Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-20 | TITANIC: Further camera and crosshair classes cleanup | Paul Gilbert | |
2017-08-20 | Merge pull request #995 from dafioram/star_camera_work | Paul Gilbert | |
TITANIC: CStarCamera Refactoring and CStarCrosshairs logic fix | |||
2017-08-20 | TITANIC: Pause the engine while the save/load dialogs are open | Bastien Bouclet | |
2017-08-19 | TITANIC: Fix flagging of mouth and vision centre inserting in Titania | Paul Gilbert | |
2017-08-19 | TITANIC: Hide cursor when bridge view is showing movement sequence | Paul Gilbert | |
2017-08-19 | TITANIC: Start end credits at bottom of screen, not the top | Paul Gilbert | |
2017-08-19 | TITANIC: Fix getting chicken after not picking up a previous one | Paul Gilbert | |
When you dispense a chicken, but don't pick it up and leave, the chicken is returned to the dispensor. But previously you couldn't then get another chicken, though you should be able to get one. | |||
2017-08-19 | TITANIC: Prevent moving for locking stars when onto of star | David Fioramonti | |
Originally, if you unlocked a star when you had 2 or 3 stars locked and then relocked without changing views then the game crashed. This was because it was trying to transition a distance of zero and this failed an assert (to normalize the length to be the distance). The transition is no longer done so the crash does not happen. Fixes #10147. | |||
2017-08-19 | TITANIC: Pull assert out of dvector/fvector normalization | David Fioramonti | |
Before the normalization function was asserting if it couldn't normalize now the caller can determine what to do with a failed normalization. | |||
2017-08-18 | TITANIC: Add logic to prevent removing locked/marked stars via skymap | David Fioramonti | |
If you want to remove locked stars you can do so using the D key, but previously, you could also deselect a currently locked star via the skymap and it would crash. It previously crashed if: 1. You had 2 stars locked on and you tried to remove the 1st 2. Had 1 locked and 1 unlocked and you tried to unlock the 1st 3. Had 2 locked and 1 unlocked and you tried to unlock any of the other two locked stars. Refactoring would allow quicker comprehension of the logic of this section of code. Fixes #10126. | |||
2017-08-18 | TITANIC: Allow GMM/F7 loading in prologue before player gets the PET | Paul Gilbert | |
2017-08-18 | TITANIC: Fix use-after-free in TTtalker when loading savegames | Paul Gilbert | |
2017-08-18 | TITANIC: Renamed functions that adds/removes stars/markers | David Fioramonti | |
Before it was add/remove row so the new name is more informative. | |||
2017-08-18 | TITANIC: Implement F5 & F7 Saving and Loading | Paul Gilbert | |
2017-08-18 | TTTANIC: Fix bomb narration disappearing after Titania's cutscene | Paul Gilbert | |
2017-08-18 | TITANIC: Simplify sound looping by using LoopingAudioStream | Paul Gilbert | |
2017-08-18 | TITANIC: Simplified dependencies for classes related to star_camera | David Fioramonti | |
This involved removing header files and forward declaring when possible. I also reorded the header include files to be local to gloabal. E.x., in the class implementation the class header file would be the first included. This is a first pass of header reduction for star_control/ files | |||
2017-08-18 | TITANIC: Fix toggling fan speed from very fast down to slow | Paul Gilbert | |
2017-08-18 | TITANIC: Fix Promenade fan sound after toggling fan speed too much | Paul Gilbert | |
2017-08-18 | TITANIC: Change variable for tracking stars marked into enum | David Fioramonti | |
2017-08-17 | Merge pull request #992 from dafioram/daffine_fmatrix_work | Paul Gilbert | |
TITANIC: Daffine and FMatrix work | |||
2017-08-17 | TITANIC: Fix talking to Parrot | Paul Gilbert | |
2017-08-17 | TITANIC: Have Parrot return after Perch is placed in cage | Paul Gilbert | |
2017-08-17 | TITANIC: Fix magazine being winnable multiple times | Paul Gilbert | |
2017-08-17 | TITANIC: Fix taking hose from Frozen Broken Pellerator | Paul Gilbert | |
2017-08-16 | TITANIC: fpose, simplify inverse | David Fioramonti | |
Was doing 3x3 inverse now it is doing a transpose. Also named the function. | |||
2017-08-16 | TITANIC: daffine simpler inverse | David Fioramonti | |
Replace rotation inverse with transpose. inv(R)=tranpose(R) for rotation matrices. | |||
2017-08-16 | TITANIC: Fix hose pickup cursor when loading savegame with cover open | Paul Gilbert | |
2017-08-16 | TITANIC: Unmarked starviewer, fix, key directions | David Fioramonti | |
Changing the fpose Y axis rotations flipped some of the keys (z,x) so I added in negatives to fix that. Also before slash was looking up and comma was looking down. This is the same as the original, but I think thats less intuitive so I have reversed that. It also makes those keys now correct in the readme. | |||
2017-08-16 | TITANIC: Renamings for Broken Pellerator fields | Paul Gilbert | |
2017-08-16 | TITANIC: Change fpose Yaxis rotation to be same as wikipedia | David Fioramonti | |
Add negatives to star camera turning rotations so view turns correctly when no stars are marked and 1 star is marked. | |||
2017-08-15 | TITANI: Fix auto-showing Call button outside music room Pellerator | Paul Gilbert | |
2017-08-15 | TITANIC: Fix too short animations in Pellerator journeys | Paul Gilbert | |
2017-08-15 | TITANIC: Fix too long animation in Pellerator journeys | Paul Gilbert | |
2017-08-15 | TITANIC: Cleanup of DAffine, removal of unused static | Paul Gilbert | |
2017-08-15 | Merge pull request #991 from dafioram/daffine_refactor | Paul Gilbert | |
TITANIC: DAffine refactor | |||
2017-08-15 | TITANIC: Further cleanup of FMatrix refactorings | Paul Gilbert | |
2017-08-15 | Merge pull request #990 from dafioram/fmatrix_refactor | Paul Gilbert | |
TITANIC: FMatrix refactoring | |||
2017-08-15 | TITANIC: Workaround longer Pellerator times after loading savegames | Paul Gilbert | |
2017-08-15 | TITANIC: Removed dead code from CParrot::ActMsg | Paul Gilbert | |
2017-08-15 | TITANIC: daffine refactor, changed Yaxis rotation convention | David Fioramonti | |
The X and Z rotation already follow the convention given in wikipedia, but the Y axis rotation doesn't (its the negative angle) so I switched that and updated where that was used. This allowed stray negatives for angle calls to this function (for Y rotations) to be removed from other parts of the code (dvector). In theory this was a non-functional change. In dvector the code was taking the negative of the angle so it was essentially doing the negative of the negative, but when it was used once in star_camera it was not (when it should of been). So That was changed. That part of the code was used for locking onto the third star after the 2nd was already locked. I can't tell if the star control puzzle has improved after this change. It can still have issues locking onto the 2nd star and also not. Also added lots of todos for things to check. | |||
2017-08-15 | TITANIC: fmatrix refactor, matrix product now non-member function | David Fioramonti | |
The matrix product doesn't change anything about the class so it doesn't need to be a member function. This way other functions can do multiplication of matrices. | |||
2017-08-15 | TITANIC: fmatrix refactor, common code for matrix product | David Fioramonti | |
Changed the left and right matrix product to use the matrix product function with the matrix order reversed. | |||
2017-08-15 | TITANIC: star control, fmatrix refactoring | David Fioramonti | |
renamed fn2->MatRProd and fn3->MatLProd. They do post (R) and pre (L) multiplication. | |||
2017-08-15 | TITANIC: daffine refactor, call clear before setting rot matrix | David Fioramonti | |
The previous code wasn't reseting all the other elements to zero when setting up a rotation matrix. This would of left other values in the not set elements leading to a matrix not quite what the caller wanted. This should lead to the function getFrameTransform returning a different Daffine matrix. Also added lots of todos | |||
2017-08-15 | TITANIC: daffine refactoring, non-functional changes | David Fioramonti | |
Made default constructor col4 construction explicit. Change amount argument to be angle_deg. Added constant from dvector that does conversion from degrees to radians". Also moved conversion constants for angles in dvector to header file so daffine could use that. | |||
2017-08-14 | TITANIC: Stop showing lift 4 floor on SGT TV after getting eye | Paul Gilbert | |
2017-08-14 | TITANIC: Don't allow Titania to activate if you remove parts after adding | Paul Gilbert | |
2017-08-13 | TITANIC: Fix crash after dragging sound sliders | Paul Gilbert | |
2017-08-13 | TITANIC: Show PET Sound sliders | Paul Gilbert | |