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2016-11-29ALL: Remove comma before the word 'instead'Ben Castricum
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-06-25TOLTECS: Fix typoEugene Sandulenko
2016-06-25TOLTECS: Clear dead end rects count.Eugene Sandulenko
2016-06-10TOLTECS: Initialized Animation classEugene Sandulenko
2016-06-10TOLTECS: Initialize Menu classEugene Sandulenko
2016-06-10TOLTECS: Initialize objectsEugene Sandulenko
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-05-02TOLTECS: Initialize class variablesEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2016-02-25TOLTECS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26TOLTECS: Only request actual save slots in listSaves.Johannes Schickel
2015-12-28TOLTECS: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-06-28TOLTECS: Use the Miles audio drivers for AdLib and MT-32Torbjörn Andersson
There doesn't seem to be much music in the game, so I've only been able to test it with the music when riding the trolley. The MT-32 music is just as bad as in DOSBox, and you should feel bad.
2014-08-06TOLTECS: Blacklist a pirated CD-RIP version (bug #6690)Filippos Karapetis
This is a known pirated version, where all the audio has been removed. Thus, no support will be added for that version.
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-03-02TOLTECS: Reduce the scope of one more variableStrangerke
2014-03-02TOLTECS: Reduce a variable scope, move a variable to booleanStrangerke
2014-03-02TOLTECS: Apply CppCheck performance recommendationsStrangerke
2014-02-18TOLTECS: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-07TOLTECS: Add missing getDebugger() for engine API.D G Turner
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24TOLTECS: Fix spacing errorsStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-09-12Merge pull request #378 from lordhoto/pluggable-engines-translationsJohannes Schickel
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES
2013-09-02TOLTECS: Add an alternate English version (bug #3614933)Filippos Karapetis
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-03TOLTECS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TOLTECS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-05-14TOLTECS: Fix operator order (pre-decrement instead of post-decrement)Filippos Karapetis
A typo in commit 98fa064. Thanks to LordHoto for pointing that out
2013-05-14TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene"Filippos Karapetis
Check for the end of the movie resource before buffering more audio chunks. This avoids reading past the end of the movie resource. Also, clean up some movie related checks
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-26TOLTECS: Ignore invalid script opcodes (script bugs) - bug #3604025Filippos Karapetis
The original ignores invalid opcodes as well, according to johndoe
2013-04-26TOLTECS: Remove dead codeFilippos Karapetis
The clearSprites() method is a leftover from the older sprite drawing code
2013-03-15TOLTECS: Work around undefined subtitle behaviour at script loadingTorbjörn Andersson
It may be because of an underlying bug, but there is at least one case where a script is unloaded and replaced by another script while that script slot still has an active subtitle. This causes it to print random garbage for me, and may be causing crashes for others. I've discussed this patch with johndoe, and he was ok with it, so let's see how it works out.
2013-01-26JANITORIAL: Enforce "} // End of namespace" with a single space after }.Johannes Schickel
2013-01-22TOLTECS: Don't change the archive position when loading a resource (bug ↵Filippos Karapetis
#3601567)
2013-01-22TOLTECS: Whitespace fixes and explanation of some magic valuesFilippos Karapetis
2013-01-13TOLTECS: Fix bug #3600166 - "TOLTECS: Parrot speech cuts off Fenimore's in ↵Filippos Karapetis
Cemetery"
2013-01-13TOLTECS: Replace a magic value with its appropriate enumFilippos Karapetis
2013-01-13TOLTECS: Whitespace fixesFilippos Karapetis
2013-01-13TOLTECS: Fix bug #3599370 - "TOLTECS: Text on intro video not shown as per ↵Filippos Karapetis
original"