Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-09-29 | TITANIC: This game doesn't use MIDI, mark it as such. | Henrik "Henke37" Andersson | |
2019-07-25 | TITANIC: Fix gcc compiler warnings | Paul Gilbert | |
2019-05-27 | TITANIC: Change add float suffixes to float assignments | Filippos Karapetis | |
2019-04-28 | IMAGE: Allow setting the output pixel format to the JPEG decoder | Bastien Bouclet | |
2019-03-03 | TITANIC: Fix crash asking Parrot who sabotaged the ship | Paul Gilbert | |
2019-01-07 | TITANIC: Fix some incorrect switch fall throughs | Paul Gilbert | |
2018-12-23 | TITANIC: Silence an MSVC false positive about an uninitialized variable | Filippos Karapetis | |
2018-12-19 | ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455) | Cameron Cawley | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-09-07 | TITANIC: Fix infinite Barbot animation loop after loading savegame | Paul Gilbert | |
2018-08-17 | JANITORIAL: Removing trailing spaces after int casts | Paul Gilbert | |
2018-07-14 | TITANIC: Fix endless busy cursor in Titania close up | Paul Gilbert | |
2018-07-14 | TITANIC: More properly handle parser clearing after sentence processing | Paul Gilbert | |
The original actually freed the parser entirely from within findFrames, and then recreated it each time a sentence is parsed. Since this is nasty, and in ScummVM _parser isn't dynamically created, I settled on adding a clear command to completely clear the parser instead. | |||
2018-07-14 | TITANIC: Remove any unfreed parser nodes at the end of sentence parsing | Paul Gilbert | |
This fixes cases like bug #10621, which are somehow resulting from not all parser nodes being properly freed after parsing the first sentence finishes | |||
2018-07-03 | TITANIC: Use degree conversion common math funcs | David Fioramonti | |
I tested the star puzzle and it is still good. | |||
2018-06-30 | TITANIC: Address readSavegameHeader compiler warning | David Fioramonti | |
A function had a bool return that was not being used now it is checked and an error is issued if the call fails. | |||
2018-05-24 | JANITORIAL: Fix trailing whitespace | Adrian Frühwirth | |
2018-05-24 | JANITORIAL: Convert line endings from CRLF/mixed to LF | Adrian Frühwirth | |
2018-05-20 | JANITORIAL: Remove trailing whitespace | Adrian Frühwirth | |
2018-05-07 | TITANIC: Enforce code formatting guidelines | Adrian Frühwirth | |
2018-05-02 | TITANIC: Hopefully fix Release mode crash when selecting floors manually | Paul Gilbert | |
2018-04-22 | TITANIC: Fix discrepancy between readSavegameHeader() declaration and definition | Adrian Frühwirth | |
This should have been part of commit 00e59a3122. | |||
2018-04-22 | Revert "TITANIC: Fix memory leak due to save thumbnail changes" | Adrian Frühwirth | |
This was a miss in commit 00e59a3122. The new parameter was supposed to be called skipThumbnail and default to true instead. For consistency's sake (the rest of the tree uses skipThumbnail, not loadThumbnail) I'm reverting this and will separately update the declaration to how it should have been from the beginning. Thanks dreammaster! | |||
2018-04-22 | TITANIC: Fix memory leak due to save thumbnail changes | Paul Gilbert | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-03-19 | TITANIC: Fix small memory leak | Torbjörn Andersson | |
2018-03-17 | TITANIC: Fix DoorbotScript _stateIndex cycling check | Paul Gilbert | |
Thanks to eriktorbjorn for pointing out the Coverity warning | |||
2018-03-12 | TITANIC: Removed unused arrays and fields | Paul Gilbert | |
2017-12-10 | TITANIC: DE: Fix crash after tapping on bomb window 6 times | Paul Gilbert | |
2017-11-17 | TITANIC: Fix compilation failure in C++11 mode | Colin Snover | |
2017-11-13 | TITANIC: Fix switch fall throughs | Paul Gilbert | |
2017-11-04 | TITANIC: Remove testing flag from German version | Paul Gilbert | |
2017-10-27 | TITANIC: Hopefully fix AmigaOS compilation | Paul Gilbert | |
2017-10-16 | TITANIC: Remove redundant room check in CEarSweetBowl | Paul Gilbert | |
2017-10-15 | TITANIC: Add missing strings for Floor & Room # to titanic.dat | Paul Gilbert | |
2017-10-15 | TITANIC: Fix crash exiting game when music room music is active | Paul Gilbert | |
2017-10-15 | TITANIC: Music room handler field renames & better anim sync to music | Paul Gilbert | |
2017-10-15 | TITANIC: Fix use after free and remove IFDEF code from mouse cursors | Paul Gilbert | |
2017-10-15 | TITANIC: Simplify cursors to build up as RGBA during loading | Paul Gilbert | |
2017-10-14 | TITANIC: Remove accidentally committed cutscene slowdown | Paul Gilbert | |
2017-10-14 | TITANIC: Stop final piano note of music room music getting cut off | Paul Gilbert | |
2017-10-14 | TITANIC: Properly flag audio buffer as finished when song is done | Paul Gilbert | |
2017-10-13 | TITANIC: Fix rotating on Top of Well balcony | Paul Gilbert | |
2017-10-13 | TITANIC: Show busy cursor when SuccUBus sending or receiving | Paul Gilbert | |
2017-10-13 | TITANIC: Workaround for wrong ambient music on load | Paul Gilbert | |
2017-10-13 | TITANIC: Renamed GlobalSound methods to AmbientSound | Paul Gilbert | |
2017-10-13 | TITANIC: Cleanup of auto music player classes and messages | Paul Gilbert | |
2017-10-12 | TITANIC: Play Pellerator sound only when moving to a new destination | Paul Gilbert | |
2017-10-12 | TITANIC: DE: Fix showing accented characters in Chat tab | Paul Gilbert | |