Age | Commit message (Collapse) | Author |
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svn-id: r54385
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svn-id: r54224
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Mainly leaks in audio and animations
svn-id: r54223
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svn-id: r54219
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain.
svn-id: r54185
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.
svn-id: r54176
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.
svn-id: r54136
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Variable not initialized. Crashed when no sound effects were present in the room
(Bug fixed thanks to Thomas)
svn-id: r54076
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(Thanks to Thomas)
svn-id: r54075
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This is a first step towards getting rid of all uses of regular printf,
fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase.
The name format() reflects the purpose of the function, and parallels
String.format() in Java, boost::format, and others.
svn-id: r54004
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Caused crashs when exiting when a sfx or voice was still playing
Bug found by Thomas
svn-id: r53928
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For example used in arcade playing sounds, lullaby music,
toilet game win sound effects...
svn-id: r53834
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svn-id: r53720
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As specified in the hotkeys screen (music,dialog,sound,text on/off)
Sounds are still played but with a volume = 0 (for timing issues)
svn-id: r53545
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Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode)
Match implementation with function definition. (int32 is not == int on all platforms)
svn-id: r53401
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svn-id: r53161
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svn-id: r53144
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svn-id: r53132
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svn-id: r53130
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This was very noticeable in the footman conversation music.
svn-id: r53125
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svn-id: r53098
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svn-id: r53097
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svn-id: r53089
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svn-id: r53087
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