Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | TOON: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-06-14 | TOON: Change Pathfinding weight buffers to uint16. | D G Turner | |
This should result in a significant saving in RAM usage. Have added warning outputs if the weights exceed the maximum limit. | |||
2012-06-10 | TOON: Minor type fixes and cleanups in Pathfinding class. | D G Turner | |
2012-06-10 | TOON: Migrate Pathfinding Path Buffers to Common::Point. | D G Turner | |
This removes the need for i32Point, which used int32, instead of the int16 of Common::Point. Since the co-ordinates passed in are in int16, this is safe. Tested with no regressions. Also, removed return value from walkLine function as it always returned true. | |||
2012-06-10 | TOON: Migrate Pathfinding API x,y coordinates to int16. | D G Turner | |
This harmonises the usage with Common::Point. | |||
2012-06-09 | TOON: Minor cleanups in Pathfinding class. No functional change. | D G Turner | |
2012-06-09 | TOON: Replace Pathfinding _tempPath static buffers with Common::Array. | D G Turner | |
2012-06-07 | TOON: Further cleanup to Pathfinding Class. | D G Turner | |
Removal of some unused variables, logical reordering of functions and minor changes to reduce minor duplication. No functional changes. | |||
2012-06-07 | TOON: Reduce unecessary linkages in Pathfinding class. | D G Turner | |
2012-06-07 | TOON: Minor cleanup and formatting fixes to Pathfinding class. | D G Turner | |
2012-06-07 | TOON: Move PathFindingHeap API to use int16 for x,y coordinates. | D G Turner | |
The internal x,y point representation was already changed to int16 anyway, so this just harmonises this with the external API (and with Common::Point which uses int16). | |||
2011-07-20 | TOON: Cleanup and Memory Usage Reduction fixes in PathFinding Heap. | D G Turner | |
This halves the size of the pathifnding heap, but adds warnings if push() is attempted on a full heap. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-03-10 | TOON: Cleanup | strangerke | |
2011-01-29 | TOON: Pathfinding & walking improvements | Sylvain Dupont | |
Use direct line path if possible Smooth facing direction to avoid flickering (entering zanidu shuttle for example) Fix possible lockups svn-id: r55624 | |||
2010-12-27 | TOON: Path finding bug fixes | Sylvain Dupont | |
Allows Flux to walk close to Drew if really needed to prevent total path block. Prevents path finding if the character is out of the screen svn-id: r55051 | |||
2010-11-13 | TOON: Walk animation improved | Sylvain Dupont | |
Smoothing direction changes. Still needs to be polished though. svn-id: r54221 | |||
2010-11-08 | TOON: Further corrections to close memory leaks. | David Turner | |
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54136 | |||
2010-10-09 | TOON: Ran astyle over the toon engine (+ some manual corrections). | Johannes Schickel | |
svn-id: r53098 | |||
2010-10-08 | TOON: Normalized include paths | Eugene Sandulenko | |
svn-id: r53089 | |||
2010-10-08 | TOON: Merged Toon engine to ScummVM trunk | Eugene Sandulenko | |
svn-id: r53087 |