Age | Commit message (Collapse) | Author |
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Smoothing direction changes. Still needs to be polished though.
svn-id: r54221
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain.
svn-id: r54185
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.
svn-id: r54176
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.
svn-id: r54136
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svn-id: r54011
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A missing talk animation was started
svn-id: r53723
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There was a conflict between the idle animation and the talk animation
in some cases (showing the chain anim & idle anim in the arcade)
svn-id: r53713
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Bug #3089974: "TOON: Two Drews when exiting King's bedroom"
Bug #3086015: "TOON: Woof doesn't idle correctly"
Most talking animation bugs are fixed with this.
The mouse is now hidden when entering a room.
svn-id: r53706
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Loading/Saving during runtime, Advanced Pausing,
Load savestate via launcher, RTL
svn-id: r53549
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Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode)
Match implementation with function definition. (int32 is not == int on all platforms)
svn-id: r53401
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Several animations are not present for every Flux facing.
There is an hardcoded table to handle this.
svn-id: r53157
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svn-id: r53151
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svn-id: r53127
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svn-id: r53118
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svn-id: r53099
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svn-id: r53098
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svn-id: r53092
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svn-id: r53089
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svn-id: r53087
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