Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-08 | TITANIC: Fix disappearing vision center on bar shelf | Paul Gilbert | |
2016-12-26 | TITANIC: Hide any active PET text cursor when loading a savegame | Paul Gilbert | |
2016-11-28 | TITANIC: Transparency in movie frames now working | Paul Gilbert | |
Turns out the movie frames didn't need to be 32-bit, it just needed custom copying code to replace transparent pixels with the transparency color, so when blitted to the screen, the pixels aren't drawn. | |||
2016-11-26 | TITANIC: Add support for 32-bit surfaces | Paul Gilbert | |
Some of the game videos have alpha levels, which are lost if the surfaces are converted to 16-bit. This adds better support for creating 32-bit video surfaces, so the information won't be lost | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-08-29 | TITANIC: Implement variant font writing used by credits | Paul Gilbert | |
2016-08-29 | TITANIC: Finished CCreditText draw method | Paul Gilbert | |
2016-07-15 | TITANIC: Fleshing out screen manager | Paul Gilbert | |
2016-07-15 | TITANIC: Implementing more CGameObject/OSScreenManager draw methods | Paul Gilbert | |
2016-07-10 | TITANIC: PET Text is now partially showing | Paul Gilbert | |
2016-07-10 | TITANIC: Implementing text cursor drawing | Paul Gilbert | |
2016-07-10 | TITANIC: More font logic, beginnings of text cursor | Paul Gilbert | |
2016-07-10 | TITANIC: Minor work towards text display | Paul Gilbert | |
2016-07-10 | TITANIC: Implementing font text bounds calculations | Paul Gilbert | |
2016-07-10 | TITANIC: Starting to flesh out CPetText drawing | Paul Gilbert | |
2016-04-03 | TITANIC: Move most of the root classes into new support/ folder | Paul Gilbert | |