Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-25 | TONY: Draw the dirty rectangle debugging last. | Alyssa Milburn | |
Otherwise the rects are overwritten by the actual drawing. | |||
2012-08-25 | TONY: Fix background dirty rect handling. | Alyssa Milburn | |
Reset the scrolling state on load, so that when a new scene is loaded, the background is redrawn. Also, revert the workaround in d0d15af9, since this (hopefully) fixes the underlying problem. | |||
2012-08-22 | TONY: Replace _vm with g_vm. | Alyssa Milburn | |
2012-08-12 | TONY: Fix dirty rect refresh glitch in the introduction sequence | Paul Gilbert | |
2012-07-02 | TONY: Refactored the Sepia (B & W) mode so the cursor is converted as well | Paul Gilbert | |
2012-06-24 | TONY: Added "sepia mode". | Torbjörn Andersson | |
This works by adding a wrapper function for copyRectToScreen(). As far as the engine is concerned, it still draws everything in color. The mouse cursors are still in color, but that can be fixed later. | |||
2012-06-23 | TONY: Merge of dirty rect functionality | Paul Gilbert | |
2012-06-22 | TONY: Created a debugger command 'dirty_rects' to show dirty rect areas ↵ | Paul Gilbert | |
on-screen | |||
2012-06-18 | TONY: Remove useless void in function declaration | Strangerke | |
2012-06-17 | TONY: American-ification of English used | Strangerke | |
2012-06-16 | TONY: Initial commit of in progress dirty rect handling | Paul Gilbert | |
2012-06-14 | TONY: Silent more CppCheck warnings | Strangerke | |
2012-06-12 | TONY: Rename some Italian into English | Strangerke | |
2012-06-06 | TONY: More renaming | Strangerke | |
2012-06-05 | TONY: Some more renaming | Strangerke | |
2012-05-21 | TONY: Some more code formatting | Strangerke | |
2012-05-21 | TONY: Improve the screen wipe logic. | Paul Gilbert | |
The circular area now properly reaches to the edge of the screen when changing scenes. | |||
2012-05-20 | TONY: Converting Italian comments to English and formatting | Paul Gilbert | |
2012-05-20 | TONY: Removed unused drive & folder defines and code | Paul Gilbert | |
2012-05-14 | TONY: Fix some formatting | Strangerke | |
2012-05-14 | TONY: Remove original header | Strangerke | |
2012-05-13 | TONY: Further globals added to Globals class | Paul Gilbert | |
2012-05-13 | TONY: Converted object passing to use const reference where appropriate. | Paul Gilbert | |
This should cut down on the number of redunndant creations of temporary objects. | |||
2012-05-12 | TONY: Properly implement game saving and loading. | Paul Gilbert | |
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled. | |||
2012-05-11 | TONY: First attempt at simulating the circular fade in/out effect engine uses | Paul Gilbert | |
The engine uses DirectX drawing functionality to do drawing of partial frames within an ellipsis, so we need to replicate that manually in code. | |||
2012-05-11 | TONY: Refactored Tony to use the Common coroutine scheduler | Paul Gilbert | |
2012-05-11 | TONY: Bugfixes for showing the credits screen. | Paul Gilbert | |
2012-05-09 | TONY: Refactored out usage of nullContext in favour of proper coroutines | Paul Gilbert | |
2012-05-06 | TONY: Default Tony screen to 1x scaler | Paul Gilbert | |
2012-05-05 | TONY: Fix display of the initial loading screen | Paul Gilbert | |
2012-05-05 | TONY: Fix screen initialisation to be in 16-bit mode | Paul Gilbert | |
2012-05-05 | TONY: Further conversion work on window conversion | Paul Gilbert | |
2012-05-05 | TONY: Created dummy event loop and started work on converting RMWindow class | Paul Gilbert | |
2012-05-05 | TONY: Fix a crash from objects being destroyed in the wrong order | Paul Gilbert | |
2012-05-04 | TONY: Fix warnings about return values not being used | Paul Gilbert | |
2012-05-04 | TONY: Converted anonymous structs to have explicit names | Paul Gilbert | |
2012-05-03 | TONY: Formatting fixes | Paul Gilbert | |
2012-05-03 | TONY: Engine is now compiling and linking again | Paul Gilbert | |