Age | Commit message (Collapse) | Author |
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- Updated locations where the animation hack is necessary
- Fixed crashes on scene changes (with a TODO)
- MIDI Music is always XMIDI
- sfClearScreen() doesn't seem to be necessary
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- The game's background is now restored when the menu closes
- Fixed a memory leak
- Removed dead code
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Safer and less portability issues.
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- Save scene parameters before playing a movie and restore them afterwards (fixes crash)
- Fix text disappearing too fast
- Implement script function sfGetCameraChanged
- Replace nop script functions with stubs which print debug info when called
- Some cleanup, remove obsolete TODOs
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updateScreen)
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now possible
- Add blastSprite method which draws a sprite directly to the frontScreen without the renderQueue
- Add F10 scancode in sfHandleInput to open the menu
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- Rename updateScreen to drawScreen
- Move code from sfUpdateScreen to engine updateScreen
- Use better screen sync code to get closer to the original game's speed
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