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path: root/engines/tony/window.h
AgeCommit message (Collapse)Author
2014-02-18TONY: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-17TONY: Add a reset function in RMWindow in order to group variable initializationStrangerke
2012-11-12TONY: Cleanup whitespace formatting.D G Turner
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
2012-09-01TONY: Remove adv.hStrangerke
2012-09-01TONY: Move some more code from .h to .cpp filesStrangerke
2012-08-29TONY: Replace C-style comments by C++-style ones.Strangerke
Also translate some more Italian comments
2012-08-27TONY: Remove more unused bits.Alyssa Milburn
2012-08-27TONY: Remove various bits of unused code.Alyssa Milburn
2012-08-27TONY: _rgb buffer is no longer staticStrangerke
2012-07-02TONY: Refactored the Sepia (B & W) mode so the cursor is converted as wellPaul Gilbert
2012-06-24TONY: Added "sepia mode".Torbjörn Andersson
This works by adding a wrapper function for copyRectToScreen(). As far as the engine is concerned, it still draws everything in color. The mouse cursors are still in color, but that can be fixed later.
2012-06-23TONY: Merge of dirty rect functionalityPaul Gilbert
2012-06-22TONY: Created a debugger command 'dirty_rects' to show dirty rect areas ↵Paul Gilbert
on-screen
2012-06-18TONY: Remove useless void in function declarationStrangerke
2012-06-17TONY: Move functions comment to doxygen formatStrangerke
2012-06-16TONY: Initial commit of in progress dirty rect handlingPaul Gilbert
2012-06-07TONY: Rename variables and functions in utils.hStrangerke
2012-06-06TONY: More renamingStrangerke
2012-06-05TONY: Some more renamingStrangerke
2012-05-21TONY: Some more code formattingStrangerke
2012-05-20TONY: Converting Italian comments to English and formattingPaul Gilbert
2012-05-20TONY: Removed unused drive & folder defines and codePaul Gilbert
2012-05-14TONY: Remove original headerStrangerke
2012-05-11TONY: First attempt at simulating the circular fade in/out effect engine usesPaul Gilbert
The engine uses DirectX drawing functionality to do drawing of partial frames within an ellipsis, so we need to replicate that manually in code.
2012-05-11TONY: Bugfixes for showing the credits screen.Paul Gilbert
2012-05-05TONY: Further conversion work on window conversionPaul Gilbert
2012-05-05TONY: Created dummy event loop and started work on converting RMWindow classPaul Gilbert
2012-05-05TONY: Fix a crash from objects being destroyed in the wrong orderPaul Gilbert
2012-05-04TONY: Converted anonymous structs to have explicit namesPaul Gilbert
2012-05-03TONY: Engine is now compiling and linking againPaul Gilbert
2012-04-30TONY: More header files and functionality addedPaul Gilbert