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path: root/engines/toon/toon.cpp
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2011-04-06TOON: Fix several Valgrind issuessylvaintv
Maybe caused random crashes on reading invalid memory
2011-03-14TOON: Fix more dirty rect issuessylvaintv
Especially not refreshing pictures when viewing inventory items and corrupted last line of the screen.
2011-03-13TOON: Add more dirtyRect checkssylvaintv
2011-03-10TOON: Cleanupstrangerke
2011-03-10TOON: Janitorial: Suppress blanks at end of linesstrangerke
2011-03-08TOON: Decrease CPU usagesylvaintv
Added dirty rects Reduced the max FPS from 60 to 30
2011-03-06TOON: Fix crashs when toon.dat is not presentsylvaintv
2011-03-06TOON: Fix global package loadingsylvaintv
2011-02-15Merge branch 'master' into osystem-paletteJohannes Schickel
Conflicts: backends/platform/wii/osystem_gfx.cpp
2011-02-14TOON: Disable quick save/load from the main menu screen.eriktorbjorn
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already.
2011-02-14TOON: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-11TOON: Fix memory leakTorbjörn Andersson
PAK files were not being unloaded because closePackage() was being called with a slightly different file name than than openPackage(). svn-id: r55878
2011-02-07GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTargetMax Horn
This avoids hiding an overloaded virtual method, which in turn can cause weird bugs (see also the next commit). svn-id: r55815
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2011-02-05TOON: Ensure minimum delay in worst case of render() loop to allow thread ↵David Turner
scheduling. This should ensure that CPU usage is not pegged at 100%. svn-id: r55790
2011-02-05TOON: Fix formatting issuesSylvain Dupont
svn-id: r55787
2011-02-05TOON: Add some sleep if the game refreshes too fastSylvain Dupont
Prevents the game from using 100% CPU? svn-id: r55786
2011-02-04TOON: Fix Amiga compileSylvain Dupont
svn-id: r55773
2011-02-01TOON: Remove misc/ from paths since it's in global foldersSylvain Dupont
Caps'ed the filenames, even if it should not matter normally svn-id: r55714
2011-01-30TOON: Add coordinates clamping for safetySylvain Dupont
In some rare cases, Drew position is outside the valid area. Made sure it does not crash in these cases. svn-id: r55655
2011-01-30TOON: Fix the last known z-order issuesSylvain Dupont
Rewrote the Z-order management, it's now very close to the original code svn-id: r55650
2011-01-29TOON: Fix some palette issuesSylvain Dupont
- In fade out when leaving certain rooms - When loading a game in a cutaway/closeup state svn-id: r55625
2011-01-29TOON: Pathfinding & walking improvementsSylvain Dupont
Use direct line path if possible Smooth facing direction to avoid flickering (entering zanidu shuttle for example) Fix possible lockups svn-id: r55624
2011-01-29TOON: Reenable keyboard eventsSylvain Dupont
Was disabled when some sticky keyboard flags were activated svn-id: r55617
2011-01-29TOON: Bug #3166570 fixed. Magnifier effect when selecting Enigma bookSylvain Dupont
Bug #3166570: "TOON: Wrong mouse-cursor for Item "Book-Enigma" svn-id: r55616
2011-01-27TOON: Check for the state of modifier keys (control/alt/shift) when handling ↵Filippos Karapetis
game hotkeys Fixes bug #3166522 at engine level (fix 2/2) svn-id: r55568
2011-01-22TOON: Fix Further Memory Leaks in Savegame Loading.David Turner
svn-id: r55408
2011-01-22TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.David Turner
This was mainly due to _mouseX, which along with the associated variables was not defined until the first mouse event. This was detected by Valgrind. svn-id: r55402
2011-01-22TOON: Fix for Memory Leak during Savegame Loading.David Turner
svn-id: r55401
2011-01-21TOON: Fix Memory Leak when opening Inventory.David Turner
svn-id: r55400
2010-12-28TOON: Removed useless confusing code in conversation process partSylvain Dupont
svn-id: r55054
2010-12-26TOON: Fixed Bug #3124527 with Dungeon freezeSylvain Dupont
Bug #3089974: "TOON: Game freezes in act 2 when thrown to the prison" Wrong pointer increment in conversation process code. svn-id: r55047
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-19COMMON: Cleanup EventRecorderMax Horn
svn-id: r54355
2010-11-13TOON: Fix more memory leaksSylvain Dupont
Mainly leaks in audio and animations svn-id: r54223
2010-11-13TOON: Fixed menu music leakSylvain Dupont
svn-id: r54222
2010-11-13TOON: Walk animation improvedSylvain Dupont
Smoothing direction changes. Still needs to be polished though. svn-id: r54221
2010-11-12TOON: Fix audio crashs and more memory leaksSylvain Dupont
svn-id: r54219
2010-11-10TOON: Even more corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain. svn-id: r54185
2010-11-09TOON: More corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54176
2010-11-08TOON: Further corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54136
2010-11-07TOON: Fix mismatching new/delete[] on _hotspots.Johannes Schickel
svn-id: r54130
2010-11-07TOON: Cleanup.Johannes Schickel
svn-id: r54129
2010-11-07TOON: Fix debug console by implementing getDebugger.Johannes Schickel
svn-id: r54128
2010-11-07TOON: Corrections to close some memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option. svn-id: r54127
2010-11-07TOON: Added basic debugging console to engineDavid Turner
Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, the hotkey for this is currently disabled as it causes a segfault. Not sure why. svn-id: r54123
2010-11-01COMMON: Rename String::printf() to String::format()Max Horn
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004
2010-10-29TOON: Stops all Sfx/voice when exiting a roomSylvain Dupont
Caused crashs when exiting when a sfx or voice was still playing Bug found by Thomas svn-id: r53928
2010-10-25TOON: Implemented Ambient SFXSylvain Dupont
For example used in arcade playing sounds, lullaby music, toilet game win sound effects... svn-id: r53834
2010-10-22TOON: More talk animation fixesSylvain Dupont
There was a conflict between the idle animation and the talk animation in some cases (showing the chain anim & idle anim in the arcade) svn-id: r53713