Age | Commit message (Collapse) | Author |
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You can either use a special Ctrl-C key combination, or use the
'cheat' command in the debugger
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This was a suggestion by dafioram; holding down Shift allows you
to skip scene transitions and edit the fragments of room glyphs.
Now with this remapping, you can alternatively just use right clicks.
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This way, GCC 7 does not generate a warning for those cases when
-Wimplicit-fallthrough=3 is enabled, which is now the default.
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I've left it disabled for now, whilst the engine is still being worked on
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Also moved all standard game event methods to CMainGameWindow. This
will allow for the Continue Save dialog to be added in and get
events instead of the game window
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The original loads savegames by loading a new project hierarchy and then
deleting and replacing the existing one. This means that objects in the
original project, such as the PET control, are destroyed, leaving the
remainder of the PET code that called load operating on destroyed objects.
This workaround instead flags for a load to be done, and adds new code in
the game manager to take care of it. This way, the remainder of the PET
event handling can finish first, and it will be then safe to destroy the
original game project (including PET) and load the new savegame.
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