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2008-08-07fix for bug #2040484: TOUCHE: Graphic glitch with long answer optionsGregory Montoir
svn-id: r33691
2008-08-07fix for bug #2040311: TOUCHE: Missing characters in the spanish versionGregory Montoir
svn-id: r33690
2008-06-26moved midi driver object creation to MidiPlayer class (to match delete call)Gregory Montoir
svn-id: r32798
2008-06-09TOUCHE: Reverted some comments that were used for testing purposesChristopher Page
svn-id: r32641
2008-06-06TOUCHE: Fixed a memory leakChristopher Page
svn-id: r32566
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
svn-id: r30736
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin ↵Max Horn
API with a more object oriented approach) svn-id: r30726
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-10add virtual keyboard show/hide callsKostas Nakos
svn-id: r30388
2007-11-25don't expose the Common::drawLine implementation details in client code, ↵Gregory Montoir
keep it local to graphics.cpp. svn-id: r29640
2007-11-25Switch to our common drawLine routineEugene Sandulenko
svn-id: r29635
2007-11-20fix bug #1834852Gregory Montoir
svn-id: r29586
2007-11-04simplification, increased game state filenamesGregory Montoir
svn-id: r29399
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-09-29don't update the screen directly after a gamestate load ; keychars and room ↵Gregory Montoir
background are now redrawn on the same frame (bug #1751226) svn-id: r29133
2007-09-29workaround for original game glitch (bug #1751170)Gregory Montoir
svn-id: r29132
2007-09-27simplified touche savegame listingGregory Montoir
svn-id: r29112
2007-09-26rename ui.cpp to menu.cpp for consistency with other enginesGregory Montoir
svn-id: r29108
2007-09-26no need to assert here, just don't start playing the stream if read failedGregory Montoir
svn-id: r29107
2007-09-26add polish version (bug report #1800500)Gregory Montoir
svn-id: r29106
2007-09-26_currentObjectNum should also be set in text only talk modeGregory Montoir
svn-id: r29103
2007-09-24Silence warnings on 64bit systems.Johannes Schickel
svn-id: r29088
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-08-06fixed loading of savestates on startupGregory Montoir
svn-id: r28476
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
svn-id: r28462
2007-08-01workaround for original game graphic glitch #1751170Gregory Montoir
svn-id: r28393
2007-07-31add missing clippingGregory Montoir
svn-id: r28371
2007-07-31fix for bug #1751226 (glitches on save/loadGregory Montoir
svn-id: r28370
2007-07-30added missing MIDI gm->mt32 program change mapping (bug #1759318)Gregory Montoir
svn-id: r28331
2007-07-25renamed wrongly named parameterGregory Montoir
svn-id: r28201
2007-07-25workaround for bug #1751149 (original game issue).Gregory Montoir
svn-id: r28200
2007-07-24renamed some fields for clarificationGregory Montoir
svn-id: r28184
2007-07-24fixed some issues in pathfinding codeGregory Montoir
svn-id: r28183
2007-07-15Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data ↵Max Horn
which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) svn-id: r28110
2007-07-12Changed SaveFileManager::listSavegames() function to be engine agnostic. It ↵David Corrales
now returns a list will the full paths of existing files that match a given regex. Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly. svn-id: r28046
2007-07-08Merged the FSNode branch with trunk r27681:27969David Corrales
svn-id: r27970
2007-06-30Move the redrawing of dialog windows (options, save, load, ...) so that we doTorbjörn Andersson
not redraw it in the middle of changing to a different dialog. This should fix bug #1745090 ("TOUCHE: Glitch in the menu"). svn-id: r27781
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
svn-id: r27681
2007-06-22Slightly updated key handling in BS2, Kyra, and ToucheMax Horn
svn-id: r27637
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27597