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git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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A script triggers this at the end of the scene where you give the
flowers to the bearded woman.
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Also, all the related freeze functions/members.
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This releases all held 'mutexes' when processes die, and keeps
track of the lock count too, just in case.
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The loop uses _ctx->msg, so don't delete it until the loop is done.
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In the original, after moving to the door, the game scripts have Tony start immediately moving back to the desk. Unfortunately, they didn't realise that the _hEndOfPath event would still be briefly set from finishing the walk to the door, so the game didn't wait until Tony had reached the desk to start the conversation.
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That fixes the regression in the credits
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