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authoreriktorbjorn2011-02-14 20:27:54 +0100
committereriktorbjorn2011-02-14 20:44:18 +0100
commit7ecab9a982e68e6f500b8c056987acafb1ae1552 (patch)
treec848acd8e762792be96ce28c4d4ee4e31f7199ab /engines/toon/toon.cpp
parent0da6b15539c4dbb1371cd18ae77b90688ef3f764 (diff)
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TOON: Disable quick save/load from the main menu screen.
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already.
Diffstat (limited to 'engines/toon/toon.cpp')
-rw-r--r--engines/toon/toon.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 79e153a7db..d2b98c2ed0 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -185,7 +185,7 @@ void ToonEngine::parseInput() {
bool hasModifier = event.kbd.hasFlags(Common::KBD_ALT|Common::KBD_CTRL|Common::KBD_SHIFT);
switch (event.type) {
- case Common::EVENT_KEYUP:
+ case Common::EVENT_KEYDOWN:
if ((event.kbd.ascii == 27 || event.kbd.ascii == 32) && !hasModifier) {
_audioManager->stopCurrentVoice();
}
@@ -588,6 +588,8 @@ bool ToonEngine::showMainmenu(bool &loadedGame) {
AudioStreamInstance *mainmenuMusic = NULL;
bool musicPlaying = false;
+ _gameState->_inMenu = true;
+
while (!doExit) {
clickingOn = MAINMENUHOTSPOT_NONE;
clickRelease = false;
@@ -700,6 +702,8 @@ bool ToonEngine::showMainmenu(bool &loadedGame) {
}
}
+ _gameState->_inMenu = false;
+
//delete mainmenuMusic;
for (int entryNr = 0; entryNr < MAINMENU_ENTRYCOUNT; entryNr++)
delete entries[entryNr].animation;
@@ -2956,11 +2960,11 @@ void ToonEngine::pauseEngineIntern(bool pause) {
}
bool ToonEngine::canSaveGameStateCurrently() {
- return !_gameState->_inInventory && !_gameState->_inConversation && !_gameState->_inCutaway && !_gameState->_mouseHidden && !_moviePlayer->isPlaying();
+ return !_gameState->_inMenu && !_gameState->_inInventory && !_gameState->_inConversation && !_gameState->_inCutaway && !_gameState->_mouseHidden && !_moviePlayer->isPlaying();
}
bool ToonEngine::canLoadGameStateCurrently() {
- return !_gameState->_inInventory && !_gameState->_inConversation && !_gameState->_inCutaway && !_gameState->_mouseHidden && !_moviePlayer->isPlaying();
+ return !_gameState->_inMenu && !_gameState->_inInventory && !_gameState->_inConversation && !_gameState->_inCutaway && !_gameState->_mouseHidden && !_moviePlayer->isPlaying();
}
Common::String ToonEngine::getSavegameName(int nr) {