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path: root/engines/titanic/sound/proximity.h
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2017-06-25TITANIC: Change Bomb to use speech sound typePaul Gilbert
2016-09-03TITANIC: Further conversion of free flags to DisposeAfterUsePaul Gilbert
2016-09-03TITANIC: Identified sound balance usage in the enginePaul Gilbert
2016-09-02TITANIC: Figured out sound durations for speeches & SFXPaul Gilbert
2016-09-01TITANIC: Implement timed changes in volume like the original doesPaul Gilbert
2016-08-31TITANIC: Add support for specifying a sound is music or SFXPaul Gilbert
Apart from the CMusicRoom music, the game doesn't differentiate between music and sound effects. This adds an optional _soundType field to the CProximity class, so I can manually specify which is which
2016-08-12TITANIC: Further fleshing out sound manager, fixing sound loopingPaul Gilbert
2016-08-11TITANIC: Set up positioning mode in sound manager & CProximityPaul Gilbert
2016-08-09TITANIC: Field renaming and warning fixes in sound codePaul Gilbert
2016-08-06TITANIC: Added more sound manager functionalityPaul Gilbert
2016-08-06TITANIC: Further work on sound manager, fix extra enum commaPaul Gilbert
2016-08-06TITANIC: Added more sound manager methods, field renames in CProximityPaul Gilbert
2016-08-03TITANIC: Add CSound sound loading methodsPaul Gilbert