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AgeCommit message (Expand)Author
2008-07-13TOUCHE works with the new GMM implementationChristopher Page
2008-07-01Sound settings for TOUCHE can be configured through the GMMChristopher Page
2008-06-26moved midi driver object creation to MidiPlayer class (to match delete call)Gregory Montoir
2008-06-26flag 611 can be set from the scripts, set _quit when that happens.Gregory Montoir
2008-06-26Touche now uses the new _quit flagChristopher Page
2008-06-09TOUCHE: Reverted some comments that were used for testing purposesChristopher Page
2008-06-06TOUCHE: Fixed a memory leakChristopher Page
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kAD...Max Horn
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADG...Max Horn
2008-03-14Advanced Detector: Changed fallback detector from a callback function pointer...Max Horn
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin A...Max Horn
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-10add virtual keyboard show/hide callsKostas Nakos
2007-11-25don't expose the Common::drawLine implementation details in client code, keep...Gregory Montoir
2007-11-25Switch to our common drawLine routineEugene Sandulenko
2007-11-20fix bug #1834852Gregory Montoir
2007-11-04simplification, increased game state filenamesGregory Montoir
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-29don't update the screen directly after a gamestate load ; keychars and room b...Gregory Montoir
2007-09-29workaround for original game glitch (bug #1751170)Gregory Montoir
2007-09-27simplified touche savegame listingGregory Montoir
2007-09-26rename ui.cpp to menu.cpp for consistency with other enginesGregory Montoir
2007-09-26no need to assert here, just don't start playing the stream if read failedGregory Montoir
2007-09-26add polish version (bug report #1800500)Gregory Montoir
2007-09-26_currentObjectNum should also be set in text only talk modeGregory Montoir
2007-09-24Silence warnings on 64bit systems.Johannes Schickel
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Code formatting fixesMax Horn
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compil...Max Horn
2007-08-06fixed loading of savestates on startupGregory Montoir
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
2007-08-01workaround for original game graphic glitch #1751170Gregory Montoir
2007-07-31add missing clippingGregory Montoir
2007-07-31fix for bug #1751226 (glitches on save/loadGregory Montoir
2007-07-30added missing MIDI gm->mt32 program change mapping (bug #1759318)Gregory Montoir
2007-07-25renamed wrongly named parameterGregory Montoir
2007-07-25workaround for bug #1751149 (original game issue).Gregory Montoir
2007-07-24renamed some fields for clarificationGregory Montoir
2007-07-24fixed some issues in pathfinding codeGregory Montoir
2007-07-15Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data whi...Max Horn
2007-07-12Changed SaveFileManager::listSavegames() function to be engine agnostic. It n...David Corrales
2007-07-08Merged the FSNode branch with trunk r27681:27969David Corrales
2007-06-30Move the redrawing of dialog windows (options, save, load, ...) so that we doTorbjörn Andersson
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales