Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-24 | TOLTECS: Fix spacing errors | Strangerke | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-09-12 | Merge pull request #378 from lordhoto/pluggable-engines-translations | Johannes Schickel | |
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES | |||
2013-09-02 | TOLTECS: Add an alternate English version (bug #3614933) | Filippos Karapetis | |
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-08-03 | TOLTECS: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | TOLTECS: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-05-14 | TOLTECS: Fix operator order (pre-decrement instead of post-decrement) | Filippos Karapetis | |
A typo in commit 98fa064. Thanks to LordHoto for pointing that out | |||
2013-05-14 | TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene" | Filippos Karapetis | |
Check for the end of the movie resource before buffering more audio chunks. This avoids reading past the end of the movie resource. Also, clean up some movie related checks | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-26 | TOLTECS: Ignore invalid script opcodes (script bugs) - bug #3604025 | Filippos Karapetis | |
The original ignores invalid opcodes as well, according to johndoe | |||
2013-04-26 | TOLTECS: Remove dead code | Filippos Karapetis | |
The clearSprites() method is a leftover from the older sprite drawing code | |||
2013-03-15 | TOLTECS: Work around undefined subtitle behaviour at script loading | Torbjörn Andersson | |
It may be because of an underlying bug, but there is at least one case where a script is unloaded and replaced by another script while that script slot still has an active subtitle. This causes it to print random garbage for me, and may be causing crashes for others. I've discussed this patch with johndoe, and he was ok with it, so let's see how it works out. | |||
2013-01-26 | JANITORIAL: Enforce "} // End of namespace" with a single space after }. | Johannes Schickel | |
2013-01-22 | TOLTECS: Don't change the archive position when loading a resource (bug ↵ | Filippos Karapetis | |
#3601567) | |||
2013-01-22 | TOLTECS: Whitespace fixes and explanation of some magic values | Filippos Karapetis | |
2013-01-13 | TOLTECS: Fix bug #3600166 - "TOLTECS: Parrot speech cuts off Fenimore's in ↵ | Filippos Karapetis | |
Cemetery" | |||
2013-01-13 | TOLTECS: Replace a magic value with its appropriate enum | Filippos Karapetis | |
2013-01-13 | TOLTECS: Whitespace fixes | Filippos Karapetis | |
2013-01-13 | TOLTECS: Fix bug #3599370 - "TOLTECS: Text on intro video not shown as per ↵ | Filippos Karapetis | |
original" | |||
2013-01-13 | TOLTECS: Whitespace fixes | Filippos Karapetis | |
2013-01-08 | TOLTECS: Fix script bug #3599964 - "TOLTECS: Crash when entering cave" | Filippos Karapetis | |
2013-01-06 | TOLTECS: Add detection for the English demo and correct the German one | Filippos Karapetis | |
2013-01-04 | TOLTECS: When a new dialog opens, highlight active item (if any) | Torbjörn Andersson | |
We do this by acting as if the mouse just moved to its current position. I first noticed this on the original save/load dialogs. | |||
2013-01-04 | TOLTECS: Scroll original save/load dialog to bottom on opening | Torbjörn Andersson | |
This doesn't behave quite like the original - it seems the original does not take the fake last entry into account when saving? - but I think it's actually a bit more consistent this way. | |||
2013-01-04 | TOLTECS: Hide/show arrows in original save/load dialogs | Torbjörn Andersson | |
The arrows are only visible when there are savegames to scroll to in that direction. | |||
2013-01-04 | TOLTECS: Make aborting movies more reliable | Torbjörn Andersson | |
Before, the main updateInput() might swallow attempts at aborting movies. Now all events are handled by the movie player's own handleInput(). As a side effect, it's no longer necessary to check if a movie is playing before removing subtitles when pressing space. | |||
2013-01-04 | TOLTECS: Remove unnecessary calls to quitGame() | Torbjörn Andersson | |
Calling quitGame() simply creates a new quit event. There's no need to do that when catching a quit event. | |||
2013-01-04 | TOLTECS: Adjust verb drawing to look more like original | Torbjörn Andersson | |
Both the "wobble" and the positions were slightly off. I didn't want to change _verbLineY because for one thing it doesn't seem to affect the drawing of the verbs, and for another it seems to be stored in savegames because... squirrel! | |||
2013-01-04 | TOLTECS: Small adjustments to the dialogs to better match original | Torbjörn Andersson | |
There are still lots of things that don't look or act quite like the original, but it's getting late here. | |||
2013-01-02 | TOLTECS: Don't allow dialog skipping while movies are playing | Torbjörn Andersson | |
2013-01-02 | TOLTECS: Silence Valgrind warnings | Torbjörn Andersson | |
At the very least, _mainPalette[] was being used (partly?) uninitialised in buildColorTransTable(), causing lots of warnings. | |||
2013-01-02 | TOLTECS: Cleanup of the script debug messages | Filippos Karapetis | |
2013-01-02 | TOLTECS: Add a debug console | Filippos Karapetis | |
2013-01-02 | TOLTECS: Fix the colors of the arrows in the sound volume screen | Filippos Karapetis | |
2013-01-02 | TOLTECS: Add an option to use the ScummVM save/load screens | Filippos Karapetis | |
2013-01-02 | TOLTECS: Some more menu color fixes | Filippos Karapetis | |
2013-01-02 | TOLTECS: Fix more menu colors | Filippos Karapetis | |
2013-01-02 | TOLTECS: Fix menu colors | Filippos Karapetis | |
2013-01-02 | TOLTECS: Cleanup | Filippos Karapetis | |
2012-11-19 | TOLTECS: Remove unused, but set, variable, start. | D G Turner | |
2012-10-06 | TOLTECS: Improve the shake screen effects during movies | Torbjörn Andersson | |
I don't know how often the original shook the screen (perhaps as often as it could?), but at least we now have the opportunity to shake the screen more than once per movie frame. | |||
2012-10-06 | TOLTECS: Hide the mouse cursor while a movie is playing, like the original | Filippos Karapetis | |
Thanks to eriktorbjorn for noticing this | |||
2012-10-06 | TOLTECS: Wait a bit after drawing each frame | Filippos Karapetis | |
This reduces the CPU load considerably (it's around 10% now, down from 50%) | |||
2012-10-06 | TOLTECS: Remove redundant screen updates | Filippos Karapetis | |