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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tinsel
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Author
2009-04-19
tinsel: adding (disabled) detector entry for Discworld 1 PSX UK version
Fabio Battaglia
2009-04-09
TINSEL: Added some doxygen comments to the Tinsel coroutine code
Max Horn
2009-03-30
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...
Johannes Schickel
2009-03-23
Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG method
Paul Gilbert
2009-03-23
Removed unused variables from a DEBUG method
Paul Gilbert
2009-03-22
TINSEL: More polygon code cleanup
Max Horn
2009-03-22
TINSEL: cleanup
Max Horn
2009-03-21
Converted some leftover tinselV1 code, so that the engine builds when DEBUG i...
Filippos Karapetis
2009-03-19
Added some more debug messages
Sven Hesse
2009-03-15
Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the S...
Max Horn
2009-03-12
TINSEL: Added Serializer::skip() convenience method
Max Horn
2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
2009-03-05
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...
Jordi Vilalta Prat
2009-03-01
add virtual keyboard backend hints for savegame name
Kostas Nakos
2009-03-01
only center vertically in DW2
Kostas Nakos
2009-03-01
silence compiler warnings: the names of some tinsel defines were shadowing st...
Kostas Nakos
2009-03-01
Engines: Fused several init&go methods into a single run method
Max Horn
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-02-19
Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
Joost Peters
2009-02-15
Proper endianness handling in MatchingLevels().
Joost Peters
2009-02-15
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
Johannes Schickel
2009-02-07
Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW...
Joost Peters
2009-02-04
correct endianness in SetActorRGB()
Joost Peters
2009-02-04
Fix palette on big endian
Joost Peters
2009-02-04
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playa...
Joost Peters
2009-02-04
DW2 endian fixes
Joost Peters
2009-02-04
endian fix
Joost Peters
2009-02-02
Fixed warning about implicit signed -> unsigned integer conversion
Max Horn
2009-02-02
endian safety
Joost Peters
2009-02-02
t2PlayReel() endian fixes
Joost Peters
2009-02-02
more endian fixes
Joost Peters
2009-02-01
endian fix
Joost Peters
2009-01-30
Renamed SpecialDebugLevel to DebugChannel
Max Horn
2009-01-29
Moved AdvancedDetector from common/ to engines/
Max Horn
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2009-01-28
Silence GCC warning.
Torbjörn Andersson
2009-01-27
cleanup
Max Horn
2009-01-25
Fixed warning.
Torbjörn Andersson
2009-01-25
some DW2 endian fixes
Joost Peters
2009-01-24
fixing #2531282: don't fall back to a real audio CD when playing enhanced mid...
Willem Jan Palenstijn
2009-01-20
Mention that kSupportsRTL is problematic in tinsel
Filippos Karapetis
2009-01-20
Implemented loading from the command line and the GMM for tinsel (kSupportsLo...
Filippos Karapetis
2009-01-20
Fix another warning
Max Horn
2009-01-20
Some WIP code for the kSupportsLoadingDuringStartup engine feature
Filippos Karapetis
2009-01-17
Since users need to rename the sound and index files in DW2, throw nice GUI e...
Filippos Karapetis
2009-01-14
Fix for non-looped tracks of the music enhancement project. Also, got rid of ...
Filippos Karapetis
2009-01-12
Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced...
Filippos Karapetis
2009-01-12
Cleanup
Filippos Karapetis
2009-01-12
Imitate the way the original game is playing MIDI tracks when playing enhance...
Filippos Karapetis
2009-01-12
Added support for the Discworld 1 Music Enhancement project. Big thanks to Ja...
Filippos Karapetis
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