Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-06 | TOON: Tidy up decodeADPCM. | Alyssa Milburn | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-06-02 | TOON: Remove all instances of s(n)printf | Max Horn | |
2011-06-01 | TOON: Fix crash #3308220 | sylvaintv | |
Bug #3308220: "Crashes" Added clipping to magnifier effect | |||
2011-05-25 | TOON: Remove unused variable | Max Horn | |
2011-05-17 | TOON: Use RandomSource instead of rand() | Max Horn | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel | |
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp | |||
2011-04-28 | TOON: Reduced fragmentation by using a fixed value for pathfinding allocation | Bluddy | |
Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB. | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-23 | TOON: fix main title crash - Bug #3291725 fixed | sylvaintv | |
Bug #3291725: "TOON: Crash on the title screen" | |||
2011-04-17 | TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵ | Johannes Schickel | |
depth. | |||
2011-04-17 | TOON: Fix Flux staying outside of the dressing room | sylvaintv | |
2011-04-17 | TOON: Fix dirty rect issues with fonts | sylvaintv | |
2011-04-17 | TOON: Fix palette issues in alligators scene | sylvaintv | |
Bug #3264989: "TOON: Palette problems" | |||
2011-04-13 | TOON: Use shared ADPCM data tables | Max Horn | |
2011-04-13 | TOON: Make ADPCM tables const | Max Horn | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-04-09 | TOON: Fix potential var underflowing | sylvaintv | |
2011-04-09 | TOON: Fix more valgrind issues | sylvaintv | |
Fix potential more invalid read issues in RIF loading | |||
2011-04-06 | TOON: Fix several Valgrind issues | sylvaintv | |
Maybe caused random crashes on reading invalid memory | |||
2011-03-14 | TOON: Fix more dirty rect issues | sylvaintv | |
Especially not refreshing pictures when viewing inventory items and corrupted last line of the screen. | |||
2011-03-13 | TOON: Add more dirtyRect checks | sylvaintv | |
2011-03-10 | TOON: Cleanup | strangerke | |
2011-03-10 | TOON: Janitorial: Suppress blanks at end of lines | strangerke | |
2011-03-08 | TOON: Decrease CPU usage | sylvaintv | |
Added dirty rects Reduced the max FPS from 60 to 30 | |||
2011-03-06 | TOON: Fix crashs when toon.dat is not present | sylvaintv | |
2011-03-06 | TOON: Improve music fading between rooms | sylvaintv | |
2011-03-06 | TOON: Fix global package loading | sylvaintv | |
2011-03-05 | TOON: Integrated resource cache patch by eriktorbjorn | sylvaintv | |
Reduced global memory usage of the game Global PAK files are not loaded entirely anymore | |||
2011-02-27 | TOON: Avoid hiding overloaded virtual methods | Ori Avtalion | |
2011-02-19 | Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵ | Johannes Schickel | |
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp | |||
2011-02-17 | TOON: Initialise all locations. | Alyssa Milburn | |
This stops the location save code from walking off the end of _rifBoxesFlags due to _numRifBoxes being invalid. Fix for bug #3183934 ("TOON: Crash on save"). | |||
2011-02-17 | TOON: Fix TextResource on big-endian. | Alyssa Milburn | |
Fix for bug #3183943 ("TOON: No speech and no text"). | |||
2011-02-15 | Merge branch 'master' into osystem-palette | Johannes Schickel | |
Conflicts: backends/platform/wii/osystem_gfx.cpp | |||
2011-02-14 | TOON: Disable quick save/load from the main menu screen. | eriktorbjorn | |
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already. | |||
2011-02-14 | TOON: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-11 | TOON: Fix memory leak | Torbjörn Andersson | |
PAK files were not being unloaded because closePackage() was being called with a slightly different file name than than openPackage(). svn-id: r55878 | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2011-02-07 | GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget | Max Horn | |
This avoids hiding an overloaded virtual method, which in turn can cause weird bugs (see also the next commit). svn-id: r55815 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-02-07 | TOON: Added workaround for obvious glitch in first intro video. | David Turner | |
This glitch occured in the original interpreter and is probably due an encoding error of 209_1M.SMK. svn-id: r55798 | |||
2011-02-05 | TOON: Ensure minimum delay in worst case of render() loop to allow thread ↵ | David Turner | |
scheduling. This should ensure that CPU usage is not pegged at 100%. svn-id: r55790 | |||
2011-02-05 | TOON: Fix formatting issues | Sylvain Dupont | |
svn-id: r55787 | |||
2011-02-05 | TOON: Add some sleep if the game refreshes too fast | Sylvain Dupont | |
Prevents the game from using 100% CPU? svn-id: r55786 | |||
2011-02-04 | TOON: Fixed two dialog color mistakes | Sylvain Dupont | |
svn-id: r55777 | |||
2011-02-04 | TOON: Fix Amiga compile | Sylvain Dupont | |
svn-id: r55773 |