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path: root/engines/titanic/main_game_window.h
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2017-08-25TITANIC: Fix struct vs class forward declaration warningPaul Gilbert
2017-08-24TITANIC: Reduce header includes for titanic.hDavid Fioramonti
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
2017-07-30TITANIC: Remap right mouse click to be a left click with Shift held.Paul Gilbert
This was a suggestion by dafioram; holding down Shift allows you to skip scene transitions and edit the fragments of room glyphs. Now with this remapping, you can alternatively just use right clicks.
2017-06-09TITANIC: Enable initial copyright screenPaul Gilbert
2016-11-08TITANIC: Fix spurious drag starts happening after view changesPaul Gilbert
2016-11-01TITANIC: Add support for mouse wheel scrolling conversations logPaul Gilbert
2016-10-31TITANIC: Implement manual mouse control used during introPaul Gilbert
2016-09-02TITANIC: Cleanup of CPetInventory, removal of unused fieldsPaul Gilbert
2016-08-31TITANIC: Fix the isSpecialPressed methodPaul Gilbert
2016-08-28TITANIC: Implement display of initial copyright screenPaul Gilbert
I've left it disabled for now, whilst the engine is still being worked on
2016-07-22TITANIC: Beginnings of Continue Save dialogPaul Gilbert
2016-07-22TITANIC: Add support for arbitrary window event targetsPaul Gilbert
Also moved all standard game event methods to CMainGameWindow. This will allow for the Continue Save dialog to be added in and get events instead of the game window
2016-07-22TITANIC: Workaround for original using destroyed objects after save loadPaul Gilbert
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame.
2016-04-03TITANIC: Move most of the root classes into new support/ folderPaul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-20TITANIC: Starting on frame renderingPaul Gilbert
2016-03-20TITANIC: Fixes/renames for files managerPaul Gilbert
2016-03-18TITANIC: Implement input translator event methodsPaul Gilbert
2016-03-15TITANIC: Fleshing out resource key and view loadingPaul Gilbert
2016-03-13TITANIC: Changed CGameStateSub to CGameLocation, properly implemented itPaul Gilbert
2016-03-12TITANIC: Implement various post-load methodsPaul Gilbert
2016-02-25TITANIC: Rename of sub-folders for better clarityPaul Gilbert
2016-02-22TITANIC: Implemented bulk of applicationStartingPaul Gilbert
2016-02-07TITANIC: Class stubs and beginnings of CSaveableObject hierarchyPaul Gilbert
2016-02-05TITANIC: Beginnings of Image classPaul Gilbert
2016-02-05TITANIC: Added skeleton CMainGameWindow classPaul Gilbert