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2019-11-30TITANIC: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-09-29TITANIC: This game doesn't use MIDI, mark it as such.Henrik "Henke37" Andersson
2019-07-25TITANIC: Fix gcc compiler warningsPaul Gilbert
2019-05-27TITANIC: Change add float suffixes to float assignmentsFilippos Karapetis
2019-04-28IMAGE: Allow setting the output pixel format to the JPEG decoderBastien Bouclet
2019-03-03TITANIC: Fix crash asking Parrot who sabotaged the shipPaul Gilbert
2019-01-07TITANIC: Fix some incorrect switch fall throughsPaul Gilbert
2018-12-23TITANIC: Silence an MSVC false positive about an uninitialized variableFilippos Karapetis
2018-12-19ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)Cameron Cawley
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-09-07TITANIC: Fix infinite Barbot animation loop after loading savegamePaul Gilbert
2018-08-17JANITORIAL: Removing trailing spaces after int castsPaul Gilbert
2018-07-14TITANIC: Fix endless busy cursor in Titania close upPaul Gilbert
2018-07-14TITANIC: More properly handle parser clearing after sentence processingPaul Gilbert
The original actually freed the parser entirely from within findFrames, and then recreated it each time a sentence is parsed. Since this is nasty, and in ScummVM _parser isn't dynamically created, I settled on adding a clear command to completely clear the parser instead.
2018-07-14TITANIC: Remove any unfreed parser nodes at the end of sentence parsingPaul Gilbert
This fixes cases like bug #10621, which are somehow resulting from not all parser nodes being properly freed after parsing the first sentence finishes
2018-07-03TITANIC: Use degree conversion common math funcsDavid Fioramonti
I tested the star puzzle and it is still good.
2018-06-30TITANIC: Address readSavegameHeader compiler warningDavid Fioramonti
A function had a bool return that was not being used now it is checked and an error is issued if the call fails.
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-24JANITORIAL: Convert line endings from CRLF/mixed to LFAdrian Frühwirth
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-07TITANIC: Enforce code formatting guidelinesAdrian Frühwirth
2018-05-02TITANIC: Hopefully fix Release mode crash when selecting floors manuallyPaul Gilbert
2018-04-22TITANIC: Fix discrepancy between readSavegameHeader() declaration and definitionAdrian Frühwirth
This should have been part of commit 00e59a3122.
2018-04-22Revert "TITANIC: Fix memory leak due to save thumbnail changes"Adrian Frühwirth
This was a miss in commit 00e59a3122. The new parameter was supposed to be called skipThumbnail and default to true instead. For consistency's sake (the rest of the tree uses skipThumbnail, not loadThumbnail) I'm reverting this and will separately update the declaration to how it should have been from the beginning. Thanks dreammaster!
2018-04-22TITANIC: Fix memory leak due to save thumbnail changesPaul Gilbert
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-03-19TITANIC: Fix small memory leakTorbjörn Andersson
2018-03-17TITANIC: Fix DoorbotScript _stateIndex cycling checkPaul Gilbert
Thanks to eriktorbjorn for pointing out the Coverity warning
2018-03-12TITANIC: Removed unused arrays and fieldsPaul Gilbert
2017-12-10TITANIC: DE: Fix crash after tapping on bomb window 6 timesPaul Gilbert
2017-11-17TITANIC: Fix compilation failure in C++11 modeColin Snover
2017-11-13TITANIC: Fix switch fall throughsPaul Gilbert
2017-11-04TITANIC: Remove testing flag from German versionPaul Gilbert
2017-10-27TITANIC: Hopefully fix AmigaOS compilationPaul Gilbert
2017-10-16TITANIC: Remove redundant room check in CEarSweetBowlPaul Gilbert
2017-10-15TITANIC: Add missing strings for Floor & Room # to titanic.datPaul Gilbert
2017-10-15TITANIC: Fix crash exiting game when music room music is activePaul Gilbert
2017-10-15TITANIC: Music room handler field renames & better anim sync to musicPaul Gilbert
2017-10-15TITANIC: Fix use after free and remove IFDEF code from mouse cursorsPaul Gilbert
2017-10-15TITANIC: Simplify cursors to build up as RGBA during loadingPaul Gilbert
2017-10-14TITANIC: Remove accidentally committed cutscene slowdownPaul Gilbert
2017-10-14TITANIC: Stop final piano note of music room music getting cut offPaul Gilbert
2017-10-14TITANIC: Properly flag audio buffer as finished when song is donePaul Gilbert
2017-10-13TITANIC: Fix rotating on Top of Well balconyPaul Gilbert
2017-10-13TITANIC: Show busy cursor when SuccUBus sending or receivingPaul Gilbert
2017-10-13TITANIC: Workaround for wrong ambient music on loadPaul Gilbert
2017-10-13TITANIC: Renamed GlobalSound methods to AmbientSoundPaul Gilbert
2017-10-13TITANIC: Cleanup of auto music player classes and messagesPaul Gilbert
2017-10-12TITANIC: Play Pellerator sound only when moving to a new destinationPaul Gilbert