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path: root/engines/tony/tony.cpp
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2012-05-21TONY: Some more code formattingStrangerke
2012-05-22TONY: Implemented ScummVM debugger, with an initial 'scene' commandPaul Gilbert
2012-05-21TONY: Removed redundant pause code.Paul Gilbert
The original paused the game whilst dragging the window, and ScummVM takes care of that automatically.
2012-05-20TONY: Removal of code that was commented out in the original sourcePaul Gilbert
2012-05-20TONY: Converting Italian comments to EnglishPaul Gilbert
2012-05-20TONY: Converting Italian comments to English and formattingPaul Gilbert
2012-05-18TONY: Implemented support for loading savegames directly from the launcher.Paul Gilbert
It's not perfect.. the startup screen briefly flashes, and Tony briefly disappears when you do a first action afterwards.
2012-05-17TONY: Work on enabling GMM saving and loadingPaul Gilbert
2012-05-14TONY: Removed some no longer needed FIXME'sPaul Gilbert
2012-05-13TONY: Further globals added to Globals classPaul Gilbert
2012-05-13TONY: Beginnings of refactoring Globals into their own classPaul Gilbert
2012-05-12TONY: Properly implement game saving and loading.Paul Gilbert
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled.
2012-05-12TONY: Conversion of more methods to coroutinesPaul Gilbert
2012-05-11TONY: Removal of now redundant includes, and deprecated scheduler/coroutine ↵Paul Gilbert
files
2012-05-11TONY: Refactored Tony to use the Common coroutine schedulerPaul Gilbert
2012-05-09TONY: Refactored out usage of nullContext in favour of proper coroutinesPaul Gilbert
2012-05-09TONY: Completed bulk of initial coro refactoringPaul Gilbert
2012-05-08TONY: Added support for Windows-style threading events to schedulerPaul Gilbert
2012-05-06TONY: Bugfix for waitForSingleObject, and added action process debug informationPaul Gilbert
2012-05-06TONY: Refactored RMInput class to use ScummVM event loopPaul Gilbert
2012-05-06TONY: Beginnings of refactoring Tony engine's threads to use coroutinesPaul Gilbert
2012-05-05TONY: Added some class field initialisationsPaul Gilbert
2012-05-05TONY: Created dummy event loop and started work on converting RMWindow classPaul Gilbert
2012-05-05TONY: Fix a crash from objects being destroyed in the wrong orderPaul Gilbert
2012-05-05TONY: Fixed some more Valgrind identified memory leaksPaul Gilbert
2012-05-05TONY: Fix some Valgrind identified memory leaksPaul Gilbert
2012-05-04TONY: Fixed many warnings identified by gccPaul Gilbert
2012-05-04TONY: Fix invalid casts and remove some unused variablesPaul Gilbert
2012-05-04TONY: Implemented some missing and incorrect init codePaul Gilbert
2012-05-03TONY: Engine is now compiling and linking againPaul Gilbert
2012-05-01TONY: Cleanup of GfxEngine, and added RMTony class methodsPaul Gilbert
2012-05-01TONY: Implemented GfxEngine codePaul Gilbert
2012-04-30TONY: More header files and functionality addedPaul Gilbert
2012-04-30TONY: Added include files for graphics engine and all dependent classesPaul Gilbert
2012-04-29TONY: Implemented RMGameBoxes class and all dependent classesPaul Gilbert
2012-04-29TONY: Added voice database initialisation, as well as stubs for music initPaul Gilbert
2012-04-29TONY: Removed deprecated lzo/stubs.o from makefilePaul Gilbert
2012-04-29TONY: Further work on LZO integrationPaul Gilbert
2012-04-26TONY: Start of work converting over MPAL sub-systemPaul Gilbert
2012-04-25TONY: Created skeleton enginePaul Gilbert