aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/blue_force
AgeCommit message (Collapse)Author
2011-09-17TSAGE: Implemented Blue Force scene 385 - City HallPaul Gilbert
2011-09-16TSAGE: Completed Blue Force scene 350 - Marina, Outside BoatPaul Gilbert
2011-09-16TSAGE: Add missing synchronisation code to scene 840, and renamed a fieldPaul Gilbert
2011-09-16TSAGE: Implemented Blue Force scene 840 - Boat RentalsPaul Gilbert
2011-09-15TSAGE: Implemented Blue Force scene 830 - Outside Boat RentalsPaul Gilbert
2011-09-15TSAGE: Implemented Scene 342 - Marina (Alternate)Paul Gilbert
2011-09-15TSAGE: Silence GCC warningsTorbjörn Andersson
2011-09-15TSAGE: Fix problem with UI disappearing after using mapPaul Gilbert
2011-09-15TSAGE: Implemented Blue Force scene 340 - Marina, Domestic DisturbancePaul Gilbert
2011-09-13TSAGE: Implemented Scene 330 - Approaching MarinaPaul Gilbert
2011-09-13TSAGE: Bugfix for correctly displaying radio conversation dialogPaul Gilbert
2011-09-13TSAGE: Further UI visibility fixes for Scene 50 (Map)Paul Gilbert
2011-09-13TSAGE: Fix graphic glitch when writing ticket in scene 800Paul Gilbert
2011-09-13TSAGE: Synchronise UI fields in savegames so it is correctly shown when ↵Paul Gilbert
restoring
2011-09-12TSAGE: Fixed saving game in scene 60Paul Gilbert
2011-09-12TSAGE: Implemented Scene 800 - Jamison & RyanPaul Gilbert
2011-09-11TSAGE: Implemented Scene 666 - Death ScenePaul Gilbert
2011-09-11TSAGE: Reworked item startAction calls from void to bool, to accommodate ↵Paul Gilbert
Blue Force changes
2011-09-11TSAGE: Implemented Scene 60 - MotorcyclePaul Gilbert
2011-09-10TSAGE: Implemented Scene 325 - Police Conference RoomPaul Gilbert
2011-09-09TSAGE: Implemented inventory image display code and slot scrollingPaul Gilbert
2011-09-09TSAGE: Object display fixes for scene 315Paul Gilbert
2011-09-09TSAGE: Fix to correctly show the heads of Blue Force speakersPaul Gilbert
2011-09-08TSAGE: Fix fallback item description display for scenesPaul Gilbert
2011-09-08TSAGE: Fix score display in user interfacePaul Gilbert
2011-09-08TSAGE: Implemented Scene 315 (Inside Police Station)Paul Gilbert
2011-09-08TSAGE: More core functionality needed for Blue ForcePaul Gilbert
2011-09-08TSAGE: Separated speaker classes for both games into separate filesPaul Gilbert
2011-09-06TSAGE: Some cleanup of Blue Force Scene 300, and implementing Scene 190Paul Gilbert
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-09-04TSAGE: Added missing default item response code logic in Blue ForcePaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-08-31TSAGE: Implemented missing functionality for first game scenePaul Gilbert
2011-08-29TSAGE: Implemented the Blue Force right-click dialogPaul Gilbert
2011-08-28TSAGE: Added lots of original source names from debugger, further work on ↵Paul Gilbert
first game scene
2011-08-26CGE: Fix compiler warningsPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene
2011-08-23TSAGE: Implemented the Blue Force object listPaul Gilbert
2011-08-23TSAGE: Started implementation of Blue Force UI classesPaul Gilbert
2011-08-20TSAGE: Fix Valgrind issues with loading Scene 50Paul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-16TSAGE: Completed Blue Force Scene #100Paul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵Paul Gilbert
within tSage
2011-08-15TSAGE: Started implementing Blue Force Scene #50Paul Gilbert
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-14TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)Paul Gilbert
2011-08-14TSAGE: Further changes to Blue Force scenes, and started implementing scene 109Paul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ↵Paul Gilbert
separate sub-folderes