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AgeCommit message (Expand)Author
2007-11-25Switch to our common drawLine routineEugene Sandulenko
2007-11-20fix bug #1834852Gregory Montoir
2007-11-04simplification, increased game state filenamesGregory Montoir
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-29don't update the screen directly after a gamestate load ; keychars and room b...Gregory Montoir
2007-09-29workaround for original game glitch (bug #1751170)Gregory Montoir
2007-09-27simplified touche savegame listingGregory Montoir
2007-09-26rename ui.cpp to menu.cpp for consistency with other enginesGregory Montoir
2007-09-26no need to assert here, just don't start playing the stream if read failedGregory Montoir
2007-09-26add polish version (bug report #1800500)Gregory Montoir
2007-09-26_currentObjectNum should also be set in text only talk modeGregory Montoir
2007-09-24Silence warnings on 64bit systems.Johannes Schickel
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Code formatting fixesMax Horn
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compil...Max Horn
2007-08-06fixed loading of savestates on startupGregory Montoir
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
2007-08-01workaround for original game graphic glitch #1751170Gregory Montoir
2007-07-31add missing clippingGregory Montoir
2007-07-31fix for bug #1751226 (glitches on save/loadGregory Montoir
2007-07-30added missing MIDI gm->mt32 program change mapping (bug #1759318)Gregory Montoir
2007-07-25renamed wrongly named parameterGregory Montoir
2007-07-25workaround for bug #1751149 (original game issue).Gregory Montoir
2007-07-24renamed some fields for clarificationGregory Montoir
2007-07-24fixed some issues in pathfinding codeGregory Montoir
2007-07-15Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data whi...Max Horn
2007-07-12Changed SaveFileManager::listSavegames() function to be engine agnostic. It n...David Corrales
2007-07-08Merged the FSNode branch with trunk r27681:27969David Corrales
2007-06-30Move the redrawing of dialog windows (options, save, load, ...) so that we doTorbjörn Andersson
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
2007-06-22Slightly updated key handling in BS2, Kyra, and ToucheMax Horn
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
2007-05-31Merged the fs branch with trunk. r26949:27031David Corrales
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-15Removed the case for the Italian version from displayQuitDialog(). According toTorbjörn Andersson
2007-05-14Added cases for missing languages to displayQuitDialog(). Should fix featureTorbjörn Andersson
2007-05-13french and german versions of Touche use the same charset data (confirmed by ...Gregory Montoir
2007-05-13this should trigger invalid resource types loads, if that ever happensGregory Montoir
2007-05-03added a TODO for the german charset data and renamed some static arrays/dataGregory Montoir
2007-05-03added spanish charset data (bug report #1712107)Gregory Montoir
2007-04-27Renamed plugin.cpp to detection.cpp in all enginesMax Horn
2007-04-01Replaced another use of getEventManager() by using Engine::_eventManMax Horn
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-04-01Slight simplification of last change. Make sure we don't "oversleep" in fastTorbjörn Andersson
2007-04-01Make the mouse cursor move more smoothly. (Most of this improvement actuallyTorbjörn Andersson
2007-04-01Call updateScreen() more often in options/save/load dialog to keep mouseTorbjörn Andersson
2007-04-01Call updateScreen() more often when drawing right-click menus, to make mouseTorbjörn Andersson
2007-04-01We still track the mouse position while waiting for an answer to the "Do youTorbjörn Andersson