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authorstrangerke2011-03-10 00:25:29 +0100
committerstrangerke2011-03-10 00:25:29 +0100
commitcf657d09e84f41ff8234f26e6086c48dfb2e8fb4 (patch)
tree83f9c5c0d9daa29ff4d6794347b58c15b6c84a7c /engines/toon
parent6fd6291390883506889420564f758590689b1864 (diff)
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TOON: Janitorial: Suppress blanks at end of lines
Diffstat (limited to 'engines/toon')
-rw-r--r--engines/toon/anim.cpp14
-rw-r--r--engines/toon/anim.h2
-rw-r--r--engines/toon/audio.cpp12
-rw-r--r--engines/toon/audio.h4
-rw-r--r--engines/toon/character.cpp10
-rw-r--r--engines/toon/conversation.h4
-rw-r--r--engines/toon/drew.cpp2
-rw-r--r--engines/toon/flux.cpp2
-rw-r--r--engines/toon/font.cpp2
-rw-r--r--engines/toon/movie.cpp2
-rw-r--r--engines/toon/picture.cpp6
-rw-r--r--engines/toon/resource.cpp8
-rw-r--r--engines/toon/script_func.cpp6
-rw-r--r--engines/toon/toon.cpp28
14 files changed, 51 insertions, 51 deletions
diff --git a/engines/toon/anim.cpp b/engines/toon/anim.cpp
index 6d0d75f077..3ab69d8574 100644
--- a/engines/toon/anim.cpp
+++ b/engines/toon/anim.cpp
@@ -99,7 +99,7 @@ bool Animation::loadAnimation(Common::String file) {
_frames[e]._data = new uint8[decompressedSize];
if (compressedSize < decompressedSize) {
decompressLZSS(imageData, _frames[e]._data, decompressedSize);
- } else {
+ } else {
memcpy(_frames[e]._data, imageData, compressedSize);
}
}
@@ -610,7 +610,7 @@ void AnimationInstance::setZ(int32 z, bool relative) {
void AnimationInstance::setLayerZ(int32 z) {
_layerZ = z;
- if (_vm->getAnimationManager()->hasInstance(this))
+ if (_vm->getAnimationManager()->hasInstance(this))
_vm->getAnimationManager()->updateInstance(this);
}
@@ -688,7 +688,7 @@ AnimationManager::AnimationManager(ToonEngine *vm) : _vm(vm) {
bool AnimationManager::hasInstance(AnimationInstance* instance) {
for (uint32 i = 0; i < _instances.size(); i++) {
- if(_instances[i] == instance)
+ if(_instances[i] == instance)
return true;
}
return false;
@@ -704,12 +704,12 @@ void AnimationManager::addInstance(AnimationInstance *instance) {
// if the instance already exists, we skip the add
for (uint32 i = 0; i < _instances.size(); i++) {
- if(_instances[i] == instance)
+ if(_instances[i] == instance)
return;
}
-
+
int found = -1;
-
+
// here we now do an ordered insert (closer to the original game)
for (uint32 i = 0; i < _instances.size(); i++) {
if (_instances[i]->getLayerZ() >= instance->getLayerZ()) {
@@ -723,7 +723,7 @@ void AnimationManager::addInstance(AnimationInstance *instance) {
} else {
_instances.insert_at(found, instance);
}
-
+
}
void AnimationManager::removeInstance(AnimationInstance *instance) {
diff --git a/engines/toon/anim.h b/engines/toon/anim.h
index d7f64ab687..dfb6842b0e 100644
--- a/engines/toon/anim.h
+++ b/engines/toon/anim.h
@@ -161,7 +161,7 @@ public:
AnimationInstance *createNewInstance(AnimationInstanceType type);
void addInstance(AnimationInstance *instance);
void removeInstance(AnimationInstance *instance);
- void updateInstance(AnimationInstance* instance);
+ void updateInstance(AnimationInstance* instance);
void removeAllInstances(AnimationInstanceType type);
void render();
void update(int32 timeIncrement);
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp
index 3fd89d5f91..9f1c316469 100644
--- a/engines/toon/audio.cpp
+++ b/engines/toon/audio.cpp
@@ -48,7 +48,7 @@ AudioManager::AudioManager(ToonEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixe
for (int32 i = 0; i < 16; i++)
_channels[i] = NULL;
- for (int32 i = 0; i < 4; i++)
+ for (int32 i = 0; i < 4; i++)
_audioPacks[i] = NULL;
for (int32 i = 0; i < 4; i++) {
@@ -288,7 +288,7 @@ AudioStreamInstance::~AudioStreamInstance() {
int AudioStreamInstance::readBuffer(int16 *buffer, const int numSamples) {
debugC(5, kDebugAudio, "readBuffer(buffer, %d)", numSamples);
- if(_stopped)
+ if(_stopped)
return 0;
handleFade(numSamples);
@@ -427,7 +427,7 @@ void AudioStreamInstance::handleFade(int32 numSamples) {
debugC(5, kDebugAudio, "handleFade(%d)", numSamples);
// Fading enabled only for music
- if (_soundType != Audio::Mixer::kMusicSoundType)
+ if (_soundType != Audio::Mixer::kMusicSoundType)
return;
int32 finalVolume = _volume;
@@ -461,7 +461,7 @@ void AudioStreamInstance::handleFade(int32 numSamples) {
_musicAttenuation = 250;
} else {
_musicAttenuation += numSamples >> 5;
- if (_musicAttenuation > 1000)
+ if (_musicAttenuation > 1000)
_musicAttenuation = 1000;
}
@@ -557,7 +557,7 @@ void AudioManager::startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volu
}
}
- if (found < 0)
+ if (found < 0)
return;
_ambientSFXs[found]._lastTimer = _vm->getOldMilli() - 1;
@@ -622,7 +622,7 @@ void AudioManager::updateAmbientSFX()
AudioAmbientSFX* ambient = &_ambientSFXs[i];
if (ambient->_enabled && (ambient->_channel < 0 || !(_channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()))) {
if(ambient->_mode == 1) {
- if (_vm->randRange(0, 32767) < ambient->_delay) {
+ if (_vm->randRange(0, 32767) < ambient->_delay) {
ambient->_channel = playSFX(ambient->_id, ambient->_volume, false);
}
} else {
diff --git a/engines/toon/audio.h b/engines/toon/audio.h
index 19e4d9a354..5feae9c5a1 100644
--- a/engines/toon/audio.h
+++ b/engines/toon/audio.h
@@ -138,14 +138,14 @@ public:
void playVoice(int32 id, bool genericVoice);
int32 playSFX(int32 id, int volume, bool genericSFX);
void stopCurrentVoice();
- void stopAllSfxs();
+ void stopAllSfxs();
void setMusicVolume(int32 volume);
void stopMusic();
void muteVoice(bool mute);
void muteMusic(bool mute);
void muteSfx(bool mute);
bool isVoiceMuted() { return _voiceMuted; }
- bool isMusicMuted() { return _musicMuted; }
+ bool isMusicMuted() { return _musicMuted; }
bool isSfxMuted() { return _sfxMuted; }
void startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volume);
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index f1f246e549..31af1513df 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -104,7 +104,7 @@ void Character::setFacing(int32 facing) {
_lastWalkTime = _vm->getSystem()->getMillis();
if ((_facing - facing + 8) % 8 > (facing - _facing + 8) % 8)
dir = 1;
- else
+ else
dir = -1;
while (_facing != facing) {
@@ -191,7 +191,7 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
_currentPathNodeCount = _vm->getPathFinding()->getPathNodeCount();
_currentPathNode = 0;
stopSpecialAnim();
-
+
_lastWalkTime = _vm->getSystem()->getMillis();
_numPixelToWalk = 0;
@@ -434,8 +434,8 @@ void Character::update(int32 timeIncrement) {
if (_animScriptId != -1)
_vm->getSceneAnimationScript(_animScriptId)->_frozenForConversation = true;
-
-
+
+
// TODO setup backup //
_animFlags |= 0x10;
@@ -525,7 +525,7 @@ void Character::update(int32 timeIncrement) {
//label78
-
+
#if 0
if (_id == 0)
debug(" drew animation name %s / flag %d / frame %d", _specialAnim->_name, _animFlags, nextFrame);
diff --git a/engines/toon/conversation.h b/engines/toon/conversation.h
index 784c681055..0380210e02 100644
--- a/engines/toon/conversation.h
+++ b/engines/toon/conversation.h
@@ -33,10 +33,10 @@ namespace Toon {
class Conversation {
public:
- int32 _enable; // 00
+ int32 _enable; // 00
struct ConvState {
- int32 _data2; // 04
+ int32 _data2; // 04
int16 _data3; // 08
void *_data4; // 10
} state[10];
diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp
index eefb4b8efa..b2d271a417 100644
--- a/engines/toon/drew.cpp
+++ b/engines/toon/drew.cpp
@@ -111,7 +111,7 @@ void CharacterDrew::update(int32 timeIncrement) {
_scale = _currentScale;
} else if (_currentScale < _scale) {
_scale -= timeIncrement * 2;
- if (_scale < _currentScale)
+ if (_scale < _currentScale)
_scale = _currentScale;
}
setPosition(_x, _y);
diff --git a/engines/toon/flux.cpp b/engines/toon/flux.cpp
index 2b5551732b..034332af56 100644
--- a/engines/toon/flux.cpp
+++ b/engines/toon/flux.cpp
@@ -96,7 +96,7 @@ int32 CharacterFlux::fixFacingForAnimation(int32 originalFacing, int32 animation
if (!facingMask)
break;
}
-
+
return finalFacing;
}
diff --git a/engines/toon/font.cpp b/engines/toon/font.cpp
index 53786f8617..8ce4d32c37 100644
--- a/engines/toon/font.cpp
+++ b/engines/toon/font.cpp
@@ -278,7 +278,7 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, Common::String origText
const byte *line = lines[i];
curX = x - lineSize[i] / 2;
_vm->addDirtyRect(curX + _vm->state()->_currentScrollValue, y, curX + lineSize[i] + _vm->state()->_currentScrollValue, curY + height);
-
+
while (*line) {
byte curChar = textToFont(*line);
if (curChar != 32) _currentFont->drawFontFrame(_vm->getMainSurface(), curChar, curX + _vm->state()->_currentScrollValue, curY, _currentFontColor);
diff --git a/engines/toon/movie.cpp b/engines/toon/movie.cpp
index 68c09fb586..6d18d82954 100644
--- a/engines/toon/movie.cpp
+++ b/engines/toon/movie.cpp
@@ -56,7 +56,7 @@ bool ToonstruckSmackerDecoder::loadFile(const Common::String &filename) {
return true;
}
-
+
return false;
}
diff --git a/engines/toon/picture.cpp b/engines/toon/picture.cpp
index fce711717a..18701b7a48 100644
--- a/engines/toon/picture.cpp
+++ b/engines/toon/picture.cpp
@@ -32,7 +32,7 @@ namespace Toon {
bool Picture::loadPicture(Common::String file, bool totalPalette /*= false*/) {
debugC(1, kDebugPicture, "loadPicture(%s, %d)", file.c_str(), (totalPalette) ? 1 : 0);
-
+
uint32 size = 0;
uint8 *fileData = _vm->resources()->getFileData(file, &size);
if (!fileData)
@@ -222,7 +222,7 @@ void Picture::drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int
}
-
+
}
void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
@@ -327,7 +327,7 @@ void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable
int32 rx = bx >> 16;
int32 ry = by >> 16;
- if( rx >= 0 && rx < _width-1 && ry >= 0 && ry < _height) { // sanity check: some lines in the game
+ if( rx >= 0 && rx < _width-1 && ry >= 0 && ry < _height) { // sanity check: some lines in the game
// were drawing outside the screen causing corruption
if (!walkable) {
_data[_width * ry + rx] &= 0xe0;
diff --git a/engines/toon/resource.cpp b/engines/toon/resource.cpp
index d635c5ab79..6c70b1598d 100644
--- a/engines/toon/resource.cpp
+++ b/engines/toon/resource.cpp
@@ -92,7 +92,7 @@ void Resources::addToCache(Common::String packName, Common::String fileName, uin
}
if (!bestEntry)
break;
-
+
free(bestEntry->_data);
bestEntry->_data = 0;
_cacheSize -= bestEntry->_size;
@@ -109,7 +109,7 @@ void Resources::addToCache(Common::String packName, Common::String fileName, uin
return;
}
}
-
+
CacheEntry *entry = new CacheEntry();
entry->_packName = packName;
entry->_fileName = fileName;
@@ -175,7 +175,7 @@ uint8 *Resources::getFileData(Common::String fileName, uint32 *fileSize) {
}
for (uint32 i = 0; i < _pakFiles.size(); i++) {
-
+
locFileData = _pakFiles[i]->getFileData(fileName, &locFileSize);
if (locFileData) {
*fileSize = locFileSize;
@@ -238,7 +238,7 @@ uint8 *PakFile::getFileData(Common::String fileName, uint32 *fileSize) {
if (file.open(_packName)) {
*fileSize = _files[i]._size;
file.seek(_files[i]._offset);
-
+
// Use malloc() because that's what MemoryReadStream
// uses to dispose of the memory when it's done.
uint8 *buffer = (uint8 *)malloc(*fileSize);
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index 84225ec76b..4687b88af9 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -461,7 +461,7 @@ int32 ScriptFunc::sys_Cmd_Actor_Talks(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Say_Lines(EMCState *state) {
-
+
// WORKAROUND: In the scene 4 (Castle), if you click twice on the closed door, Drew disappears
// the script makes him disappear for the custom animation and not reappear.
if (_vm->state()->_currentScene == 4 && stackPos(1) == 562) {
@@ -491,7 +491,7 @@ int32 ScriptFunc::sys_Cmd_Empty_Inventory(EMCState *state) {
int32 ScriptFunc::sys_Cmd_Set_Anim_Scale_Size(EMCState *state) {
int32 animID = stackPos(0);
int32 scale = stackPos(1);
-
+
SceneAnimation *sceneAnim = _vm->getSceneAnimation(animID);
if (sceneAnim) {
sceneAnim->_animInstance->setUseMask(true);
@@ -939,7 +939,7 @@ int32 ScriptFunc::sys_Cmd_Init_Scene_Anim(EMCState *state) {
sceneAnim->_animInstance->setAnimationRange(stackPos(11), stackPos(11));
sceneAnim->_animInstance->setFrame(stackPos(11));
-
+
debugC(0, 0xfff, "Init Anim %s %d %d %d %d %d %d %d %d %d %d %d %d %d\n", GetText(12, state), stackPos(0), stackPos(1), stackPos(2), stackPos(3),
stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12));
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index b4335d7afd..45243ab81e 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -477,7 +477,7 @@ void ToonEngine::doMagnifierEffect() {
for (int32 y = -12; y <= 12; y++) {
for (int32 x = -12; x <= 12; x++) {
int32 dist = y * y + x * x;
- if (dist > 144)
+ if (dist > 144)
continue;
int32 destPitch = surface.pitch;
uint8 *curRow = (uint8 *)surface.pixels + (posY + y) * destPitch + (posX + x);
@@ -495,7 +495,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
_cursorAnimationInstance->setPosition(_mouseX - 40 + state()->_currentScrollValue - _cursorOffsetX, _mouseY - 40 - _cursorOffsetY, 0, false);
_cursorAnimationInstance->render();
}
-
+
// Handle dirty rects here
static int32 lastScroll = 0;
@@ -510,7 +510,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
Common::Rect rect = _oldDirtyRects[i];
rect.translate(-state()->_currentScrollValue,0);
offX = 0;
- if(rect.right <= 0)
+ if(rect.right <= 0)
continue;
if (rect.left < 0) {
offX = -rect.left;
@@ -526,7 +526,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
Common::Rect rect = _dirtyRects[i];
rect.translate(-state()->_currentScrollValue,0);
offX = 0;
- if (rect.right <= 0)
+ if (rect.right <= 0)
continue;
if (rect.left < 0) {
offX = -rect.left;
@@ -663,7 +663,7 @@ bool ToonEngine::showMainmenu(bool &loadedGame) {
}
while (!clickRelease) {
-
+
if(_dirtyAll) {
mainmenuPicture->draw(*_mainSurface, 0, 0, 0, 0);
addDirtyRect(0,0,640,400);
@@ -881,7 +881,7 @@ ToonEngine::ToonEngine(OSystem *syst, const ADGameDescription *gameDescription)
_inventoryIcons = NULL;
_inventoryIconSlots = NULL;
_genericTexts = NULL;
- _audioManager = NULL;
+ _audioManager = NULL;
_gameState = NULL;
_locationDirNotVisited = NULL;
@@ -936,7 +936,7 @@ ToonEngine::~ToonEngine() {
_mainSurface->free();
delete _mainSurface;
}
-
+
delete[] _finalPalette;
delete[] _backupPalette;
delete[] _additionalPalette1;
@@ -1028,7 +1028,7 @@ void ToonEngine::simpleUpdate(bool waitCharacterToTalk) {
_audioManager->updateAmbientSFX();
render();
-
+
}
void ToonEngine::fixPaletteEntries(uint8 *palette, int num) {
@@ -1295,7 +1295,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
_gameState->_nextSpecialEnterX = -1;
_gameState->_nextSpecialEnterY = -1;
}
-
+
_script->start(&_scriptState[0], 3);
while (_script->run(&_scriptState[0]))
@@ -2211,7 +2211,7 @@ void ToonEngine::haveAConversation(int32 convId) {
_gameState->_currentConversationId = convId;
// change the music to the "conversation" music if needed.
- playRoomMusic();
+ playRoomMusic();
if (conv->_enable) {
// fix dialog script based on new flags
@@ -2291,7 +2291,7 @@ void ToonEngine::haveAConversation(int32 convId) {
_gameState->_sackVisible = true;
// switch back to original music
- playRoomMusic();
+ playRoomMusic();
}
@@ -2768,7 +2768,7 @@ int32 ToonEngine::showInventory() {
}
_gameState->_currentScrollValue = oldScrollValue;
- _gameState->_inInventory = false;
+ _gameState->_inInventory = false;
_mouseButton = 0;
_lastMouseButton = 0x3;
@@ -3011,7 +3011,7 @@ void ToonEngine::drawConversationLine() {
}
void ToonEngine::pauseEngineIntern(bool pause) {
-
+
Engine::pauseEngineIntern(pause);
static int32 pauseStart = 0;
@@ -4764,7 +4764,7 @@ void ToonEngine::addDirtyRect( int32 left, int32 top, int32 right, int32 bottom
Common::Rect rect(left,top,right,bottom);
- if (bottom - top <= 0 || right - left <= 0)
+ if (bottom - top <= 0 || right - left <= 0)
return;
for (uint32 i = 0; i < _dirtyRects.size(); i++) {