVENT, FACETAG, FADEIN, FADEMIDI,
FADEOUT, FRAMEGRAB, FREEZECURSOR, GETINVLIMIT, GHOST, GLOBALVAR, GRABMOVIE, HAILSCENE,
HASRESTARTED, HAVE, HELDOBJECT, HIDEACTOR, HIDEBLOCK, HIDEEFFECT, HIDEPATH,
@@ -164,8 +164,8 @@ enum MASTER_LIB_CODES {
RESUMELASTGAME, RUNMODE, SAMPLEPLAYING, SAVESCENE, SAY, SAYAT, SCALINGREELS,
SCANICON, SCREENXPOS, SCREENYPOS, SCROLL, SCROLLPARAMETERS, SENDACTOR, SENDGLOBALPROCESS,
SENDOBJECT, SENDPROCESS, SENDTAG, SETACTOR, SETBLOCK, SETBRIGHTNESS, SETEXIT, SETINVLIMIT,
- SETINVSIZE, SETLANGUAGE, SETPALETTE, SETSYSTEMREEL, SETSYSTEMSTRING, SETSYSTEMVAR,
- SETTAG, SETTIMER, SHELL, SHOWACTOR, SHOWBLOCK, SHOWEFFECT, SHOWMENU, SHOWPATH,
+ SETINVSIZE, SETLANGUAGE, SETPALETTE, SETSYSTEMREEL, SETSYSTEMSTRING, SETSYSTEMVAR,
+ SETTAG, SETTIMER, SHELL, SHOWACTOR, SHOWBLOCK, SHOWEFFECT, SHOWMENU, SHOWPATH,
SHOWPOS, SHOWREFER, SHOWSTRING, SHOWTAG, SPLAY, STAND, STANDTAG, STARTGLOBALPROCESS,
STARTPROCESS, STARTTIMER, STOPMIDI, STOPSAMPLE, STOPWALK, SUBTITLES, SWALK, SWALKZ,
SYSTEMVAR, TAGACTOR, TAGTAGXPOS, TAGTAGYPOS, TAGWALKXPOS, TAGWALKYPOS, TALK, TALKAT,
@@ -223,14 +223,14 @@ const MASTER_LIB_CODES DW2_CODES[] = {
ACTORREF, ACTORRGB, ACTORSCALE, ACTORXPOS, ACTORYPOS,
ADDHIGHLIGHT, ADDINV, ADDINV1, ADDINV2, ADDOPENINV, ADDTOPIC,
BACKGROUND, CALLACTOR, CALLGLOBALPROCESS, CALLOBJECT,
- CALLPROCESS, CALLSCENE, CALLTAG, CAMERA, CDCHANGESCENE,
+ CALLPROCESS, CALLSCENE, CALLTAG, CAMERA, CDCHANGESCENE,
CDDOCHANGE, CDLOAD, CDPLAY, CLEARHOOKSCENE, CLOSEINVENTORY,
CONTROL, CONVERSATION, CURSOR, CURSORXPOS, CURSORYPOS,
DECCONVW, DECCURSOR, DECFLAGS, DECINV1, DECINV2, DECINVW,
DECLEAD, DECSCALE, DECTAGFONT, DECTALKFONT, DELTOPIC,
DIMMUSIC, DROP, DROPOUT, EFFECTACTOR, ENABLEMENU, ENDACTOR,
ESCAPEOFF, ESCAPEON, EVENT, FACETAG, FADEIN, FADEOUT, FRAMEGRAB,
- FREEZECURSOR, GETINVLIMIT, GHOST, GLOBALVAR, GRABMOVIE,
+ FREEZECURSOR, GETINVLIMIT, GHOST, GLOBALVAR, GRABMOVIE,
HASRESTARTED, HAVE, HELDOBJECT, HIDEACTOR, HIDEBLOCK, HIDEEFFECT,
HIDEPATH, HIDEREFER, HIDETAG, HOLD, HOOKSCENE, IDLETIME,
INSTANTSCROLL, INVENTORY, INVPLAY, INWHICHINV, KILLACTOR,
@@ -292,7 +292,7 @@ void Walk(CORO_PARAM, int actor, int x, int y, SCNHANDLE film, int hold, bool ig
//----------------- SUPPORT FUNCTIONS --------------------
/**
- * For Scroll() and Offset(), work out top left for a
+ * For Scroll() and Offset(), work out top left for a
* given screen position.
*/
static void DecodeExtreme(EXTREME extreme, int *px, int *py) {
@@ -582,7 +582,7 @@ static void AddTopic(int icon) {
*/
static void AddInv(int invno, int object) {
// illegal inventory number
- assert(invno == INV_1 || invno == INV_2 || invno == INV_OPEN || invno == INV_DEFAULT);
+ assert(invno == INV_1 || invno == INV_2 || invno == INV_OPEN || invno == INV_DEFAULT);
AddToInventory(invno, object, false);
}
@@ -1160,13 +1160,13 @@ static int GetInvLimit(int invno) {
*/
static void Ghost(int actor, int tColour, int tPalOffset) {
SetSysVar(ISV_GHOST_ACTOR, actor);
- SetSysVar(ISV_GHOST_COLOUR, tColour);
+ SetSysVar(ISV_GHOST_COLOUR, tColour);
SetSysVar(ISV_GHOST_BASE, tPalOffset);
CreateGhostPalette(BgPal());
}
/**
- *
+ *
*/
static void HailScene(SCNHANDLE scene) {
DoHailScene(scene);
@@ -1463,7 +1463,7 @@ void Offset(EXTREME extreme, int x, int y) {
if (TinselV2)
DecodeExtreme(extreme, &x, &y);
-
+
PlayfieldSetPos(FIELD_WORLD, x, y);
}
@@ -1798,7 +1798,7 @@ static void PostActor(CORO_PARAM, int actor, TINSEL_EVENT event, HPOLYGON hp,
assert(hp == NOPOLY && taggedActor);
assert(IsTaggedActor(actor));
}
-
+
if (IsTaggedActor(actor)) {
assert(actor);
ActorEvent(coroParam, actor, event, false, myEscape);
@@ -1895,7 +1895,7 @@ static void Print(CORO_PARAM, int x, int y, SCNHANDLE text, int time, bool bSust
if (time == 0) {
// This is a 'talky' print
_ctx->time = TextTime(TextBufferAddr());
-
+
// Cut short-able if sustain was not set
_ctx->myleftEvent = bSustain ? 0 : GetLeftEvents();
} else {
@@ -1923,7 +1923,7 @@ static void Print(CORO_PARAM, int x, int y, SCNHANDLE text, int time, bool bSust
int Loffset, Toffset; // Screen position
PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
_ctx->pText = ObjectTextOut(coroParam, GetPlayfieldList(FIELD_STATUS), TextBufferAddr(),
- 0, x - Loffset, y - Toffset,
+ 0, x - Loffset, y - Toffset,
TinselV2 ? GetTagFontHandle() : GetTalkFontHandle(), TXT_CENTRE);
assert(_ctx->pText); // string produced NULL text
if (IsTopWindow())
@@ -2197,7 +2197,7 @@ static void PrintObj(CORO_PARAM, const SCNHANDLE hText, const INV_OBJECT *pinvo,
if (_ctx->bTookControl)
ControlOn(); // Free control if we took it
}
-
+
} else {
if (event == POINTED) {
// FIXME: Is there ever an associated sound if in POINTED mode???
@@ -2341,7 +2341,7 @@ static void PrintObjNonPointed(CORO_PARAM, const SCNHANDLE text, const OBJECT *p
static void PrintTag(HPOLYGON hp, SCNHANDLE text, int actor = 0, bool bCursor = false) {
// printtag() may only be called from a polygon code block in Tinsel 1, or
// additionally from a moving actor code block in Tinsel 2
- assert((hp != NOPOLY) || (TinselV2 && (actor != 0)));
+ assert((hp != NOPOLY) || (TinselV2 && (actor != 0)));
if (hp != NOPOLY) {
// Poly handling
@@ -3264,7 +3264,7 @@ static void TalkOrSay(CORO_PARAM, SPEECH_TYPE speechType, SCNHANDLE hText, int x
} else if (_ctx->whatSort == IS_TALKAT) {
_ctx->bTalkReel = false;
-
+
} else if ((_ctx->whatSort == IS_SAY) || (_ctx->whatSort == IS_SAYAT)) {
_ctx->bTalkReel = false;
if (IsTaggedActor(_ctx->actor)) {
@@ -3338,7 +3338,7 @@ static void TalkOrSay(CORO_PARAM, SPEECH_TYPE speechType, SCNHANDLE hText, int x
yshift = MultiHighest(_ctx->pText);
if (yshift < 4)
MultiMoveRelXY(_ctx->pText, 0, 4 - yshift); // Not off top
-
+
/*
* Don't go off the side of the screen
*/
@@ -3392,7 +3392,7 @@ static void TalkOrSay(CORO_PARAM, SPEECH_TYPE speechType, SCNHANDLE hText, int x
// Handle timeout decrementing and Escape presses
if (TinselV2) {
- if ((_ctx->escEvents && _ctx->escEvents != GetEscEvents()) ||
+ if ((_ctx->escEvents && _ctx->escEvents != GetEscEvents()) ||
(!bSustain && LeftEventChange(_ctx->myLeftEvent)) ||
(--_ctx->timeout <= 0)) {
// Left event only kills current sub-string
@@ -3748,7 +3748,7 @@ static void WaitKey(CORO_PARAM, bool escOn, int myEscape) {
if (!MenuActive())
return;
-
+
do {
CORO_SLEEP(1);
} while (MenuActive());
@@ -3804,14 +3804,14 @@ static void WaitTime(CORO_PARAM, int time, bool frame, bool escOn, int myEscape)
if (escOn && myEscape != GetEscEvents())
break;
} while (_ctx->time--);
-
+
CORO_END_CODE;
}
/**
* Set a moving actor off on a walk.
*/
-void Walk(CORO_PARAM, int actor, int x, int y, SCNHANDLE hFilm, int hold, bool igPath,
+void Walk(CORO_PARAM, int actor, int x, int y, SCNHANDLE hFilm, int hold, bool igPath,
int zOverride, bool escOn, int myescEvent) {
CORO_BEGIN_CONTEXT;
int thisWalk;
@@ -3933,7 +3933,7 @@ static void Walked(CORO_PARAM, int actor, int x, int y, SCNHANDLE film, bool esc
} else {
// Pause before starting the walk
CORO_SLEEP(ONE_SECOND);
-
+
assert(pMover->hCpath != NOPOLY); // moving actor not in path
// Briefly aquire token to kill off any other normal walk
@@ -4563,7 +4563,7 @@ int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONTEXT *pi
// DW2 only
DimMusic();
return 0;
-
+
case DROP:
// DW2 only
Drop(pp[0]);
@@ -4603,7 +4603,7 @@ int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONTEXT *pi
case EVENT:
// Common to both DW1 & DW2
- if (TinselVersion == TINSEL_V2)
+ if (TinselVersion == TINSEL_V2)
pp[0] = pic->event;
else
pp[0] = TINSEL1_EVENT_MAP[pic->event];
@@ -4890,7 +4890,7 @@ int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONTEXT *pi
if (*pResumeState == RES_1 && IsCdPlayHandle(pp[0]))
*pResumeState = RES_NOT;
else {
- Play(coroParam, pp[0], pp[1], pp[2], pp[3], pic->myEscape, false,
+ Play(coroParam, pp[0], pp[1], pp[2], pp[3], pic->myEscape, false,
pic->event, pic->hPoly, pic->idActor);
if (coroParam)
@@ -5442,7 +5442,7 @@ int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONTEXT *pi
// DW2 only
pp[0] = ThisObject(pic->pinvo);
return 0;
-
+
case THISTAG:
// DW2 only
pp[0] = ThisTag(pic->hPoly);
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index eab2844a4e..9341b0fe4e 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -161,7 +161,7 @@ void KeyboardProcess(CORO_PARAM, const void *) {
keypresses.erase(keypresses.begin());
const Common::Point mousePos = _vm->getMousePosition();
- // Switch for special keys
+ // Switch for special keys
switch (evt.kbd.keycode) {
// Drag action
case Common::KEYCODE_LALT:
@@ -196,7 +196,7 @@ void KeyboardProcess(CORO_PARAM, const void *) {
if (evt.type == Common::EVENT_KEYUP)
continue;
- if (_vm->_keyHandler != NULL)
+ if (_vm->_keyHandler != NULL)
// Keyboard is hooked, so pass it on to that handler first
if (!_vm->_keyHandler(evt.kbd))
continue;
@@ -221,11 +221,11 @@ void KeyboardProcess(CORO_PARAM, const void *) {
case Common::KEYCODE_ESCAPE:
#if 0
if (!TinselV2) {
- // WORKAROUND: For Discworld 1, check if any of the starting logo screens are
+ // WORKAROUND: For Discworld 1, check if any of the starting logo screens are
// active, and if so manually skip to the title screen, allowing them to be bypassed
int sceneOffset = (_vm->getFeatures() & GF_SCNFILES) ? 1 : 0;
int sceneNumber = (GetSceneHandle() >> SCNHANDLE_SHIFT) - sceneOffset;
- if ((g_language == TXT_GERMAN) &&
+ if ((g_language == TXT_GERMAN) &&
((sceneNumber >= 25 && sceneNumber <= 27) || (sceneNumber == 17))) {
// Skip to title screen
// It seems the German CD version uses scenes 25,26,27,17 for the intro,
@@ -386,7 +386,7 @@ static void MouseProcess(CORO_PARAM, const void *) {
} else {
// Initial mouse down - either for a single click, or potentially
// the start of a double-click action
-
+
if (TinselV2) {
PlayerEvent(PLR_DRAG1_START, mousePos);
@@ -412,7 +412,7 @@ static void MouseProcess(CORO_PARAM, const void *) {
if (_ctx->lastLWasDouble == false) {
_ctx->lastLeftClick = DwGetCurrentTime();
- // If player control is enabled, start a process which, if it times out,
+ // If player control is enabled, start a process which, if it times out,
// will activate a single button click
if (TinselV2 && ControlIsOn()) {
clickPos = mousePos;
@@ -630,7 +630,7 @@ static void RestoredProcess(CORO_PARAM, const void *param) {
_ctx->pic = RestoreInterpretContext(_ctx->pic);
_ctx->bConverse = TinselV2 && (_ctx->pic->event == CONVERSE);
-
+
CORO_INVOKE_1(Interpret, _ctx->pic);
// Restore control after CallScene() from a conversation icon
@@ -690,7 +690,7 @@ bool ChangeScene(bool bReset) {
} else if (--CountOut == 0) {
if (!TinselV2)
ClearScreen();
-
+
StartNewScene(NextScene.scene, NextScene.entry);
NextScene.scene = 0;
@@ -745,7 +745,7 @@ void LoadBasicChunks(void) {
numObjects = (cptr != NULL) ? READ_LE_UINT32(cptr) : 0;
cptr = FindChunk(INV_OBJ_SCNHANDLE, CHUNK_OBJECTS);
-
+
#ifdef SCUMM_BIG_ENDIAN
//convert to native endianness
INV_OBJECT *io = (INV_OBJECT *)cptr;
@@ -756,7 +756,7 @@ void LoadBasicChunks(void) {
io->attribute = FROM_LE_32(io->attribute);
}
#endif
-
+
RegisterIcons(cptr, numObjects);
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_TOTAL_POLY);
@@ -837,7 +837,7 @@ const char *TinselEngine::_textFiles[][3] = {
};
-TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) :
+TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc) {
_vm = this;
@@ -861,7 +861,7 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
-
+
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
//bool adlib = (midiDriver == MD_ADLIB);
@@ -876,7 +876,7 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
//_midiMusic->setAdlib(adlib);
_musicVolume = ConfMan.getInt("music_volume");
-
+
_sound = new SoundManager(this);
_mousePos.x = 0;
@@ -922,7 +922,7 @@ Common::Error TinselEngine::init() {
g_system->getEventManager()->registerRandomSource(_random, "tinsel");
_console = new Console();
-
+
_scheduler = new Scheduler();
InitSysVars();
@@ -1067,7 +1067,7 @@ void TinselEngine::NextGameCycle(void) {
if (MoviePlaying())
CopyMovieToScreen();
- else
+ else
// redraw background
DrawBackgnd();
@@ -1078,8 +1078,8 @@ void TinselEngine::NextGameCycle(void) {
bool TinselEngine::pollEvent() {
Common::Event event;
-
- if (!g_system->getEventManager()->pollEvent(event))
+
+ if (!g_system->getEventManager()->pollEvent(event))
return false;
// Handle the various kind of events
@@ -1094,7 +1094,7 @@ bool TinselEngine::pollEvent() {
case Common::EVENT_MOUSEMOVE:
{
- // This fragment takes care of Tinsel 2 when it's been compiled with
+ // This fragment takes care of Tinsel 2 when it's been compiled with
// blank areas at the top and bottom of thes creen
int ySize = (g_system->getHeight() - _vm->screen().h) / 2;
if ((event.mouse.y >= ySize) && (event.mouse.y < (g_system->getHeight() - ySize)))
@@ -1106,7 +1106,7 @@ bool TinselEngine::pollEvent() {
case Common::EVENT_KEYUP:
ProcessKeyEvent(event);
break;
-
+
default:
break;
}
@@ -1176,8 +1176,8 @@ void TinselEngine::RestartDrivers(void) {
_scheduler->reset();
// init the event handlers
- pMouseProcess = _scheduler->createProcess(PID_MOUSE, MouseProcess, NULL, 0);
- pKeyboardProcess = _scheduler->createProcess(PID_KEYBOARD, KeyboardProcess, NULL, 0);
+ pMouseProcess = _scheduler->createProcess(PID_MOUSE, MouseProcess, NULL, 0);
+ pKeyboardProcess = _scheduler->createProcess(PID_KEYBOARD, KeyboardProcess, NULL, 0);
// open MIDI files
OpenMidiFiles();
@@ -1254,7 +1254,7 @@ void TinselEngine::ProcessKeyEvent(const Common::Event &event) {
return;
}
- // All other keypresses add to the queue for processing in KeyboardProcess
+ // All other keypresses add to the queue for processing in KeyboardProcess
keypresses.push_back(event);
}