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2011-07-09TOON: Fix rare palette glitch during one frame after cutscenesylvaintv
2011-07-09TOON: Fixed palette problem in LoadPicturesylvaintv
Bug #3325272: "Toonstruck (Spanish) Bad Graphic in squirrel book" Was a "full" palette in spanish and a "half" palette in english version. Made it choose the good mode automatically based on color count.
2011-07-09TOON: Fix bad character visibility after restoresylvaintv
Bug #3307195: "TOON: Two instances of Flux Wildly"
2011-06-27TOON: Add delay to inventory rendering loop. Uses a bit less CPU now.eriktorbjorn
2011-06-26TOON: Fix the bottom pixels of text being cut offeriktorbjorn
It's a dirty rect problem. The computeSize() function needs to take into consideration that the glyph may be offset, so it's not enough to just look at its size. For now, I'm assuming that this is only a problem with characters that stick out below the base line, so that's all this patch tries to fix. Let's see if that's enough.
2011-06-23TSAGE: Allocate resource decoding buffer on the heapJulien
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-14DETECTOR: Treat file based fallback like any other fallback methodMax Horn
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10TOON: Reduce header dependenciesMax Horn
2011-06-10TOON: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-06TOON: Tidy up decodeADPCM.Alyssa Milburn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02TOON: Remove all instances of s(n)printfMax Horn
2011-06-01TOON: Fix crash #3308220sylvaintv
Bug #3308220: "Crashes" Added clipping to magnifier effect
2011-05-25TOON: Remove unused variableMax Horn
2011-05-17TOON: Use RandomSource instead of rand()Max Horn
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-28TOON: Reduced fragmentation by using a fixed value for pathfinding allocationBluddy
Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB.
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-23TOON: fix main title crash - Bug #3291725 fixedsylvaintv
Bug #3291725: "TOON: Crash on the title screen"
2011-04-17TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17TOON: Fix Flux staying outside of the dressing roomsylvaintv
2011-04-17TOON: Fix dirty rect issues with fontssylvaintv
2011-04-17TOON: Fix palette issues in alligators scenesylvaintv
Bug #3264989: "TOON: Palette problems"
2011-04-13TOON: Use shared ADPCM data tablesMax Horn
2011-04-13TOON: Make ADPCM tables constMax Horn
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2011-04-09TOON: Fix potential var underflowingsylvaintv
2011-04-09TOON: Fix more valgrind issuessylvaintv
Fix potential more invalid read issues in RIF loading
2011-04-06TOON: Fix several Valgrind issuessylvaintv
Maybe caused random crashes on reading invalid memory
2011-03-14TOON: Fix more dirty rect issuessylvaintv
Especially not refreshing pictures when viewing inventory items and corrupted last line of the screen.
2011-03-13TOON: Add more dirtyRect checkssylvaintv
2011-03-10TOON: Cleanupstrangerke
2011-03-10TOON: Janitorial: Suppress blanks at end of linesstrangerke
2011-03-08TOON: Decrease CPU usagesylvaintv
Added dirty rects Reduced the max FPS from 60 to 30
2011-03-06TOON: Fix crashs when toon.dat is not presentsylvaintv
2011-03-06TOON: Improve music fading between roomssylvaintv
2011-03-06TOON: Fix global package loadingsylvaintv
2011-03-05TOON: Integrated resource cache patch by eriktorbjornsylvaintv
Reduced global memory usage of the game Global PAK files are not loaded entirely anymore
2011-02-27TOON: Avoid hiding overloaded virtual methodsOri Avtalion
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-17TOON: Initialise all locations.Alyssa Milburn
This stops the location save code from walking off the end of _rifBoxesFlags due to _numRifBoxes being invalid. Fix for bug #3183934 ("TOON: Crash on save").
2011-02-17TOON: Fix TextResource on big-endian.Alyssa Milburn
Fix for bug #3183943 ("TOON: No speech and no text").
2011-02-15Merge branch 'master' into osystem-paletteJohannes Schickel
Conflicts: backends/platform/wii/osystem_gfx.cpp
2011-02-14TOON: Disable quick save/load from the main menu screen.eriktorbjorn
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already.