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AgeCommit message (Expand)Author
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
2009-04-09TINSEL: Added some doxygen comments to the Tinsel coroutine codeMax Horn
2009-03-30TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...Johannes Schickel
2009-03-23Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG methodPaul Gilbert
2009-03-23Removed unused variables from a DEBUG methodPaul Gilbert
2009-03-22TINSEL: More polygon code cleanupMax Horn
2009-03-22TINSEL: cleanupMax Horn
2009-03-21Converted some leftover tinselV1 code, so that the engine builds when DEBUG i...Filippos Karapetis
2009-03-19Added some more debug messagesSven Hesse
2009-03-15Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the S...Max Horn
2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01add virtual keyboard backend hints for savegame nameKostas Nakos
2009-03-01only center vertically in DW2Kostas Nakos
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing st...Kostas Nakos
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-19Fix #2614150 - DW2: Repeating SFX that should stop/pause don'tJoost Peters
2009-02-15Proper endianness handling in MatchingLevels().Joost Peters
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
2009-02-07Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW...Joost Peters
2009-02-04correct endianness in SetActorRGB()Joost Peters
2009-02-04Fix palette on big endianJoost Peters
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playa...Joost Peters
2009-02-04DW2 endian fixesJoost Peters
2009-02-04endian fixJoost Peters
2009-02-02Fixed warning about implicit signed -> unsigned integer conversionMax Horn
2009-02-02endian safetyJoost Peters
2009-02-02t2PlayReel() endian fixesJoost Peters
2009-02-02more endian fixesJoost Peters
2009-02-01endian fixJoost Peters
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-28Silence GCC warning.Torbjörn Andersson
2009-01-27cleanupMax Horn
2009-01-25Fixed warning.Torbjörn Andersson
2009-01-25some DW2 endian fixesJoost Peters
2009-01-24fixing #2531282: don't fall back to a real audio CD when playing enhanced mid...Willem Jan Palenstijn
2009-01-20Mention that kSupportsRTL is problematic in tinselFilippos Karapetis
2009-01-20Implemented loading from the command line and the GMM for tinsel (kSupportsLo...Filippos Karapetis
2009-01-20Fix another warningMax Horn
2009-01-20Some WIP code for the kSupportsLoadingDuringStartup engine featureFilippos Karapetis
2009-01-17Since users need to rename the sound and index files in DW2, throw nice GUI e...Filippos Karapetis
2009-01-14Fix for non-looped tracks of the music enhancement project. Also, got rid of ...Filippos Karapetis
2009-01-12Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced...Filippos Karapetis
2009-01-12CleanupFilippos Karapetis
2009-01-12Imitate the way the original game is playing MIDI tracks when playing enhance...Filippos Karapetis
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to Ja...Filippos Karapetis