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path: root/engines/titanic/core/game_object.h
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2016-07-10TITANIC: Implementing CPetLoad and CPetSavePaul Gilbert
2016-07-10TITANIC: Implementing PET inventory populationPaul Gilbert
2016-07-10TITANIC: Restructuring PET list classes, beginning of inventoryPaul Gilbert
2016-07-10TITANIC: Implement CCrushedTV message handlersPaul Gilbert
2016-07-10TITANIC: Implemented CCarryParrot msg handlers and support methodsPaul Gilbert
2016-07-10TITANIC: Implementing CCarryParrot msg handlersPaul Gilbert
2016-07-10TITANIC: Implement CBridgePiece message handlersPaul Gilbert
2016-07-10TITANIC: Implemented CGameObject::findPaul Gilbert
2016-07-10TITANIC: Implementing CCarry classes msg handlersPaul Gilbert
2016-07-10TITANIC: Implementing CArm message handlersPaul Gilbert
2016-07-10TITANIC: Added remainder of CCarry msg handlersPaul Gilbert
2016-07-10TITANIC: Implementing CComputerScreen messagesPaul Gilbert
2016-07-10TITANIC: CCarry drag & move msg handlersPaul Gilbert
2016-07-10TITANIC: Implement playing a range of frames within moviePaul Gilbert
2016-04-10TITANIC: Fleshing out CTelevision::MovieEndMsgPaul Gilbert
2016-04-10TITANIC: Television video is now playingPaul Gilbert
2016-04-10TITANIC: Cleanup of CSTButtonPaul Gilbert
2016-04-08TITANIC: Implement movie loadingPaul Gilbert
2016-04-07TITANIC: Add CComputer messages, more view change logicPaul Gilbert
2016-04-07TITANIC: Fleshed out CCDROMTray classPaul Gilbert
2016-04-06TITANIC: In-progress converting message handling to be more like originalPaul Gilbert
I currently was using multiple inheritance to define the message classes that a class supports, but this caused problems when, for example, a class tested to see if an object supported CMouseMsg. The class in question supported several mouse messages, but a standard dynamic_cast returned nullptr for the class, since it didn't directly support it
2016-04-06TITANIC: Beginnings of CProximity classPaul Gilbert
2016-04-03TITANIC: Move most of the root classes into new support/ folderPaul Gilbert
2016-03-30TITANIC: Implement CPetVal drawingPaul Gilbert
2016-03-30TITANIC: Fleshing out CPetValPaul Gilbert
2016-03-30TITANIC: Flesh out the CPETElement classPaul Gilbert
2016-03-29TITANIC: Beginnings of PET drawingPaul Gilbert
2016-03-29TITANIC: More PET renaming, implemented setAreaPaul Gilbert
2016-03-28TITANIC: Implemented CGameObject::checkPointPaul Gilbert
2016-03-28TITANIC: Implemented CCDROM and various support stuffPaul Gilbert
2016-03-25TITANIC: Implementing more CTelevision code, CGameState movie listPaul Gilbert
2016-03-24TITANIC: Implementing more CTelevision message handlersPaul Gilbert
2016-03-24TITANIC: Implement television CLeaveViewMsg handlerPaul Gilbert
2016-03-24TITANIC: Support methods needed by CTelevisionPaul Gilbert
2016-03-24TITANIC: Implement CGameObject::stopMoviePaul Gilbert
2016-03-23TITANIC: More view event handling, beginnings of mouse cursor loadingPaul Gilbert
2016-03-22TITANIC: Implement object image loading and drawingPaul Gilbert
2016-03-21TITANIC: Implement method for rendering view contentsPaul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-19TITANIC: Implementing view item message handlingPaul Gilbert
2016-03-14TITANIC: Fleshed out DirectDrawSurface creationPaul Gilbert
2016-03-12TITANIC: Added CGameObjectDescItem classPaul Gilbert
2016-03-06TITANIC: Converting saveable objects hierarchy to have type dataPaul Gilbert
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
2016-02-25TITANIC: Rename of sub-folders for better clarityPaul Gilbert