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2012-08-23TONY: Fixed problem with spoken voices being clipped when timed text mode is on.Paul Gilbert
2012-08-23TONY: Removed some debug warnings which aren't needed any longerPaul Gilbert
2012-08-22TONY: Fix spelling of setStretch.Alyssa Milburn
2012-08-22TONY: Fix saveSoundSettings to use setInt for talkspeed.Alyssa Milburn
2012-08-22TONY: Replace _vm with g_vm.Alyssa Milburn
2012-08-22TONY: Removed some TODO warnings that aren't needed any longerPaul Gilbert
2012-08-12TONY: Fix dirty rect refresh glitch in the introduction sequencePaul Gilbert
2012-08-01TONY: Clip width to avoid crash when drawing flipped spriteTorbjörn Andersson
This fixes - or at least work around - a failed assertion when Pantagruel leaves the office at the beginning of the game.
2012-07-31TONY: Remove unused variable.Torbjörn Andersson
It wasn't used in the original engine either.
2012-07-31TONY: Whitespace changes.Torbjörn Andersson
2012-07-26TONY: Don't pass uninitialised rect to addDirtyRect()Torbjörn Andersson
Wait until after we have the destination rect. Unfortunately, this does not fix any of the graphical glitches during the intro.
2012-07-15TONY: Change platform from DOS to WindowsTorbjörn Andersson
This is cosmetic, just to keep the detector from saying that Tony Tough is a DOS game.
2012-07-02TONY: Fix crash when entering "sepia" mode by loading a savegame.Torbjörn Andersson
Apparently, in this case the cursor is updated before _precalcTable has been created. Added safeguard against that.
2012-07-02TONY: Fix warning about statement without effect.Torbjörn Andersson
2012-07-02TONY: Refactored the Sepia (B & W) mode so the cursor is converted as wellPaul Gilbert
2012-06-24TONY: Added "sepia mode".Torbjörn Andersson
This works by adding a wrapper function for copyRectToScreen(). As far as the engine is concerned, it still draws everything in color. The mouse cursors are still in color, but that can be fixed later.
2012-06-23TONY: Bugfix for crash when changing scene whilst music is playingPaul Gilbert
2012-06-23TONY: Bugfix for loading ambient music when restoring a savegamePaul Gilbert
2012-06-23TONY: Merge of dirty rect functionalityPaul Gilbert
2012-06-22TONY: Created a debugger command 'dirty_rects' to show dirty rect areas ↵Paul Gilbert
on-screen
2012-06-21TONY: Fix Valgrind warningTorbjörn Andersson
The loop uses _ctx->msg, so don't delete it until the loop is done.
2012-06-21TONY: Fix for adding dirty rects for 8-bit RLE imagesPaul Gilbert
2012-06-21TONY: Translate two commentsStrangerke
2012-06-21TONY: Some more renaming (thanks Hkz)Strangerke
2012-06-20TONY: Remove useless CODEC class definitionStrangerke
2012-06-20TONY: Replace the FPStream code.Alyssa Milburn
This just removes the original code and replaces it with a quickly- written trivial implementation similar to clone2727's sfx code. It seems to at least sort of work. :-)
2012-06-19TONY: Some bugfixes and cleanup for the music support codePaul Gilbert
2012-06-19TONY: Added initialisation of FPSound fields in it's constructorPaul Gilbert
2012-06-19TONY: Fix some compiler warnings in the newly added sound codePaul Gilbert
2012-06-19TONY: Added an extra check for shouldQuit into the main event loopPaul Gilbert
2012-06-19TONY: Implement more of the music related code from the originalPaul Gilbert
2012-06-18TONY: Remove unused stubs for LZO compressionPaul Gilbert
2012-06-18TONY: Refactored the RMRect topLeft/bottomRight properties into a cleaner ↵Paul Gilbert
implementation
2012-06-18TONY: Rename RMFontDialogStrangerke
2012-06-18TONY: Remove useless void in function declarationStrangerke
2012-06-18TONY: Rename two variablesStrangerke
2012-06-18TONY: Fix a typo in utils commentsStrangerke
2012-06-17TONY: Move functions comment to doxygen formatStrangerke
2012-06-17TONY: Missed one word in previous commit (thanks clone2727)Strangerke
2012-06-17TONY: American-ification of English usedStrangerke
2012-06-17TONY: Doxygen-ify comments in sound filesStrangerke
2012-06-17TONY: Fix memory leak in LocationPollThreadPaul Gilbert
2012-06-17TONY: Added code to load and save the ScummVM sound settingsPaul Gilbert
2012-06-17TONY: Moved global initialisations out of TonyEngine and into Globals classPaul Gilbert
2012-06-17TONY: Fix crash opening the Options menu in-gamePaul Gilbert
2012-06-17TONY: Cleaned up the @defgroup commentsPaul Gilbert
2012-06-17TONY: Fix memory leak in ActionThread if game exists whilst it is activePaul Gilbert
2012-06-16TONY: Translate comments in sound.cppStrangerke
2012-06-16TONY: Rename sound variablesStrangerke
2012-06-16TONY: Workaround for original game bug opening the door in the first scenePaul Gilbert
In the original, after moving to the door, the game scripts have Tony start immediately moving back to the desk. Unfortunately, they didn't realise that the _hEndOfPath event would still be briefly set from finishing the walk to the door, so the game didn't wait until Tony had reached the desk to start the conversation.