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authorPaul Gilbert2012-05-21 00:11:14 +1000
committerPaul Gilbert2012-05-21 00:11:14 +1000
commit7303849490881f75c990edba895118ec03152320 (patch)
treeb66d52d186b9a4482488fb45c49e29652d4da2a6 /engines/tony/tony.h
parent29cbb3f824a7dc197c396e44de4efc702f04c89a (diff)
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TONY: Removed redundant pause code.
The original paused the game whilst dragging the window, and ScummVM takes care of that automatically.
Diffstat (limited to 'engines/tony/tony.h')
-rw-r--r--engines/tony/tony.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/tony/tony.h b/engines/tony/tony.h
index 8d4e357079..23c235d058 100644
--- a/engines/tony/tony.h
+++ b/engines/tony/tony.h
@@ -152,9 +152,6 @@ public:
// Warn when are being controlled by the GDI
void GDIControl(bool bCon);
- // Loop that handles messages when the game is paused
- void PauseLoop(void);
-
void Play();
void Close();
void Abort();
@@ -167,10 +164,6 @@ public:
void ShowLocation(void) { m_bDrawLocation = true; }
void HideLocation(void) { m_bDrawLocation = false; }
- // Handle pause mode
- void Pause(bool bPause);
- bool IsPaused() { return m_bPaused; }
-
// Reads the time
uint32 GetTime(void);
void FreezeTime(void);