Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-01 | Replaced another use of getEventManager() by using Engine::_eventMan | Max Horn | |
svn-id: r26360 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-04-01 | Slight simplification of last change. Make sure we don't "oversleep" in fast | Torbjörn Andersson | |
mode. svn-id: r26351 | |||
2007-04-01 | Make the mouse cursor move more smoothly. (Most of this improvement actually | Torbjörn Andersson | |
comes from calling processEvents(), not from calling updateScreen() more often.) svn-id: r26350 | |||
2007-04-01 | Call updateScreen() more often in options/save/load dialog to keep mouse | Torbjörn Andersson | |
movement smoother. And since this is potentially wasteful, only redraw the entire dialog when it seems likely that it may have changed. svn-id: r26348 | |||
2007-04-01 | Call updateScreen() more often when drawing right-click menus, to make mouse | Torbjörn Andersson | |
movement smoother. svn-id: r26347 | |||
2007-04-01 | We still track the mouse position while waiting for an answer to the "Do you | Torbjörn Andersson | |
want to quit?" question, so it makes sense to me to keep drawing the cursor. Even if the original didn't. svn-id: r26346 | |||
2007-04-01 | Use the event manager to track the mouse position. | Torbjörn Andersson | |
svn-id: r26345 | |||
2007-04-01 | Use the cursor manager instead of calling the backend functions directly. | Torbjörn Andersson | |
(Maybe the backend functions ought to be protected?) svn-id: r26344 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-16 | added md5 for spanish version of Touche (tracker item #1681643) | Gregory Montoir | |
svn-id: r26151 | |||
2007-03-08 | Removed the localized titles in Touche game descriptions, that didn't work ↵ | Gregory Montoir | |
really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector). svn-id: r26030 | |||
2007-02-24 | Trying to unify the order in which we try the various audio formats: Prefer ↵ | Max Horn | |
FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM svn-id: r25837 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2007-02-16 | Some very obvious cleanups. | Torbjörn Andersson | |
svn-id: r25635 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-04 | Fix warning. | Eugene Sandulenko | |
svn-id: r25384 | |||
2007-02-03 | removed preallocation of sprite tables (the previous values were taken from ↵ | Gregory Montoir | |
the original but it seems they can be lowered) svn-id: r25351 | |||
2007-01-30 | added checks to prevent crash if no datafiles can be found, also fixed a typo | Gregory Montoir | |
svn-id: r25283 | |||
2007-01-30 | Moved Touche engine to AdvancedDetector. | Eugene Sandulenko | |
svn-id: r25272 | |||
2007-01-21 | cleanup | Gregory Montoir | |
svn-id: r25157 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2007-01-08 | renamed an opcode, fixed an assert condition | Gregory Montoir | |
svn-id: r25056 | |||
2007-01-05 | Enabled exit from in-game options | Gregory Montoir | |
svn-id: r25017 | |||
2007-01-05 | got rid of an assertion triggered when trying to play a speech file after ↵ | Gregory Montoir | |
switching from silent mode to talk mode. Minor cleanup. svn-id: r25010 | |||
2007-01-02 | workaround a scripting bug (see tracker item #1623356) | Gregory Montoir | |
svn-id: r24968 | |||
2006-12-29 | workaround a scripting bug (see tracker item #1622114) | Gregory Montoir | |
svn-id: r24949 | |||
2006-12-29 | minor simplification | Gregory Montoir | |
svn-id: r24948 | |||
2006-12-20 | workaround a scripting bug (see tracker item #1618700) and renamed an opcode | Gregory Montoir | |
svn-id: r24900 | |||
2006-12-19 | fixed bug #1618695 | Gregory Montoir | |
svn-id: r24888 | |||
2006-12-14 | added details for demo version of touche | Gregory Montoir | |
svn-id: r24848 | |||
2006-12-10 | cleanup (added a few more constants, renamed some opcodes) and reverted my ↵ | Gregory Montoir | |
previous change to op_sleep. svn-id: r24830 | |||
2006-12-09 | force mouse cursor display if first script is different from 90 (startup ↵ | Gregory Montoir | |
script number) svn-id: r24826 | |||
2006-12-09 | cleanup | Gregory Montoir | |
svn-id: r24825 | |||
2006-12-09 | Better implementation of op_sleep() which doesn't freeze mouse. | Eugene Sandulenko | |
svn-id: r24824 | |||
2006-12-09 | added missing opcode (bug report #1612252) | Gregory Montoir | |
svn-id: r24823 | |||
2006-11-25 | added a few comments and details for another Touche version (tracker item ↵ | Gregory Montoir | |
#1602360) svn-id: r24786 | |||
2006-11-24 | update the screen at the end of each engine cycle, it should make the mouse ↵ | Gregory Montoir | |
cursor more responsive svn-id: r24781 | |||
2006-11-24 | fixed bug #1602037 - TOUCHE: Map not shown correctly in Intro. | Gregory Montoir | |
svn-id: r24779 | |||
2006-11-23 | added details for another Touche version as reported in tracker item #1601818. | Gregory Montoir | |
svn-id: r24778 | |||
2006-11-23 | minor cleanup, _spritesTable is no more static | Gregory Montoir | |
svn-id: r24777 | |||
2006-11-18 | added game details for german version of Touche | Gregory Montoir | |
svn-id: r24730 | |||
2006-11-18 | added font data for french version (and probably all other localized versions) | Gregory Montoir | |
svn-id: r24729 | |||
2006-11-18 | fixed palette glitches during introduction/on restart, cleanup | Gregory Montoir | |
svn-id: r24728 | |||
2006-11-15 | added dirty rects handling | Gregory Montoir | |
svn-id: r24725 | |||
2006-11-15 | added handler for flag 618 (cursor display on/off) and workaround a palette ↵ | Gregory Montoir | |
glitch svn-id: r24724 |