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| author | Max Horn | 2007-09-18 20:16:33 +0000 |
|---|---|---|
| committer | Max Horn | 2007-09-18 20:16:33 +0000 |
| commit | 3abc11611e1d1d93f1cf794df28879de3571bd01 (patch) | |
| tree | e1ac8a925d1388f8df010a114d7bed471fc9fe3b /engines/touche | |
| parent | c3d3aebe87d16d4fc3b7ac8581b99fb97241c9ac (diff) | |
| download | scummvm-rg350-3abc11611e1d1d93f1cf794df28879de3571bd01.tar.gz scummvm-rg350-3abc11611e1d1d93f1cf794df28879de3571bd01.tar.bz2 scummvm-rg350-3abc11611e1d1d93f1cf794df28879de3571bd01.zip | |
Code formatting fixes
svn-id: r28945
Diffstat (limited to 'engines/touche')
| -rw-r--r-- | engines/touche/touche.cpp | 2 | ||||
| -rw-r--r-- | engines/touche/ui.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/touche/touche.cpp b/engines/touche/touche.cpp index f3d1f33dfd..c276cebbe8 100644 --- a/engines/touche/touche.cpp +++ b/engines/touche/touche.cpp @@ -2358,7 +2358,7 @@ void ToucheEngine::removeConversationChoice(int16 num) { for (int i = 0; i < NUM_CONVERSATION_CHOICES; ++i) { if (_conversationChoicesTable[i].num == num) { _conversationChoicesUpdated = true; - for(; i < NUM_CONVERSATION_CHOICES - 1; ++i) { + for (; i < NUM_CONVERSATION_CHOICES - 1; ++i) { _conversationChoicesTable[i].num = _conversationChoicesTable[i + 1].num; _conversationChoicesTable[i].msg = _conversationChoicesTable[i + 1].msg; } diff --git a/engines/touche/ui.cpp b/engines/touche/ui.cpp index 4d7100d4d0..62fcf9d4ee 100644 --- a/engines/touche/ui.cpp +++ b/engines/touche/ui.cpp @@ -381,19 +381,19 @@ void ToucheEngine::handleOptions(int forceDisplay) { memset(menuData.saveLoadMarks, false, 100 * sizeof(bool)); //assume no savegames for this title filenames = _saveFileMan->listSavefiles(gameStateFileName); - for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){ + for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){ //Obtain the last 1 or 2 digits of the filename, since they correspond to the save slot //This engine can save games either with one or two digits, hence the additional if statement slot[0] = file->c_str()[file->size()-2]; slot[1] = file->c_str()[file->size()-1]; - if(!atoi(&slot[0])){ + if (!atoi(&slot[0])){ slotNum = atoi(&slot[1]); } else { slotNum = atoi(slot); } - if(slotNum >= 0 && slotNum < 100) + if (slotNum >= 0 && slotNum < 100) menuData.saveLoadMarks[slotNum] = true; //mark this slot as valid } |
