Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-27 | TOON: Fix Uninitialized scalar variable CID 1003172, 1003173, 1003175, 1003176 | Strangerke | |
2012-07-23 | VIDEO: Rewrite SmackerDecoder to use the new API | Matthew Hoops | |
2012-07-07 | TOON: Remove unecessary getSystem() function. | D G Turner | |
This was needed due to the unecessary protected shadow variable hiding the Engine superclass _system member variable. | |||
2012-06-28 | TOON: Replace remaining int32 x,y,w and h coordinates with int16. | D G Turner | |
2012-06-14 | Merge branch 'toon-RAM-reduction' | D G Turner | |
2012-06-10 | TOON: Migrate Pathfinding API x,y coordinates to int16. | D G Turner | |
This harmonises the usage with Common::Point. | |||
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-06-07 | TOON: Reduce unecessary linkages in Pathfinding class. | D G Turner | |
2012-06-07 | TOON: Remove unecessary usages of g_system. | D G Turner | |
2012-02-12 | TOON: Fix bug #3467139 with russian version crash | sylvaintv | |
Bug #3467139: "TOON: Russian Version Crashes" A frame is corrupted in an localized animation Moved the check before the Rect creation. | |||
2011-12-08 | TOON: Replace usage of 'goto'. | D G Turner | |
2011-11-27 | TOON: Clean up Common::String usage | Willem Jan Palenstijn | |
Thanks to Sylvain for testing. | |||
2011-10-07 | TOON: Fix Flux jumpy animation when imprisoned | sylvaintv | |
Idle animation was reset every frame when changing facing point. Fix also Drew description when right-clicking on Flux | |||
2011-09-08 | JANITORIAL: Fix some formatting glitches in gob, hugo and toon | Strangerke | |
2011-07-12 | TOON: Fix default walk to object with screen scrolling | sylvaintv | |
Bug #3363119: "Toon: Player desapear when you use a object in pepper plant" | |||
2011-07-09 | TOON: Fix rare palette glitch during one frame after cutscene | sylvaintv | |
2011-07-09 | TOON: Fixed palette problem in LoadPicture | sylvaintv | |
Bug #3325272: "Toonstruck (Spanish) Bad Graphic in squirrel book" Was a "full" palette in spanish and a "half" palette in english version. Made it choose the good mode automatically based on color count. | |||
2011-06-27 | TOON: Add delay to inventory rendering loop. Uses a bit less CPU now. | eriktorbjorn | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-10 | TOON: Reduce header dependencies | Max Horn | |
2011-06-02 | TOON: Remove all instances of s(n)printf | Max Horn | |
2011-06-01 | TOON: Fix crash #3308220 | sylvaintv | |
Bug #3308220: "Crashes" Added clipping to magnifier effect | |||
2011-05-17 | TOON: Use RandomSource instead of rand() | Max Horn | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel | |
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-23 | TOON: fix main title crash - Bug #3291725 fixed | sylvaintv | |
Bug #3291725: "TOON: Crash on the title screen" | |||
2011-04-17 | TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵ | Johannes Schickel | |
depth. | |||
2011-04-17 | TOON: Fix palette issues in alligators scene | sylvaintv | |
Bug #3264989: "TOON: Palette problems" | |||
2011-04-06 | TOON: Fix several Valgrind issues | sylvaintv | |
Maybe caused random crashes on reading invalid memory | |||
2011-03-14 | TOON: Fix more dirty rect issues | sylvaintv | |
Especially not refreshing pictures when viewing inventory items and corrupted last line of the screen. | |||
2011-03-13 | TOON: Add more dirtyRect checks | sylvaintv | |
2011-03-10 | TOON: Cleanup | strangerke | |
2011-03-10 | TOON: Janitorial: Suppress blanks at end of lines | strangerke | |
2011-03-08 | TOON: Decrease CPU usage | sylvaintv | |
Added dirty rects Reduced the max FPS from 60 to 30 | |||
2011-03-06 | TOON: Fix crashs when toon.dat is not present | sylvaintv | |
2011-03-06 | TOON: Fix global package loading | sylvaintv | |
2011-02-15 | Merge branch 'master' into osystem-palette | Johannes Schickel | |
Conflicts: backends/platform/wii/osystem_gfx.cpp | |||
2011-02-14 | TOON: Disable quick save/load from the main menu screen. | eriktorbjorn | |
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already. | |||
2011-02-14 | TOON: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-11 | TOON: Fix memory leak | Torbjörn Andersson | |
PAK files were not being unloaded because closePackage() was being called with a slightly different file name than than openPackage(). svn-id: r55878 | |||
2011-02-07 | GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget | Max Horn | |
This avoids hiding an overloaded virtual method, which in turn can cause weird bugs (see also the next commit). svn-id: r55815 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-02-05 | TOON: Ensure minimum delay in worst case of render() loop to allow thread ↵ | David Turner | |
scheduling. This should ensure that CPU usage is not pegged at 100%. svn-id: r55790 | |||
2011-02-05 | TOON: Fix formatting issues | Sylvain Dupont | |
svn-id: r55787 | |||
2011-02-05 | TOON: Add some sleep if the game refreshes too fast | Sylvain Dupont | |
Prevents the game from using 100% CPU? svn-id: r55786 | |||
2011-02-04 | TOON: Fix Amiga compile | Sylvain Dupont | |
svn-id: r55773 | |||
2011-02-01 | TOON: Remove misc/ from paths since it's in global folders | Sylvain Dupont | |
Caps'ed the filenames, even if it should not matter normally svn-id: r55714 |