Age | Commit message (Collapse) | Author |
|
|
|
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
|
|
|
|
|
|
|
|
This is mainly removal of extraneous blank lines, reformatting indents
to tab characters and other minor non-functional changes to improve
compliance with Code Formatting Conventions.
|
|
|
|
like for other accentuated characters
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We'll let our own sound code take care of the RIFF header
|
|
|
|
|
|
|
|
|
|
|
|
The original paused the game whilst dragging the window, and ScummVM takes care of that automatically.
|
|
|
|
|
|
It's not perfect.. the startup screen briefly flashes, and Tony briefly disappears when you do a first action afterwards.
|
|
|
|
|
|
|
|
|
|
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled.
|
|
files
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|