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path: root/engines/toon/toon.h
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2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-17TOON: Fix palette issues in alligators scenesylvaintv
Bug #3264989: "TOON: Palette problems"
2011-03-13TOON: Add more dirtyRect checkssylvaintv
2011-03-10TOON: Cleanupstrangerke
2011-03-08TOON: Decrease CPU usagesylvaintv
Added dirty rects Reduced the max FPS from 60 to 30
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2011-02-05TOON: Add some sleep if the game refreshes too fastSylvain Dupont
Prevents the game from using 100% CPU? svn-id: r55786
2011-01-29TOON: Fix some palette issuesSylvain Dupont
- In fade out when leaving certain rooms - When loading a game in a cutaway/closeup state svn-id: r55625
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-12TOON: Fix audio crashs and more memory leaksSylvain Dupont
svn-id: r54219
2010-11-07TOON: Fix debug console by implementing getDebugger.Johannes Schickel
svn-id: r54128
2010-11-07TOON: Added basic debugging console to engineDavid Turner
Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, the hotkey for this is currently disabled as it causes a segfault. Not sure why. svn-id: r54123
2010-10-22TOON: Fixed Bug #3089974 and #3086015Sylvain Dupont
Bug #3089974: "TOON: Two Drews when exiting King's bedroom" Bug #3086015: "TOON: Woof doesn't idle correctly" Most talking animation bugs are fixed with this. The mouse is now hidden when entering a room. svn-id: r53706
2010-10-16TOON: Added most of the remaining Advanced Engine FeaturesSylvain Dupont
Loading/Saving during runtime, Advanced Pausing, Load savestate via launcher, RTL svn-id: r53549
2010-10-16TOON: Implemented the 4 different mute modes for sound/textSylvain Dupont
As specified in the hotkeys screen (music,dialog,sound,text on/off) Sounds are still played but with a volume = 0 (for timing issues) svn-id: r53545
2010-10-16TOON: Fix bugs #3085967 and #3085969 about guards danceSylvain Dupont
Bug #3085969: "TOON: Missing dialogue for Palace guards dance" Bug #3085969: "TOON: Missing dialogue for Palace Guards sequence" svn-id: r53543
2010-10-16TOON: Fixed bug #3086000 there was no magnifier effectSylvain Dupont
Bug #3086000: "TOON: Magnifying glass cursor drawn incorrectly" Zoom magnifier postprocess fx has been implemented svn-id: r53529
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15Add doxygen comment for namespaces of several engines.Max Horn
This is an empty template which ideally engine maintainers would update and complete with concrete information... svn-id: r53481
2010-10-11TOON: Reduced CPU usage by about 40%Filippos Karapetis
svn-id: r53151
2010-10-10TOON: Made all ToonEngine functions non-virtualSylvain Dupont
svn-id: r53134
2010-10-10TOON: Adapt include guard for consistency.Johannes Schickel
svn-id: r53133
2010-10-10TOON: Coding guideline corrections.Johannes Schickel
svn-id: r53132
2010-10-10TOON: Added special conversation musicsSylvain Dupont
svn-id: r53124
2010-10-09TOON: Ran astyle over the toon engine (+ some manual corrections).Johannes Schickel
svn-id: r53098
2010-10-08TOON: Normalized include pathsEugene Sandulenko
svn-id: r53089
2010-10-08TOON: Merged Toon engine to ScummVM trunkEugene Sandulenko
svn-id: r53087