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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tony
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tony.cpp
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Author
2012-06-05
TONY: Rename variables and functions in gfxengine.h
Strangerke
2012-06-04
TONY: Rename variables and functions in tony.h
Strangerke
2012-05-28
TONY: Add support for using the compressed version of the demo
Matthew Hoops
2012-05-21
TONY: Some more code formatting
Strangerke
2012-05-22
TONY: Implemented ScummVM debugger, with an initial 'scene' command
Paul Gilbert
2012-05-21
TONY: Removed redundant pause code.
Paul Gilbert
2012-05-20
TONY: Removal of code that was commented out in the original source
Paul Gilbert
2012-05-20
TONY: Converting Italian comments to English
Paul Gilbert
2012-05-20
TONY: Converting Italian comments to English and formatting
Paul Gilbert
2012-05-18
TONY: Implemented support for loading savegames directly from the launcher.
Paul Gilbert
2012-05-17
TONY: Work on enabling GMM saving and loading
Paul Gilbert
2012-05-14
TONY: Removed some no longer needed FIXME's
Paul Gilbert
2012-05-13
TONY: Further globals added to Globals class
Paul Gilbert
2012-05-13
TONY: Beginnings of refactoring Globals into their own class
Paul Gilbert
2012-05-12
TONY: Properly implement game saving and loading.
Paul Gilbert
2012-05-12
TONY: Conversion of more methods to coroutines
Paul Gilbert
2012-05-11
TONY: Removal of now redundant includes, and deprecated scheduler/coroutine f...
Paul Gilbert
2012-05-11
TONY: Refactored Tony to use the Common coroutine scheduler
Paul Gilbert
2012-05-09
TONY: Refactored out usage of nullContext in favour of proper coroutines
Paul Gilbert
2012-05-09
TONY: Completed bulk of initial coro refactoring
Paul Gilbert
2012-05-08
TONY: Added support for Windows-style threading events to scheduler
Paul Gilbert
2012-05-06
TONY: Bugfix for waitForSingleObject, and added action process debug information
Paul Gilbert
2012-05-06
TONY: Refactored RMInput class to use ScummVM event loop
Paul Gilbert
2012-05-06
TONY: Beginnings of refactoring Tony engine's threads to use coroutines
Paul Gilbert
2012-05-05
TONY: Added some class field initialisations
Paul Gilbert
2012-05-05
TONY: Created dummy event loop and started work on converting RMWindow class
Paul Gilbert
2012-05-05
TONY: Fix a crash from objects being destroyed in the wrong order
Paul Gilbert
2012-05-05
TONY: Fixed some more Valgrind identified memory leaks
Paul Gilbert
2012-05-05
TONY: Fix some Valgrind identified memory leaks
Paul Gilbert
2012-05-04
TONY: Fixed many warnings identified by gcc
Paul Gilbert
2012-05-04
TONY: Fix invalid casts and remove some unused variables
Paul Gilbert
2012-05-04
TONY: Implemented some missing and incorrect init code
Paul Gilbert
2012-05-03
TONY: Engine is now compiling and linking again
Paul Gilbert
2012-05-01
TONY: Cleanup of GfxEngine, and added RMTony class methods
Paul Gilbert
2012-05-01
TONY: Implemented GfxEngine code
Paul Gilbert
2012-04-30
TONY: More header files and functionality added
Paul Gilbert
2012-04-30
TONY: Added include files for graphics engine and all dependent classes
Paul Gilbert
2012-04-29
TONY: Implemented RMGameBoxes class and all dependent classes
Paul Gilbert
2012-04-29
TONY: Added voice database initialisation, as well as stubs for music init
Paul Gilbert
2012-04-29
TONY: Removed deprecated lzo/stubs.o from makefile
Paul Gilbert
2012-04-29
TONY: Further work on LZO integration
Paul Gilbert
2012-04-26
TONY: Start of work converting over MPAL sub-system
Paul Gilbert
2012-04-25
TONY: Created skeleton engine
Paul Gilbert
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