Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-20 | TOLTECS: silence a couple gcc warnings | Alex Bevilacqua | |
2011-11-20 | TOLTECS: Reduced header dependencies | Filippos Karapetis | |
2011-11-20 | TOLTECS: - More work on the menu system, saving and loading from there is ↵ | Benjamin Haisch | |
now possible - Add blastSprite method which draws a sprite directly to the frontScreen without the renderQueue - Add F10 scancode in sfHandleInput to open the menu | |||
2011-11-20 | TOLTECS: - Fixed clipping bugs (in 256-color sprites and scaled sprites) | Benjamin Haisch | |
- Minor cleanup | |||
2011-11-20 | TOLTECS: Reworked the ArchiveReader and ResourceCache classes. | Benjamin Haisch | |
ResourceCache needs more work since resources are never freed (which is bad). | |||
2011-11-20 | TOLTECS: Silenced MSVC warnings | Filippos Karapetis | |
2011-11-20 | TOLTECS: A lot of changes in the graphics code: | Benjamin Haisch | |
- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot - Implemented dirty rectangles using a microtile array - The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later - One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible | |||
2011-11-20 | TOLTECS: Renamed ybottom to priority | Benjamin Haisch | |
2011-11-20 | TOLTECS: Moved sprite drawing code to sprite.cpp | Benjamin Haisch | |