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2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-24TITANIC: Implemented more game classesPaul Gilbert
2016-08-23TITANIC: Implemented more game classesPaul Gilbert
2016-08-23TITANIC: Implemented CLift classPaul Gilbert
2016-08-21TITANIC: Implemented more game classesPaul Gilbert
2016-08-21TITANIC: Implemented more game classesPaul Gilbert
2016-08-17TITANIC: Fix typoEugene Sandulenko
2016-08-16TITANIC: Fix for loop clauses in CPelleratorPaul Gilbert
2016-08-16TITANIC: Finished CPellerator classPaul Gilbert
2016-08-16TITANIC: Implemented various pellerator classesPaul Gilbert
2016-07-24TITANIC: Add semicolon to DECLARE_MESSAGE_MAP usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after CLASSDEF macro usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after EMPTY_MESSAGE_MAP macro usagesPaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-07-15TITANIC: Set up empty message targets for classes without messagesPaul Gilbert
2016-04-07TITANIC: Converting other message stubs to new formatPaul Gilbert
2016-04-06TITANIC: Furhter in-progress message handling conversionPaul Gilbert
2016-03-24TITANIC: Make all use of message targets public inheritancePaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-17TITANIC: Add stubs for CEnterNodeMsg message handlersPaul Gilbert
2016-03-17TITANIC: Added stubbed CEnterRoomMsg event handlers as neededPaul Gilbert
2016-03-06TITANIC: Converting saveable objects hierarchy to have type dataPaul Gilbert
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
2016-03-01TITANIC: Added more miscellaneous classesPaul Gilbert
2016-03-01TITANIC: Added lots more miscellaneous classesPaul Gilbert