Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | TOON: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-06-30 | TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever | sylvaintv | |
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever" | |||
2012-06-14 | TOON: Replace Character _currentPath static buffers with Common::Array. | D G Turner | |
2012-06-14 | TOON: Migrate Character API x,y coordinates and subclasses to int16. | D G Turner | |
This harmonises the usage with Common::Point. | |||
2011-11-27 | JANITORIAL: Remove extra semicolons. | Christoph Mallon | |
2011-11-27 | TOON: Clean up Common::String usage | Willem Jan Palenstijn | |
Thanks to Sylvain for testing. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-03-10 | TOON: Cleanup | strangerke | |
2011-01-29 | TOON: Bug #3124518 with disappearing inventory items fixed | Sylvain Dupont | |
Bug #3124518: "TOON: loss of inventory items in Bricabrac's machine room" Was caused by recursive walkTo that were not canceling out. svn-id: r55641 | |||
2011-01-29 | TOON: Pathfinding & walking improvements | Sylvain Dupont | |
Use direct line path if possible Smooth facing direction to avoid flickering (entering zanidu shuttle for example) Fix possible lockups svn-id: r55624 | |||
2010-11-13 | TOON: Walk animation improved | Sylvain Dupont | |
Smoothing direction changes. Still needs to be polished though. svn-id: r54221 | |||
2010-11-09 | TOON: More corrections to close memory leaks. | David Turner | |
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54176 | |||
2010-10-22 | TOON: Fix for a small typo in talking state | Sylvain Dupont | |
svn-id: r53710 | |||
2010-10-22 | TOON: Fixed Bug #3089974 and #3086015 | Sylvain Dupont | |
Bug #3089974: "TOON: Two Drews when exiting King's bedroom" Bug #3086015: "TOON: Woof doesn't idle correctly" Most talking animation bugs are fixed with this. The mouse is now hidden when entering a room. svn-id: r53706 | |||
2010-10-16 | TOON: Added most of the remaining Advanced Engine Features | Sylvain Dupont | |
Loading/Saving during runtime, Advanced Pausing, Load savestate via launcher, RTL svn-id: r53549 | |||
2010-10-09 | TOON: Semicolon cleanup | Ori Avtalion | |
svn-id: r53096 | |||
2010-10-09 | TOON: Make some static data tables const. | Johannes Schickel | |
svn-id: r53092 | |||
2010-10-08 | TOON: Normalized include paths | Eugene Sandulenko | |
svn-id: r53089 | |||
2010-10-08 | TOON: Merged Toon engine to ScummVM trunk | Eugene Sandulenko | |
svn-id: r53087 |