Age | Commit message (Collapse) | Author |
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This works around a bug in the original where if you saved immediately
after getting the PET, the savegame would put in in an invalid state
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The class is used in several areas outside of the PET, so it makes
better sense to not have it in the pet_control/ folder and named so
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Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
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