Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-27 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-07-24 | TITANIC: Add semicolon after CLASSDEF macro usage | Paul Gilbert | |
2016-07-15 | TITANIC: Removed const modifier from all saveable objects | Paul Gilbert | |
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy | |||
2016-04-07 | TITANIC: Converting other message stubs to new format | Paul Gilbert | |
2016-04-06 | TITANIC: Furhter in-progress message handling conversion | Paul Gilbert | |
2016-03-24 | TITANIC: Make all use of message targets public inheritance | Paul Gilbert | |
2016-03-24 | TITANIC: Cleanup and fixes for message hierarchy | Paul Gilbert | |
2016-03-18 | TITANIC: Remove const prefix from passed messages | Paul Gilbert | |
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged. | |||
2016-03-17 | TITANIC: Added stubbed CEnterRoomMsg event handlers as needed | Paul Gilbert | |
2016-03-06 | TITANIC: Converting saveable objects hierarchy to have type data | Paul Gilbert | |
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI | |||
2016-02-28 | TITANIC: Added a lot of class definitions | Paul Gilbert | |
Let's be honest here, it's a s**t-load of class definitions |