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2012-06-11TONY: Rename variables in game.h and gfxcore.hStrangerke
2012-06-11TONY: Rename variables in utils.hStrangerke
2012-06-11TONY: Removed unused variablePaul Gilbert
2012-06-11TONY: Fix crash in the Tunnel Of LovePaul Gilbert
2012-06-11TONY: Implemented process to properly set hEndOfBuffer when sound effects endPaul Gilbert
2012-06-10TONY: Rewind sounds before playing themMatthew Hoops
Fixes sounds in the menu
2012-06-10TONY: Convert FPSFX to our mixer codeMatthew Hoops
Only thing missing is the hEndOfBuffer code, but this is a good start
2012-06-11TONY: Rename variables in inventory.hStrangerke
2012-06-11TONY: Rename variables in font.hStrangerke
2012-06-10TONY: Rename variables in loc.h and mpal.hStrangerke
2012-06-10TONY: Rename variables in globals.hStrangerke
2012-06-11TONY: Fixed display of static animations, and some variable renamingPaul Gilbert
2012-06-10TONY: Fix data freeing in DialogStartPaul Gilbert
2012-06-09TONY: Make FPSOUND work in ScummVMMatthew Hoops
2012-06-09TONY: Remove custom sound CODEC classesMatthew Hoops
We already have our own raw PCM and IMA ADPCM classes that we will use
2012-06-09TONY: Rework the way wave files are loadedMatthew Hoops
We'll let our own sound code take care of the RIFF header
2012-06-09TONY: Silence some gcc warningsMatthew Hoops
2012-06-09TONY: Fix data freeing in LocationPollThreadPaul Gilbert
2012-06-09TONY: Fix operation of TakeOwnership/ReleaseOwnershipPaul Gilbert
2012-06-09TONY: Fix the dialogs displayed for the different function keysPaul Gilbert
2012-06-09TONY: Fix some calls from globalFree to globalDestroyPaul Gilbert
2012-06-09TONY: Fixes for deallocating MPC and MPAL dataPaul Gilbert
2012-06-09TONY: Properly free dialog commands during loading when there is duplicatesPaul Gilbert
2012-06-09TONY: Properly free items during loading when there is duplicatesPaul Gilbert
2012-06-09TONY: Added more freeing of MPC data when the game endsPaul Gilbert
2012-06-09TONY: Rename more globalsStrangerke
2012-06-09TONY: Added code to free parsed MPC file data when the game endsPaul Gilbert
2012-06-08TONY: Fixed sign of block identifier constantPaul Gilbert
2012-06-08TONY: Refactored the memory manager to increase performancePaul Gilbert
2012-06-08TONY: start renaming globalsStrangerke
2012-06-07TONY: Some more renamingStrangerke
2012-06-07TONY: Fix to correctly show the loading screen at the start of the gamePaul Gilbert
2012-06-07Merge branch 'tony' into tonyPaul Gilbert
2012-06-07TONY: Rename variables and functions in utils.hStrangerke
2012-06-07TONY: Rename variables and functions in loc.h and tonychar.hStrangerke
2012-06-06TONY: Added sub-folders for full English game and revised detection entryPaul Gilbert
2012-06-06TONY: Rename variables and functions in inventory.hStrangerke
That fixes the regression in the credits
2012-06-06TONY: More renamingStrangerke
2012-06-06TONY: Rename variables and functions in game.hStrangerke
2012-06-05TONY: Some renamingStrangerke
2012-06-05TONY: Some more renamingStrangerke
2012-06-05TONY: Rename variables and functions in adv.hStrangerke
2012-06-05TONY: Rename variables and functions in gfxengine.hStrangerke
2012-06-05TONY: Rename variables and functions in input.hStrangerke
2012-06-04TONY: Fix english CD detection entry.D G Turner
2012-06-04TONY: Rename variables and functions in tony.hStrangerke
2012-06-04TONY: Modify detection in order to use roasted.mpc too. Add French, German, ↵Strangerke
Italian and Polish versions. This also breaks the English game detection. To be fixed!
2012-06-03TONY: Workaround for hang on title screen if you click with a y = 0Paul Gilbert
2012-06-02TONY: Extra initialisation of globalsPaul Gilbert
2012-06-02TONY: Fix memory leak when game exited whilst credits are activePaul Gilbert