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2017-08-20TITANIC: Further camera and crosshair classes cleanupPaul Gilbert
2017-08-20Merge pull request #995 from dafioram/star_camera_workPaul Gilbert
TITANIC: CStarCamera Refactoring and CStarCrosshairs logic fix
2017-08-20TITANIC: Pause the engine while the save/load dialogs are openBastien Bouclet
2017-08-19TITANIC: Fix flagging of mouth and vision centre inserting in TitaniaPaul Gilbert
2017-08-19TITANIC: Hide cursor when bridge view is showing movement sequencePaul Gilbert
2017-08-19TITANIC: Start end credits at bottom of screen, not the topPaul Gilbert
2017-08-19TITANIC: Fix getting chicken after not picking up a previous onePaul Gilbert
When you dispense a chicken, but don't pick it up and leave, the chicken is returned to the dispensor. But previously you couldn't then get another chicken, though you should be able to get one.
2017-08-19TITANIC: Prevent moving for locking stars when onto of starDavid Fioramonti
Originally, if you unlocked a star when you had 2 or 3 stars locked and then relocked without changing views then the game crashed. This was because it was trying to transition a distance of zero and this failed an assert (to normalize the length to be the distance). The transition is no longer done so the crash does not happen. Fixes #10147.
2017-08-19TITANIC: Pull assert out of dvector/fvector normalizationDavid Fioramonti
Before the normalization function was asserting if it couldn't normalize now the caller can determine what to do with a failed normalization.
2017-08-18TITANIC: Add logic to prevent removing locked/marked stars via skymapDavid Fioramonti
If you want to remove locked stars you can do so using the D key, but previously, you could also deselect a currently locked star via the skymap and it would crash. It previously crashed if: 1. You had 2 stars locked on and you tried to remove the 1st 2. Had 1 locked and 1 unlocked and you tried to unlock the 1st 3. Had 2 locked and 1 unlocked and you tried to unlock any of the other two locked stars. Refactoring would allow quicker comprehension of the logic of this section of code. Fixes #10126.
2017-08-18TITANIC: Allow GMM/F7 loading in prologue before player gets the PETPaul Gilbert
2017-08-18TITANIC: Fix use-after-free in TTtalker when loading savegamesPaul Gilbert
2017-08-18TITANIC: Renamed functions that adds/removes stars/markersDavid Fioramonti
Before it was add/remove row so the new name is more informative.
2017-08-18TITANIC: Implement F5 & F7 Saving and LoadingPaul Gilbert
2017-08-18TTTANIC: Fix bomb narration disappearing after Titania's cutscenePaul Gilbert
2017-08-18TITANIC: Simplify sound looping by using LoopingAudioStreamPaul Gilbert
2017-08-18TITANIC: Simplified dependencies for classes related to star_cameraDavid Fioramonti
This involved removing header files and forward declaring when possible. I also reorded the header include files to be local to gloabal. E.x., in the class implementation the class header file would be the first included. This is a first pass of header reduction for star_control/ files
2017-08-18TITANIC: Fix toggling fan speed from very fast down to slowPaul Gilbert
2017-08-18TITANIC: Fix Promenade fan sound after toggling fan speed too muchPaul Gilbert
2017-08-18TITANIC: Change variable for tracking stars marked into enumDavid Fioramonti
2017-08-17Merge pull request #992 from dafioram/daffine_fmatrix_workPaul Gilbert
TITANIC: Daffine and FMatrix work
2017-08-17TITANIC: Fix talking to ParrotPaul Gilbert
2017-08-17TITANIC: Have Parrot return after Perch is placed in cagePaul Gilbert
2017-08-17TITANIC: Fix magazine being winnable multiple timesPaul Gilbert
2017-08-17TITANIC: Fix taking hose from Frozen Broken PelleratorPaul Gilbert
2017-08-16TITANIC: fpose, simplify inverseDavid Fioramonti
Was doing 3x3 inverse now it is doing a transpose. Also named the function.
2017-08-16TITANIC: daffine simpler inverseDavid Fioramonti
Replace rotation inverse with transpose. inv(R)=tranpose(R) for rotation matrices.
2017-08-16TITANIC: Fix hose pickup cursor when loading savegame with cover openPaul Gilbert
2017-08-16TITANIC: Unmarked starviewer, fix, key directionsDavid Fioramonti
Changing the fpose Y axis rotations flipped some of the keys (z,x) so I added in negatives to fix that. Also before slash was looking up and comma was looking down. This is the same as the original, but I think thats less intuitive so I have reversed that. It also makes those keys now correct in the readme.
2017-08-16TITANIC: Renamings for Broken Pellerator fieldsPaul Gilbert
2017-08-16TITANIC: Change fpose Yaxis rotation to be same as wikipediaDavid Fioramonti
Add negatives to star camera turning rotations so view turns correctly when no stars are marked and 1 star is marked.
2017-08-15TITANI: Fix auto-showing Call button outside music room PelleratorPaul Gilbert
2017-08-15TITANIC: Fix too short animations in Pellerator journeysPaul Gilbert
2017-08-15TITANIC: Fix too long animation in Pellerator journeysPaul Gilbert
2017-08-15TITANIC: Cleanup of DAffine, removal of unused staticPaul Gilbert
2017-08-15Merge pull request #991 from dafioram/daffine_refactorPaul Gilbert
TITANIC: DAffine refactor
2017-08-15TITANIC: Further cleanup of FMatrix refactoringsPaul Gilbert
2017-08-15Merge pull request #990 from dafioram/fmatrix_refactorPaul Gilbert
TITANIC: FMatrix refactoring
2017-08-15TITANIC: Workaround longer Pellerator times after loading savegamesPaul Gilbert
2017-08-15TITANIC: Removed dead code from CParrot::ActMsgPaul Gilbert
2017-08-15TITANIC: daffine refactor, changed Yaxis rotation conventionDavid Fioramonti
The X and Z rotation already follow the convention given in wikipedia, but the Y axis rotation doesn't (its the negative angle) so I switched that and updated where that was used. This allowed stray negatives for angle calls to this function (for Y rotations) to be removed from other parts of the code (dvector). In theory this was a non-functional change. In dvector the code was taking the negative of the angle so it was essentially doing the negative of the negative, but when it was used once in star_camera it was not (when it should of been). So That was changed. That part of the code was used for locking onto the third star after the 2nd was already locked. I can't tell if the star control puzzle has improved after this change. It can still have issues locking onto the 2nd star and also not. Also added lots of todos for things to check.
2017-08-15TITANIC: fmatrix refactor, matrix product now non-member functionDavid Fioramonti
The matrix product doesn't change anything about the class so it doesn't need to be a member function. This way other functions can do multiplication of matrices.
2017-08-15TITANIC: fmatrix refactor, common code for matrix productDavid Fioramonti
Changed the left and right matrix product to use the matrix product function with the matrix order reversed.
2017-08-15TITANIC: star control, fmatrix refactoringDavid Fioramonti
renamed fn2->MatRProd and fn3->MatLProd. They do post (R) and pre (L) multiplication.
2017-08-15TITANIC: daffine refactor, call clear before setting rot matrixDavid Fioramonti
The previous code wasn't reseting all the other elements to zero when setting up a rotation matrix. This would of left other values in the not set elements leading to a matrix not quite what the caller wanted. This should lead to the function getFrameTransform returning a different Daffine matrix. Also added lots of todos
2017-08-15TITANIC: daffine refactoring, non-functional changesDavid Fioramonti
Made default constructor col4 construction explicit. Change amount argument to be angle_deg. Added constant from dvector that does conversion from degrees to radians". Also moved conversion constants for angles in dvector to header file so daffine could use that.
2017-08-14TITANIC: Stop showing lift 4 floor on SGT TV after getting eyePaul Gilbert
2017-08-14TITANIC: Don't allow Titania to activate if you remove parts after addingPaul Gilbert
2017-08-13TITANIC: Fix crash after dragging sound slidersPaul Gilbert
2017-08-13TITANIC: Show PET Sound slidersPaul Gilbert