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AgeCommit message (Expand)Author
2012-08-23TONY: Removed some debug warnings which aren't needed any longerPaul Gilbert
2012-08-22TONY: Fix spelling of setStretch.Alyssa Milburn
2012-08-22TONY: Fix saveSoundSettings to use setInt for talkspeed.Alyssa Milburn
2012-08-22TONY: Replace _vm with g_vm.Alyssa Milburn
2012-08-22TONY: Removed some TODO warnings that aren't needed any longerPaul Gilbert
2012-08-12TONY: Fix dirty rect refresh glitch in the introduction sequencePaul Gilbert
2012-08-01TONY: Clip width to avoid crash when drawing flipped spriteTorbjörn Andersson
2012-07-31TONY: Remove unused variable.Torbjörn Andersson
2012-07-31TONY: Whitespace changes.Torbjörn Andersson
2012-07-26TONY: Don't pass uninitialised rect to addDirtyRect()Torbjörn Andersson
2012-07-15TONY: Change platform from DOS to WindowsTorbjörn Andersson
2012-07-02TONY: Fix crash when entering "sepia" mode by loading a savegame.Torbjörn Andersson
2012-07-02TONY: Fix warning about statement without effect.Torbjörn Andersson
2012-07-02TONY: Refactored the Sepia (B & W) mode so the cursor is converted as wellPaul Gilbert
2012-06-24TONY: Added "sepia mode".Torbjörn Andersson
2012-06-23TONY: Bugfix for crash when changing scene whilst music is playingPaul Gilbert
2012-06-23TONY: Bugfix for loading ambient music when restoring a savegamePaul Gilbert
2012-06-23TONY: Merge of dirty rect functionalityPaul Gilbert
2012-06-22TONY: Created a debugger command 'dirty_rects' to show dirty rect areas on-sc...Paul Gilbert
2012-06-21TONY: Fix Valgrind warningTorbjörn Andersson
2012-06-21TONY: Fix for adding dirty rects for 8-bit RLE imagesPaul Gilbert
2012-06-21TONY: Translate two commentsStrangerke
2012-06-21TONY: Some more renaming (thanks Hkz)Strangerke
2012-06-20TONY: Remove useless CODEC class definitionStrangerke
2012-06-20TONY: Replace the FPStream code.Alyssa Milburn
2012-06-19TONY: Some bugfixes and cleanup for the music support codePaul Gilbert
2012-06-19TONY: Added initialisation of FPSound fields in it's constructorPaul Gilbert
2012-06-19TONY: Fix some compiler warnings in the newly added sound codePaul Gilbert
2012-06-19TONY: Added an extra check for shouldQuit into the main event loopPaul Gilbert
2012-06-19TONY: Implement more of the music related code from the originalPaul Gilbert
2012-06-18TONY: Remove unused stubs for LZO compressionPaul Gilbert
2012-06-18TONY: Refactored the RMRect topLeft/bottomRight properties into a cleaner imp...Paul Gilbert
2012-06-18TONY: Rename RMFontDialogStrangerke
2012-06-18TONY: Remove useless void in function declarationStrangerke
2012-06-18TONY: Rename two variablesStrangerke
2012-06-18TONY: Fix a typo in utils commentsStrangerke
2012-06-17TONY: Move functions comment to doxygen formatStrangerke
2012-06-17TONY: Missed one word in previous commit (thanks clone2727)Strangerke
2012-06-17TONY: American-ification of English usedStrangerke
2012-06-17TONY: Doxygen-ify comments in sound filesStrangerke
2012-06-17TONY: Fix memory leak in LocationPollThreadPaul Gilbert
2012-06-17TONY: Added code to load and save the ScummVM sound settingsPaul Gilbert
2012-06-17TONY: Moved global initialisations out of TonyEngine and into Globals classPaul Gilbert
2012-06-17TONY: Fix crash opening the Options menu in-gamePaul Gilbert
2012-06-17TONY: Cleaned up the @defgroup commentsPaul Gilbert
2012-06-17TONY: Fix memory leak in ActionThread if game exists whilst it is activePaul Gilbert
2012-06-16TONY: Translate comments in sound.cppStrangerke
2012-06-16TONY: Rename sound variablesStrangerke
2012-06-16TONY: Workaround for original game bug opening the door in the first scenePaul Gilbert
2012-06-16TONY: Rename sound functions and class namesStrangerke