Age | Commit message (Collapse) | Author |
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- Loading/Saving during run time
Other savestate functions yet todo.
I'll probably remove the "original" in-game menu and move everything to the GMM.
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incorrectly and font color wasn't nibble-swapped)
- Hooked up the movie player; movies can be aborted with Escape (not with mouse clicks at the moment because I was too lazy to implement it; funny, writing this explanation probably took longer :))
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(correct volumes etc.)
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should be
default to 1x scaler.
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- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot
- Implemented dirty rectangles using a microtile array
- The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later
- One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible
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And some tests for menu & movie player in toltecs.cpp.
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some crashes and odd behaviour)
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- Kernel function 5 returns a random value; use ScummVM's RNG
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- Beginnings of the saveload system (incomplete)
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